Fixed timestep logic is disabled during loading (less choppy loading screens & no pause at the start of the game), damageable structures visible in LOS again, footstep sound tweaking
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@@ -63,7 +63,7 @@ namespace Barotrauma
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Sound hitSound;
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//a timer for delaying when a hitsound/attacksound can be played again
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public float soundTimer;
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public const float SoundInterval = 0.2f;
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public const float SoundInterval = 0.4f;
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public readonly Attack attack;
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