ScriptedEvent debug logging, saving VerboseLogging option, using the first loaded contentpackage if no contentpackage has been selected

This commit is contained in:
Regalis
2016-04-23 17:28:11 +03:00
parent 14ef736176
commit 1a96159bdb
5 changed files with 25 additions and 5 deletions
+6 -1
View File
@@ -14,6 +14,11 @@ namespace Barotrauma
private bool spawnDeep;
public override string ToString()
{
return "ScriptedEvent (" + characterFile + ")";
}
public MonsterEvent(XElement element)
: base (element)
{
@@ -33,7 +38,7 @@ namespace Barotrauma
private void SpawnMonsters()
{
WayPoint randomWayPoint = WayPoint.GetRandom(SpawnType.Enemy);
int amount = Rand.Range(minAmount, maxAmount, false);
monsters = new Character[amount];