EntitySpawner sends spawn/removal messages to clients using EntityEvents.

EntityEvents and EntitySpawner used to work independently of each other, with separate IDs, and there was no guarantee that spawning and events would happen in the correct order. For example, a client could fail to read events during midround syncing because the entity has been removed, or read an event for an incorrect entity because the entity has been removed and the ID taken by some other entity.
This commit is contained in:
Regalis
2017-03-27 20:44:20 +03:00
parent 6a6486e270
commit 1a3c18c727
13 changed files with 121 additions and 196 deletions
+30 -9
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@@ -498,16 +498,17 @@ namespace Barotrauma
} }
#endif #endif
Character newCharacter = null;
if (file != humanConfigFile) if (file != humanConfigFile)
{ {
var enemyCharacter = new AICharacter(file, position, characterInfo, isRemotePlayer); var aiCharacter = new AICharacter(file, position, characterInfo, isRemotePlayer);
var ai = new EnemyAIController(enemyCharacter, file); var ai = new EnemyAIController(aiCharacter, file);
enemyCharacter.SetAI(ai); aiCharacter.SetAI(ai);
enemyCharacter.minHealth = 0.0f; aiCharacter.minHealth = 0.0f;
return enemyCharacter; newCharacter = aiCharacter;
} }
else if (hasAi) else if (hasAi)
{ {
@@ -517,13 +518,18 @@ namespace Barotrauma
aiCharacter.minHealth = -100.0f; aiCharacter.minHealth = -100.0f;
return aiCharacter; newCharacter = aiCharacter;
}
else
{
newCharacter = new Character(file, position, characterInfo, isRemotePlayer);
newCharacter.minHealth = -100.0f;
} }
var character = new Character(file, position, characterInfo, isRemotePlayer); if (GameMain.Server != null && Entity.Spawner != null)
character.minHealth = -100.0f; Entity.Spawner.CreateNetworkEvent(newCharacter, false);
return character; return newCharacter;
} }
protected Character(string file, Vector2 position, CharacterInfo characterInfo = null, bool isRemotePlayer = false) protected Character(string file, Vector2 position, CharacterInfo characterInfo = null, bool isRemotePlayer = false)
@@ -1911,6 +1917,21 @@ namespace Barotrauma
if (AnimController != null) AnimController.Remove(); if (AnimController != null) AnimController.Remove();
if (Lights.LightManager.ViewTarget == this) Lights.LightManager.ViewTarget = null; if (Lights.LightManager.ViewTarget == this) Lights.LightManager.ViewTarget = null;
if (selectedItems[0] != null) selectedItems[0].Drop(this);
if (selectedItems[1] != null) selectedItems[1].Drop(this);
if (GameMain.GameSession?.CrewManager != null &&
GameMain.GameSession.CrewManager.characters.Contains(this))
{
GameMain.GameSession.CrewManager.characters.Remove(this);
}
foreach (Character c in CharacterList)
{
if (c.closestCharacter == this) c.closestCharacter = null;
if (c.selectedCharacter == this) c.selectedCharacter = null;
}
} }
} }
} }
@@ -178,9 +178,7 @@ namespace Barotrauma
} }
character.Enabled = false; character.Enabled = false;
Entity.Spawner.AddToRemoveQueue(character); Entity.Spawner.AddToRemoveQueue(character);
Entity.Spawner.AddToSpawnedList(husk);
} }
} }
} }
+5
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@@ -107,6 +107,11 @@ namespace Barotrauma
Item item = new Item(itemPrefab, character.Position, null); Item item = new Item(itemPrefab, character.Position, null);
if (GameMain.Server != null && Entity.Spawner != null)
{
Entity.Spawner.CreateNetworkEvent(item, false);
}
if (ToolBox.GetAttributeBool(itemElement, "equip", false)) if (ToolBox.GetAttributeBool(itemElement, "equip", false))
{ {
List<InvSlotType> allowedSlots = new List<InvSlotType>(item.AllowedSlots); List<InvSlotType> allowedSlots = new List<InvSlotType>(item.AllowedSlots);
-5
View File
@@ -320,11 +320,6 @@ namespace Barotrauma
+ "/" + commands[1].ToLower() + ".xml", spawnPosition); + "/" + commands[1].ToLower() + ".xml", spawnPosition);
} }
if (spawnedCharacter != null && GameMain.Server != null)
{
Entity.Spawner.AddToSpawnedList(spawnedCharacter);
}
break; break;
case "spawnitem": case "spawnitem":
if (commands.Length < 2) return; if (commands.Length < 2) return;
+2 -7
View File
@@ -110,8 +110,6 @@ namespace Barotrauma
TaskManager = new TaskManager(this); TaskManager = new TaskManager(this);
Entity.Spawner.Clear();
this.saveFile = saveFile; this.saveFile = saveFile;
infoButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Info", GUI.Style, null); infoButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Info", GUI.Style, null);
@@ -195,17 +193,12 @@ namespace Barotrauma
} }
} }
//var secondSub = new Submarine(submarine.FilePath, submarine.MD5Hash.Hash);
//secondSub.Load(false);
if (level != null) if (level != null)
{ {
level.Generate(); level.Generate();
submarine.SetPosition(submarine.FindSpawnPos(level.StartPosition - new Vector2(0.0f, 2000.0f))); submarine.SetPosition(submarine.FindSpawnPos(level.StartPosition - new Vector2(0.0f, 2000.0f)));
//secondSub.SetPosition(level.EndPosition - new Vector2(0.0f, 2000.0f));
GameMain.GameScreen.BackgroundCreatureManager.SpawnSprites(80); GameMain.GameScreen.BackgroundCreatureManager.SpawnSprites(80);
} }
@@ -224,6 +217,8 @@ namespace Barotrauma
if (gameMode != null) gameMode.MsgBox(); if (gameMode != null) gameMode.MsgBox();
Entity.Spawner = new EntitySpawner();
GameMain.GameScreen.ColorFade(Color.Black, Color.TransparentBlack, 5.0f); GameMain.GameScreen.ColorFade(Color.Black, Color.TransparentBlack, 5.0f);
SoundPlayer.SwitchMusic(); SoundPlayer.SwitchMusic();
} }
+2 -2
View File
@@ -944,9 +944,9 @@ namespace Barotrauma
else if (body.Enabled) else if (body.Enabled)
{ {
var holdable = GetComponent<Holdable>(); var holdable = GetComponent<Holdable>();
if (holdable!=null && holdable.Picker !=null) if (holdable != null && holdable.Picker?.AnimController != null)
{ {
if (holdable.Picker.SelectedItems[0]==this) if (holdable.Picker.SelectedItems[0] == this)
{ {
depth = holdable.Picker.AnimController.GetLimb(LimbType.RightHand).sprite.Depth + 0.000001f; depth = holdable.Picker.AnimController.GetLimb(LimbType.RightHand).sprite.Depth + 0.000001f;
} }
+1 -1
View File
@@ -11,7 +11,7 @@ namespace Barotrauma
{ {
private static Dictionary<ushort, Entity> dictionary = new Dictionary<ushort, Entity>(); private static Dictionary<ushort, Entity> dictionary = new Dictionary<ushort, Entity>();
public static EntitySpawner Spawner = new EntitySpawner(); public static EntitySpawner Spawner;
private ushort id; private ushort id;
-3
View File
@@ -39,8 +39,6 @@ namespace Barotrauma.Networking
public UInt16 lastSentEntityEventID = 0; public UInt16 lastSentEntityEventID = 0;
public UInt16 lastRecvEntityEventID = 0; public UInt16 lastRecvEntityEventID = 0;
public UInt16 lastRecvEntitySpawnID = 0;
public List<ChatMessage> chatMsgQueue = new List<ChatMessage>(); public List<ChatMessage> chatMsgQueue = new List<ChatMessage>();
public UInt16 lastChatMsgQueueID; public UInt16 lastChatMsgQueueID;
public float ChatSpamSpeed; public float ChatSpamSpeed;
@@ -77,7 +75,6 @@ namespace Barotrauma.Networking
lastRecvGeneralUpdate = 0; lastRecvGeneralUpdate = 0;
lastRecvEntitySpawnID = 0;
lastRecvEntityEventID = 0; lastRecvEntityEventID = 0;
UnreceivedEntityEventCount = 0; UnreceivedEntityEventCount = 0;
+53 -98
View File
@@ -6,18 +6,12 @@ using System.Linq;
namespace Barotrauma namespace Barotrauma
{ {
class EntitySpawner : IServerSerializable class EntitySpawner : Entity, IServerSerializable
{ {
const int MaxEntitiesPerWrite = 10; const int MaxEntitiesPerWrite = 10;
private enum SpawnableType { Item, Character }; private enum SpawnableType { Item, Character };
public UInt16 NetStateID
{
get;
private set;
}
interface IEntitySpawnInfo interface IEntitySpawnInfo
{ {
Entity Spawn(); Entity Spawn();
@@ -84,9 +78,8 @@ namespace Barotrauma
} }
} }
private List<SpawnOrRemove> spawnHistory = new List<SpawnOrRemove>();
public EntitySpawner() public EntitySpawner()
: base(null)
{ {
spawnQueue = new Queue<IEntitySpawnInfo>(); spawnQueue = new Queue<IEntitySpawnInfo>();
removeQueue = new Queue<Entity>(); removeQueue = new Queue<Entity>();
@@ -132,6 +125,13 @@ namespace Barotrauma
} }
} }
public void CreateNetworkEvent(Entity entity, bool remove)
{
if (GameMain.Server != null && entity != null)
{
GameMain.Server.CreateEntityEvent(this, new object[] { new SpawnOrRemove(entity, remove) });
}
}
public void Update() public void Update()
{ {
@@ -142,38 +142,22 @@ namespace Barotrauma
var entitySpawnInfo = spawnQueue.Dequeue(); var entitySpawnInfo = spawnQueue.Dequeue();
var spawnedEntity = entitySpawnInfo.Spawn(); var spawnedEntity = entitySpawnInfo.Spawn();
if (spawnedEntity != null) AddToSpawnedList(spawnedEntity); if (spawnedEntity != null)
{
CreateNetworkEvent(spawnedEntity, false);
}
} }
while (removeQueue.Count > 0) while (removeQueue.Count > 0)
{ {
var entity = removeQueue.Dequeue(); var removedEntity = removeQueue.Dequeue();
spawnHistory.Add(new SpawnOrRemove(entity, true));
entity.Remove(); if (GameMain.Server != null)
NetStateID = (UInt16)spawnHistory.Count; {
} CreateNetworkEvent(removedEntity, true);
} }
public void AddToSpawnedList(Entity entity) removedEntity.Remove();
{
if (GameMain.Server == null) return;
if (entity == null) return;
spawnHistory.Add(new SpawnOrRemove(entity, false));
NetStateID = (UInt16)spawnHistory.Count;
}
public void AddToSpawnedList(IEnumerable<Entity> entities)
{
if (GameMain.Server == null) return;
if (entities == null) return;
foreach (Entity entity in entities)
{
spawnHistory.Add(new SpawnOrRemove(entity, false));
NetStateID = (UInt16)spawnHistory.Count;
} }
} }
@@ -181,37 +165,25 @@ namespace Barotrauma
{ {
if (GameMain.Server == null) return; if (GameMain.Server == null) return;
//skip items that the client already knows about SpawnOrRemove entities = (SpawnOrRemove)extraData[0];
List<SpawnOrRemove> entities = spawnHistory.Skip((int)client.lastRecvEntitySpawnID).ToList();
if (entities.Count > MaxEntitiesPerWrite) message.Write(entities.Remove);
if (entities.Remove)
{ {
entities = entities.GetRange(0, MaxEntitiesPerWrite); message.Write(entities.Entity.ID);
} }
else
message.Write((UInt16)(spawnHistory.IndexOf(entities[0])+1));
message.WriteRangedInteger(0, MaxEntitiesPerWrite, entities.Count);
for (int i = 0; i < entities.Count; i++)
{ {
message.Write(entities[i].Remove); if (entities.Entity is Item)
if (entities[i].Remove)
{ {
message.Write(entities[i].Entity.ID); message.Write((byte)SpawnableType.Item);
((Item)entities.Entity).WriteSpawnData(message);
} }
else else if (entities.Entity is Character)
{ {
if (entities[i].Entity is Item) message.Write((byte)SpawnableType.Character);
{ ((Character)entities.Entity).WriteSpawnData(message);
message.Write((byte)SpawnableType.Item);
((Item)entities[i].Entity).WriteSpawnData(message);
}
else if (entities[i].Entity is Character)
{
message.Write((byte)SpawnableType.Character);
((Character)entities[i].Entity).WriteSpawnData(message);
}
} }
} }
} }
@@ -220,50 +192,33 @@ namespace Barotrauma
{ {
if (GameMain.Server != null) return; if (GameMain.Server != null) return;
UInt16 ID = message.ReadUInt16(); bool remove = message.ReadBoolean();
var entityCount = message.ReadRangedInteger(0, MaxEntitiesPerWrite);
for (int i = 0; i < entityCount; i++) if (remove)
{ {
bool remove = message.ReadBoolean(); ushort entityId = message.ReadUInt16();
if (remove) var entity = FindEntityByID(entityId);
if (entity != null)
{ {
ushort entityId = message.ReadUInt16(); entity.Remove();
}
var entity = Entity.FindEntityByID(entityId); }
if (entity != null && NetIdUtils.IdMoreRecent((UInt16)(ID + i), NetStateID)) else
{ {
entity.Remove(); switch (message.ReadByte())
} {
} case (byte)SpawnableType.Item:
else Item.ReadSpawnData(message, true);
{ break;
switch (message.ReadByte()) case (byte)SpawnableType.Character:
{ Character.ReadSpawnData(message, true);
case (byte)SpawnableType.Item: break;
Item.ReadSpawnData(message, NetIdUtils.IdMoreRecent((UInt16)(ID + i), NetStateID)); default:
break; DebugConsole.ThrowError("Received invalid entity spawn message (unknown spawnable type)");
case (byte)SpawnableType.Character: break;
Character.ReadSpawnData(message, NetIdUtils.IdMoreRecent((UInt16)(ID + i), NetStateID));
break;
default:
DebugConsole.ThrowError("Received invalid entity spawn message (unknown spawnable type)");
break;
}
} }
} }
NetStateID = Math.Max((UInt16)(ID + entityCount - 1), NetStateID);
}
public void Clear()
{
NetStateID = 0;
spawnQueue.Clear();
removeQueue.Clear();
spawnHistory.Clear();
} }
} }
} }
@@ -2,11 +2,8 @@
using Lidgren.Network; using Lidgren.Network;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using System.Collections.Generic; using System.Collections.Generic;
using FarseerPhysics;
using System.IO; using System.IO;
using System.Linq;
using System.Text; using System.Text;
using Barotrauma.Items.Components;
using System.ComponentModel; using System.ComponentModel;
namespace Barotrauma.Networking namespace Barotrauma.Networking
@@ -636,7 +633,6 @@ namespace Barotrauma.Networking
//(for example, due to a missing sub file or an error) //(for example, due to a missing sub file or an error)
GameMain.NetLobbyScreen.ShowSpectateButton(); GameMain.NetLobbyScreen.ShowSpectateButton();
Entity.Spawner.Clear();
entityEventManager.Clear(); entityEventManager.Clear();
LastSentEntityEventID = 0; LastSentEntityEventID = 0;
@@ -921,10 +917,6 @@ namespace Barotrauma.Networking
case ServerNetObject.CHAT_MESSAGE: case ServerNetObject.CHAT_MESSAGE:
ChatMessage.ClientRead(inc); ChatMessage.ClientRead(inc);
break; break;
case ServerNetObject.ENTITY_SPAWN:
Item.Spawner.ClientRead(objHeader, inc, sendingTime);
inc.ReadPadBits();
break;
default: default:
DebugConsole.ThrowError("Error while reading update from server (unknown object header \""+objHeader+"\"!)"); DebugConsole.ThrowError("Error while reading update from server (unknown object header \""+objHeader+"\"!)");
break; break;
@@ -959,7 +951,6 @@ namespace Barotrauma.Networking
outmsg.Write((byte)ClientNetObject.SYNC_IDS); outmsg.Write((byte)ClientNetObject.SYNC_IDS);
//outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID); //outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
outmsg.Write(ChatMessage.LastID); outmsg.Write(ChatMessage.LastID);
outmsg.Write(Entity.Spawner.NetStateID);
outmsg.Write(entityEventManager.LastReceivedID); outmsg.Write(entityEventManager.LastReceivedID);
chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, lastSentChatMsgID)); chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, lastSentChatMsgID));
@@ -680,11 +680,9 @@ namespace Barotrauma.Networking
//TODO: might want to use a clever class for this //TODO: might want to use a clever class for this
UInt16 lastRecvChatMsgID = inc.ReadUInt16(); UInt16 lastRecvChatMsgID = inc.ReadUInt16();
UInt16 lastRecvEntitySpawnID = inc.ReadUInt16();
UInt16 lastRecvEntityEventID = inc.ReadUInt16(); UInt16 lastRecvEntityEventID = inc.ReadUInt16();
//last msgs we've created/sent, the client IDs should never be higher than these //last msgs we've created/sent, the client IDs should never be higher than these
UInt16 lastEntitySpawnID = Entity.Spawner.NetStateID;
UInt16 lastEntityEventID = entityEventManager.Events.Count == 0 ? (UInt16)0 : entityEventManager.Events.Last().ID; UInt16 lastEntityEventID = entityEventManager.Events.Count == 0 ? (UInt16)0 : entityEventManager.Events.Last().ID;
if (c.NeedsMidRoundSync) if (c.NeedsMidRoundSync)
@@ -706,9 +704,6 @@ namespace Barotrauma.Networking
if (NetIdUtils.IdMoreRecent(lastRecvChatMsgID, c.lastChatMsgQueueID)) if (NetIdUtils.IdMoreRecent(lastRecvChatMsgID, c.lastChatMsgQueueID))
DebugConsole.ThrowError("client.lastRecvChatMsgID > lastChatMsgQueueID"); DebugConsole.ThrowError("client.lastRecvChatMsgID > lastChatMsgQueueID");
if (lastRecvEntitySpawnID > lastEntitySpawnID)
DebugConsole.ThrowError("client.lastRecvEntitySpawnID > lastEntitySpawnID");
if (lastRecvEntityEventID > lastEntityEventID) if (lastRecvEntityEventID > lastEntityEventID)
DebugConsole.ThrowError("client.lastRecvEntityEventID > lastEntityEventID"); DebugConsole.ThrowError("client.lastRecvEntityEventID > lastEntityEventID");
#endif #endif
@@ -716,9 +711,6 @@ namespace Barotrauma.Networking
if (NetIdUtils.IdMoreRecent(lastRecvChatMsgID, c.lastRecvChatMsgID)) c.lastRecvChatMsgID = lastRecvChatMsgID; if (NetIdUtils.IdMoreRecent(lastRecvChatMsgID, c.lastRecvChatMsgID)) c.lastRecvChatMsgID = lastRecvChatMsgID;
if (NetIdUtils.IdMoreRecent(c.lastRecvChatMsgID, c.lastChatMsgQueueID)) c.lastRecvChatMsgID = c.lastChatMsgQueueID; if (NetIdUtils.IdMoreRecent(c.lastRecvChatMsgID, c.lastChatMsgQueueID)) c.lastRecvChatMsgID = c.lastChatMsgQueueID;
if (NetIdUtils.IdMoreRecent(lastRecvEntitySpawnID, c.lastRecvEntitySpawnID)) c.lastRecvEntitySpawnID = lastRecvEntitySpawnID;
if (NetIdUtils.IdMoreRecent(c.lastRecvEntitySpawnID, lastEntitySpawnID)) c.lastRecvEntitySpawnID = lastEntitySpawnID;
if (NetIdUtils.IdMoreRecent(lastRecvEntityEventID, c.lastRecvEntityEventID)) c.lastRecvEntityEventID = lastRecvEntityEventID; if (NetIdUtils.IdMoreRecent(lastRecvEntityEventID, c.lastRecvEntityEventID)) c.lastRecvEntityEventID = lastRecvEntityEventID;
if (NetIdUtils.IdMoreRecent(c.lastRecvEntityEventID, lastEntityEventID)) c.lastRecvEntityEventID = lastEntityEventID; if (NetIdUtils.IdMoreRecent(c.lastRecvEntityEventID, lastEntityEventID)) c.lastRecvEntityEventID = lastEntityEventID;
@@ -840,13 +832,6 @@ namespace Barotrauma.Networking
cMsg.ServerWrite(outmsg, c); cMsg.ServerWrite(outmsg, c);
} }
if (Item.Spawner.NetStateID > c.lastRecvEntitySpawnID)
{
outmsg.Write((byte)ServerNetObject.ENTITY_SPAWN);
Item.Spawner.ServerWrite(outmsg, c);
outmsg.WritePadBits();
}
foreach (Character character in Character.CharacterList) foreach (Character character in Character.CharacterList)
{ {
if (!character.Enabled) continue; if (!character.Enabled) continue;
@@ -1055,7 +1040,6 @@ namespace Barotrauma.Networking
{ {
initiatedStartGame = true; initiatedStartGame = true;
Item.Spawner.Clear();
entityEventManager.Clear(); entityEventManager.Clear();
GameMain.NetLobbyScreen.StartButton.Enabled = false; GameMain.NetLobbyScreen.StartButton.Enabled = false;
@@ -1104,8 +1088,6 @@ namespace Barotrauma.Networking
{ {
client.NeedsMidRoundSync = false; client.NeedsMidRoundSync = false;
client.lastRecvEntitySpawnID = 0;
client.entityEventLastSent.Clear(); client.entityEventLastSent.Clear();
client.lastSentEntityEventID = 0; client.lastSentEntityEventID = 0;
client.lastRecvEntityEventID = 0; client.lastRecvEntityEventID = 0;
@@ -1150,12 +1132,6 @@ namespace Barotrauma.Networking
} }
} }
foreach (Character c in GameMain.GameSession.CrewManager.characters)
{
Entity.Spawner.AddToSpawnedList(c);
Entity.Spawner.AddToSpawnedList(c.SpawnItems);
}
TraitorManager = null; TraitorManager = null;
if (TraitorsEnabled == YesNoMaybe.Yes || if (TraitorsEnabled == YesNoMaybe.Yes ||
(TraitorsEnabled == YesNoMaybe.Maybe && Rand.Range(0.0f, 1.0f) < 0.5f)) (TraitorsEnabled == YesNoMaybe.Maybe && Rand.Range(0.0f, 1.0f) < 0.5f))
@@ -1269,7 +1245,6 @@ namespace Barotrauma.Networking
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero; GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
GameMain.LightManager.LosEnabled = false; GameMain.LightManager.LosEnabled = false;
Item.Spawner.Clear();
entityEventManager.Clear(); entityEventManager.Clear();
foreach (Client c in connectedClients) foreach (Client c in connectedClients)
{ {
@@ -54,9 +54,7 @@ namespace Barotrauma.Networking
VOTE, VOTE,
ENTITY_POSITION, ENTITY_POSITION,
ENTITY_EVENT, ENTITY_EVENT,
ENTITY_EVENT_INITIAL, ENTITY_EVENT_INITIAL
ENTITY_SPAWN
} }
enum VoteType enum VoteType
+6 -11
View File
@@ -428,7 +428,6 @@ namespace Barotrauma.Networking
bool myCharacter = i >= clients.Count; bool myCharacter = i >= clients.Count;
var character = Character.Create(characterInfos[i], shuttleSpawnPoints[i].WorldPosition, !myCharacter, false); var character = Character.Create(characterInfos[i], shuttleSpawnPoints[i].WorldPosition, !myCharacter, false);
Entity.Spawner.AddToSpawnedList(character);
character.TeamID = 1; character.TeamID = 1;
@@ -448,29 +447,25 @@ namespace Barotrauma.Networking
if (divingSuitPrefab != null && oxyPrefab != null) if (divingSuitPrefab != null && oxyPrefab != null)
{ {
var divingSuit = new Item(divingSuitPrefab, pos, respawnShuttle); var divingSuit = new Item(divingSuitPrefab, pos, respawnShuttle);
Entity.Spawner.CreateNetworkEvent(divingSuit, false);
var oxyTank = new Item(oxyPrefab, pos, respawnShuttle); var oxyTank = new Item(oxyPrefab, pos, respawnShuttle);
Entity.Spawner.CreateNetworkEvent(oxyTank, false);
divingSuit.Combine(oxyTank); divingSuit.Combine(oxyTank);
spawnedItems.Add(divingSuit);
spawnedItems.Add(oxyTank);
} }
if (scooterPrefab != null && batteryPrefab != null) if (scooterPrefab != null && batteryPrefab != null)
{ {
var scooter = new Item(scooterPrefab, pos, respawnShuttle); var scooter = new Item(scooterPrefab, pos, respawnShuttle);
Entity.Spawner.CreateNetworkEvent(scooter, false);
var battery = new Item(batteryPrefab, pos, respawnShuttle); var battery = new Item(batteryPrefab, pos, respawnShuttle);
Entity.Spawner.CreateNetworkEvent(battery, false);
scooter.Combine(battery); scooter.Combine(battery);
spawnedItems.Add(scooter);
spawnedItems.Add(battery);
} }
character.GiveJobItems(mainSubSpawnPoints[i]); character.GiveJobItems(mainSubSpawnPoints[i]);
Entity.Spawner.AddToSpawnedList(character.SpawnItems);
Entity.Spawner.AddToSpawnedList(spawnedItems);
GameMain.GameSession.CrewManager.characters.Add(character); GameMain.GameSession.CrewManager.characters.Add(character);
} }