Fixed lobby chat

This commit is contained in:
juanjp600
2016-09-08 09:41:08 -03:00
parent 7c9ae5134c
commit 1b85dc3646
3 changed files with 26 additions and 19 deletions

View File

@@ -36,6 +36,7 @@ namespace Barotrauma.Networking
private string saltedPw;
private UInt32 lastSentChatMsgID = 0; //last message this client has successfully sent
private UInt32 lastQueueChatMsgID = 0; //last message added to the queue
private List<ChatMessage> chatMsgQueue = new List<ChatMessage>();
public byte ID
@@ -617,6 +618,9 @@ namespace Barotrauma.Networking
gameStarted && myCharacter != null ? myCharacter.Name : name,
message, (ChatMessageType)type, gameStarted ? myCharacter : null);
lastQueueChatMsgID++;
chatMessage.netStateID = lastQueueChatMsgID;
chatMsgQueue.Add(chatMessage);
}