diff --git a/Subsurface/Source/Characters/AI/EnemyAIController.cs b/Subsurface/Source/Characters/AI/EnemyAIController.cs index 09a1c98db..72a6796f6 100644 --- a/Subsurface/Source/Characters/AI/EnemyAIController.cs +++ b/Subsurface/Source/Characters/AI/EnemyAIController.cs @@ -157,8 +157,8 @@ namespace Barotrauma } else { - steeringManager.SteeringWander(0.8f); - steeringManager.SteeringAvoid(deltaTime, 1.0f); + steeringManager.SteeringAvoid(deltaTime, 0.1f); + steeringManager.SteeringWander(0.5f); } attackingLimb = null; diff --git a/Subsurface/Source/Characters/AI/SteeringManager.cs b/Subsurface/Source/Characters/AI/SteeringManager.cs index dcab0d911..86c21af93 100644 --- a/Subsurface/Source/Characters/AI/SteeringManager.cs +++ b/Subsurface/Source/Characters/AI/SteeringManager.cs @@ -93,7 +93,7 @@ namespace Barotrauma protected virtual Vector2 DoSteeringWander(float speed = 1.0f) { - Vector2 circleCenter = (host.Velocity == Vector2.Zero) ? new Vector2(speed, 0.0f) : host.Velocity; + Vector2 circleCenter = (host.Steering == Vector2.Zero) ? new Vector2(speed, 0.0f) : host.Steering; circleCenter = Vector2.Normalize(circleCenter) * CircleDistance; Vector2 displacement = new Vector2( diff --git a/Subsurface/Source/Characters/CharacterHUD.cs b/Subsurface/Source/Characters/CharacterHUD.cs index 16fd2bdd6..506143235 100644 --- a/Subsurface/Source/Characters/CharacterHUD.cs +++ b/Subsurface/Source/Characters/CharacterHUD.cs @@ -181,7 +181,10 @@ namespace Barotrauma suicideButton = new GUIButton( new Rectangle(new Point(GameMain.GraphicsWidth / 2 - 60, 20), new Point(120, 20)), "Give in", GUI.Style); - suicideButton.ToolTip = "Let go of your character and enter spectator mode (other players will now longer be able to revive you)"; + + suicideButton.ToolTip = GameMain.NetworkMember == null ? + "The character can no longer be revived if you give in." : + "Let go of your character and enter spectator mode (other players will now longer be able to revive you)"; suicideButton.OnClicked = (button, userData) => {