Fixed timestep logic is disabled during loading (less choppy loading screens & no pause at the start of the game), damageable structures visible in LOS again, footstep sound tweaking

This commit is contained in:
Regalis
2016-11-01 19:05:09 +02:00
parent 9b29c52a1b
commit 1b818b6422
5 changed files with 41 additions and 31 deletions
+1 -1
View File
@@ -63,7 +63,7 @@ namespace Barotrauma
Sound hitSound;
//a timer for delaying when a hitsound/attacksound can be played again
public float soundTimer;
public const float SoundInterval = 0.2f;
public const float SoundInterval = 0.4f;
public readonly Attack attack;