Fixed some inconsistencies and oddities in physics-handling code

I'm not sure if this fixes or breaks anything, but it's worth a shot.
This commit is contained in:
juanjp600
2017-12-15 18:11:00 -03:00
parent 9ad9a65f1e
commit 1cb39f7fd5
7 changed files with 16 additions and 8 deletions
@@ -470,7 +470,7 @@ namespace Barotrauma
}
else
{
body.FarseerBody.Enabled = false;
body.Enabled = false;
}
if ((newPosition - SimPosition).Length() > body.LinearVelocity.Length() * 2.0f)