Tweaked enemy AI idle behaviour (lighter avoid steering to make the enemies less likely to "bounce" from wall to wall in tight spaces), fix for wander steering breaking if the velocity of the character is Vector2.Zero, different tooltips for suicide button in SP and MP
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@@ -157,8 +157,8 @@ namespace Barotrauma
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}
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else
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{
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steeringManager.SteeringWander(0.8f);
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steeringManager.SteeringAvoid(deltaTime, 1.0f);
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steeringManager.SteeringAvoid(deltaTime, 0.1f);
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steeringManager.SteeringWander(0.5f);
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}
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attackingLimb = null;
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