This commit is contained in:
Regalis
2016-10-12 16:24:41 +03:00

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@@ -2028,9 +2028,15 @@ namespace Barotrauma
AnimController.Teleport(pos - SimPosition, Vector2.Zero);
}
if ((pos-SimPosition).Length()>600.0f)
{
AnimController.Teleport(pos - SimPosition, -AnimController.RefLimb.LinearVelocity);
}
if (inSub)
{
//AnimController.FindHull(ConvertUnits.ToDisplayUnits(pos) - Submarine.Loaded.WorldPosition);
Submarine prevSub = Submarine;
Hull newHull = Hull.FindHull(ConvertUnits.ToDisplayUnits(pos), AnimController.CurrentHull, false);
if (newHull != null)
@@ -2038,6 +2044,11 @@ namespace Barotrauma
AnimController.CurrentHull = newHull;
Submarine = newHull.Submarine;
}
if (prevSub != null && Submarine != null && prevSub!=Submarine)
{
AnimController.Teleport(pos - SimPosition, Vector2.Zero);
}
}
else
{