Fixed some inconsistencies and oddities in physics-handling code
I'm not sure if this fixes or breaks anything, but it's worth a shot.
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@@ -1605,7 +1605,7 @@ namespace Barotrauma
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msg.Write(body.FarseerBody.Awake);
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if (body.FarseerBody.Awake)
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{
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body.FarseerBody.Enabled = true;
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body.Enabled = true;
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msg.WriteRangedSingle(MathHelper.Clamp(body.LinearVelocity.X, -MaxVel, MaxVel), -MaxVel, MaxVel, 12);
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msg.WriteRangedSingle(MathHelper.Clamp(body.LinearVelocity.Y, -MaxVel, MaxVel), -MaxVel, MaxVel, 12);
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}
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