EntityEvents and EntitySpawner used to work independently of each other, with separate IDs, and there was no guarantee that spawning and events would happen in the correct order. For example, a client could fail to read events during midround syncing because the entity has been removed, or read an event for an incorrect entity because the entity has been removed and the ID taken by some other entity.
1252 lines
51 KiB
C#
1252 lines
51 KiB
C#
using System;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.ComponentModel;
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namespace Barotrauma.Networking
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{
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class GameClient : NetworkMember
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{
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private NetClient client;
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private GUIMessageBox reconnectBox;
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private GUIButton endRoundButton;
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private GUITickBox endVoteTickBox;
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private ClientPermissions permissions = ClientPermissions.None;
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private bool connected;
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private byte myID;
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private List<Client> otherClients;
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private string serverIP;
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private bool needAuth;
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private bool requiresPw;
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private int nonce;
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private string saltedPw;
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private UInt16 lastSentChatMsgID = 0; //last message this client has successfully sent
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private UInt16 lastQueueChatMsgID = 0; //last message added to the queue
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private List<ChatMessage> chatMsgQueue = new List<ChatMessage>();
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public UInt16 LastSentEntityEventID;
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private ClientEntityEventManager entityEventManager;
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private FileReceiver fileReceiver;
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public byte ID
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{
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get { return myID; }
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}
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public override List<Client> ConnectedClients
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{
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get
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{
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return otherClients;
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}
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}
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public FileReceiver FileReceiver
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{
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get { return fileReceiver; }
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}
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public GameClient(string newName)
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{
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endVoteTickBox = new GUITickBox(new Rectangle(GameMain.GraphicsWidth - 170, 20, 20, 20), "End round", Alignment.TopLeft, inGameHUD);
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endVoteTickBox.OnSelected = ToggleEndRoundVote;
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endVoteTickBox.Visible = false;
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endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170, 20, 150, 20), "End round", Alignment.TopLeft, GUI.Style, inGameHUD);
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endRoundButton.OnClicked = (btn, userdata) =>
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{
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if (!permissions.HasFlag(ClientPermissions.EndRound)) return false;
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RequestRoundEnd();
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return true;
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};
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endRoundButton.Visible = false;
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newName = newName.Replace(":", "");
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newName = newName.Replace(";", "");
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GameMain.DebugDraw = false;
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Hull.EditFire = false;
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Hull.EditWater = false;
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name = newName;
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entityEventManager = new ClientEntityEventManager(this);
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fileReceiver = new FileReceiver("Submarines/Downloaded");
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fileReceiver.OnFinished += OnFileReceived;
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characterInfo = new CharacterInfo(Character.HumanConfigFile, name);
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characterInfo.Job = null;
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otherClients = new List<Client>();
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ChatMessage.LastID = 0;
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GameMain.NetLobbyScreen = new NetLobbyScreen();
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}
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public void ConnectToServer(string hostIP)
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{
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string[] address = hostIP.Split(':');
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if (address.Length==1)
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{
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serverIP = hostIP;
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Port = NetConfig.DefaultPort;
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}
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else
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{
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serverIP = address[0];
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if (!int.TryParse(address[1], out Port))
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{
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DebugConsole.ThrowError("Invalid port: "+address[1]+"!");
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Port = NetConfig.DefaultPort;
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}
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}
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myCharacter = Character.Controlled;
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ChatMessage.LastID = 0;
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// Create new instance of configs. Parameter is "application Id". It has to be same on client and server.
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NetPeerConfiguration config = new NetPeerConfiguration("barotrauma");
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#if DEBUG
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config.SimulatedLoss = 0.05f;
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config.SimulatedDuplicatesChance = 0.05f;
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config.SimulatedMinimumLatency = 0.1f;
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config.SimulatedRandomLatency = 0.05f;
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config.ConnectionTimeout = 600.0f;
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#endif
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config.DisableMessageType(NetIncomingMessageType.DebugMessage | NetIncomingMessageType.WarningMessage | NetIncomingMessageType.Receipt
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| NetIncomingMessageType.ErrorMessage | NetIncomingMessageType.Error);
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client = new NetClient(config);
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netPeer = client;
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client.Start();
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System.Net.IPEndPoint IPEndPoint = null;
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try
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{
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IPEndPoint = new System.Net.IPEndPoint(NetUtility.Resolve(serverIP), Port);
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}
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catch
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{
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new GUIMessageBox("Could not connect to server", "Failed to resolve address \""+serverIP+":"+Port+"\". Please make sure you have entered a valid IP address.");
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return;
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}
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NetOutgoingMessage outmsg = client.CreateMessage();
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outmsg.Write((byte)ClientPacketHeader.REQUEST_AUTH);
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// Connect client, to ip previously requested from user
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try
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{
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client.Connect(IPEndPoint, outmsg);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Couldn't connect to "+hostIP+". Error message: "+e.Message);
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Disconnect();
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GameMain.ServerListScreen.Select();
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return;
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}
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updateInterval = new TimeSpan(0, 0, 0, 0, 150);
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CoroutineManager.StartCoroutine(WaitForStartingInfo());
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}
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private bool RetryConnection(GUIButton button, object obj)
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{
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if (client != null) client.Shutdown("Disconnecting");
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ConnectToServer(serverIP);
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return true;
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}
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private bool ReturnToServerList(GUIButton button, object obj)
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{
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Disconnect();
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Submarine.Unload();
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GameMain.NetworkMember = null;
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GameMain.ServerListScreen.Select();
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return true;
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}
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private bool connectCancelled;
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private bool CancelConnect(GUIButton button, object obj)
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{
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connectCancelled = true;
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return true;
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}
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// Before main looping starts, we loop here and wait for approval message
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private IEnumerable<object> WaitForStartingInfo()
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{
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requiresPw = false;
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needAuth = true;
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saltedPw = "";
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connectCancelled = false;
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// When this is set to true, we are approved and ready to go
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bool CanStart = false;
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DateTime timeOut = DateTime.Now + new TimeSpan(0,0,20);
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DateTime reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, 200);
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// Loop until we are approved
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while (!CanStart && !connectCancelled)
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{
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if (reconnectBox == null)
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{
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reconnectBox = new GUIMessageBox("CONNECTING", "Connecting to " + serverIP, new string[] { "Cancel" });
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reconnectBox.Buttons[0].OnClicked += CancelConnect;
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reconnectBox.Buttons[0].OnClicked += reconnectBox.Close;
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}
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int seconds = DateTime.Now.Second;
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string connectingText = "Connecting to " + serverIP;
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for (int i = 0; i < 1 + (seconds % 3); i++ )
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{
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connectingText += ".";
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}
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reconnectBox.Text = connectingText;
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if (DateTime.Now > reqAuthTime)
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{
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if (needAuth)
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{
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//request auth again
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NetOutgoingMessage reqAuthMsg = client.CreateMessage();
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reqAuthMsg.Write((byte)ClientPacketHeader.REQUEST_AUTH);
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client.SendMessage(reqAuthMsg, NetDeliveryMethod.Unreliable);
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}
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else
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{
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//request init again
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if (!requiresPw)
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{
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NetOutgoingMessage outmsg = client.CreateMessage();
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outmsg.Write((byte)ClientPacketHeader.REQUEST_INIT);
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outmsg.Write(GameMain.Version.ToString());
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outmsg.Write(GameMain.SelectedPackage.Name);
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outmsg.Write(GameMain.SelectedPackage.MD5hash.Hash);
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outmsg.Write(name);
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client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
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}
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else
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{
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NetOutgoingMessage outmsg = client.CreateMessage();
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outmsg.Write((byte)ClientPacketHeader.REQUEST_INIT);
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outmsg.Write(saltedPw);
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outmsg.Write(GameMain.Version.ToString());
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outmsg.Write(GameMain.SelectedPackage.Name);
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outmsg.Write(GameMain.SelectedPackage.MD5hash.Hash);
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outmsg.Write(name);
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client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
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}
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}
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reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 1);
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}
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yield return CoroutineStatus.Running;
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if (DateTime.Now > timeOut) break;
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NetIncomingMessage inc;
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// If new messages arrived
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if ((inc = client.ReadMessage()) == null) continue;
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string pwMsg = "Password required";
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try
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{
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switch (inc.MessageType)
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{
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case NetIncomingMessageType.Data:
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ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
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switch (header)
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{
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case ServerPacketHeader.AUTH_RESPONSE:
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if (needAuth)
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{
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if (inc.ReadBoolean())
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{
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//requires password
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nonce = inc.ReadInt32();
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requiresPw = true;
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}
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else
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{
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requiresPw = false;
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reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, 200);
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}
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needAuth = false; //got auth!
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}
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break;
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case ServerPacketHeader.AUTH_FAILURE:
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//failed to authenticate, can still use same nonce
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pwMsg = inc.ReadString();
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requiresPw = true;
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break;
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case ServerPacketHeader.UPDATE_LOBBY:
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//server accepted client
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ReadLobbyUpdate(inc);
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CanStart = true;
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break;
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}
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break;
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case NetIncomingMessageType.StatusChanged:
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NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
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if (connectionStatus == NetConnectionStatus.Disconnected)
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{
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string denyMessage = inc.ReadString();
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var cantConnectMsg = new GUIMessageBox("Couldn't connect to the server", denyMessage);
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cantConnectMsg.Buttons[0].OnClicked += ReturnToServerList;
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connectCancelled = true;
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}
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break;
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}
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Error while connecting to the server", e);
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break;
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}
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if (requiresPw && !CanStart && !connectCancelled)
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{
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if (reconnectBox != null)
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{
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reconnectBox.Close(null, null);
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reconnectBox = null;
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}
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var msgBox = new GUIMessageBox(pwMsg, "", new string[] { "OK", "Cancel" });
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var passwordBox = new GUITextBox(new Rectangle(0, 40, 150, 25), Alignment.TopLeft, GUI.Style, msgBox.children[0]);
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passwordBox.UserData = "password";
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var okButton = msgBox.Buttons[0];
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var cancelButton = msgBox.Buttons[1];
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while (GUIMessageBox.MessageBoxes.Contains(msgBox))
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{
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while (client.ReadMessage() != null)
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{
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switch (inc.MessageType)
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{
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case NetIncomingMessageType.StatusChanged:
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NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
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if (connectionStatus == NetConnectionStatus.Disconnected)
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{
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string denyMessage = inc.ReadString();
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var cantConnectMsg = new GUIMessageBox("Couldn't connect to the server", denyMessage);
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cantConnectMsg.Buttons[0].OnClicked += ReturnToServerList;
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msgBox.Close(null, null);
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connectCancelled = true;
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}
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break;
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}
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}
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if (DateTime.Now > reqAuthTime)
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{
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//request auth again to prevent timeout
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NetOutgoingMessage reqAuthMsg = client.CreateMessage();
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reqAuthMsg.Write((byte)ClientPacketHeader.REQUEST_AUTH);
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client.SendMessage(reqAuthMsg, NetDeliveryMethod.Unreliable);
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reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 3);
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}
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okButton.Enabled = !string.IsNullOrWhiteSpace(passwordBox.Text);
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if (okButton.Selected)
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{
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saltedPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(passwordBox.Text)));
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saltedPw = saltedPw + Convert.ToString(nonce);
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saltedPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(saltedPw)));
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timeOut = DateTime.Now + new TimeSpan(0, 0, 20);
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reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 1);
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msgBox.Close(null, null);
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break;
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}
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else if (cancelButton.Selected)
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{
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msgBox.Close(null, null);
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connectCancelled = true;
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}
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else
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{
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yield return CoroutineStatus.Running;
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}
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}
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}
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}
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if (reconnectBox != null)
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{
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reconnectBox.Close(null, null);
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reconnectBox = null;
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}
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if (connectCancelled) yield return CoroutineStatus.Success;
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if (client.ConnectionStatus != NetConnectionStatus.Connected)
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{
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var reconnect = new GUIMessageBox("CONNECTION FAILED", "Failed to connect to the server.", new string[] { "Retry", "Cancel" });
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DebugConsole.NewMessage("Failed to connect to the server - connection status: "+client.ConnectionStatus.ToString(), Color.Orange);
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reconnect.Buttons[0].OnClicked += RetryConnection;
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reconnect.Buttons[0].OnClicked += reconnect.Close;
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reconnect.Buttons[1].OnClicked += ReturnToServerList;
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reconnect.Buttons[1].OnClicked += reconnect.Close;
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}
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else
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{
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if (Screen.Selected != GameMain.GameScreen)
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{
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GameMain.NetLobbyScreen.Select();
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}
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connected = true;
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}
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yield return CoroutineStatus.Success;
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}
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public override void Update(float deltaTime)
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{
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#if DEBUG
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if (PlayerInput.GetKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.P)) return;
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#endif
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base.Update(deltaTime);
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if (!connected) return;
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if (reconnectBox!=null)
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{
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reconnectBox.Close(null,null);
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reconnectBox = null;
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}
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try
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{
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CheckServerMessages();
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}
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catch (Exception e)
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{
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#if DEBUG
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DebugConsole.ThrowError("Error while receiving message from server", e);
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#endif
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}
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if (gameStarted && Screen.Selected == GameMain.GameScreen)
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{
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endVoteTickBox.Visible = Voting.AllowEndVoting && myCharacter != null;
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if (respawnManager != null)
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{
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respawnManager.Update(deltaTime);
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}
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if (updateTimer > DateTime.Now) return;
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SendIngameUpdate();
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}
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else
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{
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if (updateTimer > DateTime.Now) return;
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SendLobbyUpdate();
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}
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// Update current time
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updateTimer = DateTime.Now + updateInterval;
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}
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|
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private CoroutineHandle startGameCoroutine;
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|
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/// <summary>
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/// Check for new incoming messages from server
|
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/// </summary>
|
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private void CheckServerMessages()
|
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{
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// Create new incoming message holder
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NetIncomingMessage inc;
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if (startGameCoroutine != null && CoroutineManager.IsCoroutineRunning(startGameCoroutine)) return;
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|
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while ((inc = client.ReadMessage()) != null)
|
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{
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switch (inc.MessageType)
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{
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case NetIncomingMessageType.Data:
|
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ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
|
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switch (header)
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{
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case ServerPacketHeader.UPDATE_LOBBY:
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ReadLobbyUpdate(inc);
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break;
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case ServerPacketHeader.UPDATE_INGAME:
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ReadIngameUpdate(inc);
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break;
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case ServerPacketHeader.QUERY_STARTGAME:
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string subName = inc.ReadString();
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string subHash = inc.ReadString();
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string shuttleName = inc.ReadString();
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string shuttleHash = inc.ReadString();
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NetOutgoingMessage readyToStartMsg = client.CreateMessage();
|
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readyToStartMsg.Write((byte)ClientPacketHeader.RESPONSE_STARTGAME);
|
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readyToStartMsg.Write(
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GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList) &&
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GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox));
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WriteCharacterInfo(readyToStartMsg);
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client.SendMessage(readyToStartMsg, NetDeliveryMethod.ReliableUnordered);
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break;
|
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case ServerPacketHeader.STARTGAME:
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startGameCoroutine = GameMain.ShowLoading(StartGame(inc), false);
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break;
|
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case ServerPacketHeader.ENDGAME:
|
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string endMessage = inc.ReadString();
|
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bool missionSuccessful = inc.ReadBoolean();
|
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if (missionSuccessful && GameMain.GameSession.Mission != null)
|
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{
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GameMain.GameSession.Mission.Completed = true;
|
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}
|
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CoroutineManager.StartCoroutine(EndGame(endMessage));
|
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break;
|
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case ServerPacketHeader.PERMISSIONS:
|
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ReadPermissions(inc);
|
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break;
|
|
case ServerPacketHeader.FILE_TRANSFER:
|
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fileReceiver.ReadMessage(inc);
|
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break;
|
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}
|
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break;
|
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case NetIncomingMessageType.StatusChanged:
|
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NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
|
|
DebugConsole.NewMessage("Connection status changed: " + connectionStatus.ToString(), Color.Orange);
|
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|
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if (connectionStatus == NetConnectionStatus.Disconnected)
|
|
{
|
|
string disconnectMsg = inc.ReadString();
|
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|
|
switch (disconnectMsg)
|
|
{
|
|
case "The server has been shut down":
|
|
case "You have been banned from the server":
|
|
case "You have been kicked from the server":
|
|
case "You have been disconnected because of excessive desync":
|
|
var msgBox = new GUIMessageBox("CONNECTION LOST", disconnectMsg);
|
|
msgBox.Buttons[0].OnClicked += ReturnToServerList;
|
|
break;
|
|
default:
|
|
reconnectBox = new GUIMessageBox(
|
|
"CONNECTION LOST",
|
|
"You have been disconnected from the server. Reconnecting...", new string[0]);
|
|
|
|
connected = false;
|
|
ConnectToServer(serverIP);
|
|
break;
|
|
}
|
|
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ReadPermissions(NetIncomingMessage inc)
|
|
{
|
|
ClientPermissions newPermissions = (ClientPermissions)inc.ReadByte();
|
|
if (newPermissions != permissions)
|
|
{
|
|
SetPermissions(newPermissions);
|
|
}
|
|
}
|
|
|
|
private void SetPermissions(ClientPermissions newPermissions)
|
|
{
|
|
if (newPermissions == permissions) return;
|
|
GUIMessageBox.MessageBoxes.RemoveAll(mb => mb.UserData as string == "permissions");
|
|
|
|
string msg = "";
|
|
if (newPermissions == ClientPermissions.None)
|
|
{
|
|
msg = "The host has removed all your special permissions.";
|
|
}
|
|
else
|
|
{
|
|
msg = "Your current permissions:\n";
|
|
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
|
|
{
|
|
if (!newPermissions.HasFlag(permission) || permission == ClientPermissions.None) continue;
|
|
System.Reflection.FieldInfo fi = typeof(ClientPermissions).GetField(permission.ToString());
|
|
DescriptionAttribute[] attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false);
|
|
msg += " - " + attributes[0].Description+"\n";
|
|
}
|
|
}
|
|
permissions = newPermissions;
|
|
new GUIMessageBox("Permissions changed", msg).UserData = "permissions";
|
|
|
|
endRoundButton.Visible = HasPermission(ClientPermissions.EndRound);
|
|
}
|
|
|
|
private IEnumerable<object> StartGame(NetIncomingMessage inc)
|
|
{
|
|
if (Character != null) Character.Remove();
|
|
|
|
//enable spectate button in case we fail to start the round now
|
|
//(for example, due to a missing sub file or an error)
|
|
GameMain.NetLobbyScreen.ShowSpectateButton();
|
|
|
|
entityEventManager.Clear();
|
|
LastSentEntityEventID = 0;
|
|
|
|
endVoteTickBox.Selected = false;
|
|
|
|
int seed = inc.ReadInt32();
|
|
string levelSeed = inc.ReadString();
|
|
|
|
int missionTypeIndex = inc.ReadByte();
|
|
|
|
string subName = inc.ReadString();
|
|
string subHash = inc.ReadString();
|
|
|
|
string shuttleName = inc.ReadString();
|
|
string shuttleHash = inc.ReadString();
|
|
|
|
string modeName = inc.ReadString();
|
|
|
|
bool respawnAllowed = inc.ReadBoolean();
|
|
bool loadSecondSub = inc.ReadBoolean();
|
|
|
|
bool isTraitor = inc.ReadBoolean();
|
|
string traitorTargetName = isTraitor ? inc.ReadString() : null;
|
|
|
|
GameModePreset gameMode = GameModePreset.list.Find(gm => gm.Name == modeName);
|
|
|
|
if (gameMode == null)
|
|
{
|
|
DebugConsole.ThrowError("Game mode \"" + modeName + "\" not found!");
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
if (!GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList))
|
|
{
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
if (!GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox))
|
|
{
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
Rand.SetSyncedSeed(seed);
|
|
|
|
GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, Mission.MissionTypes[missionTypeIndex]);
|
|
GameMain.GameSession.StartShift(levelSeed,loadSecondSub);
|
|
|
|
if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.SelectedShuttle);
|
|
|
|
if (isTraitor)
|
|
{
|
|
TraitorManager.CreateStartPopUp(traitorTargetName);
|
|
}
|
|
|
|
gameStarted = true;
|
|
|
|
GameMain.GameScreen.Select();
|
|
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
public IEnumerable<object> EndGame(string endMessage)
|
|
{
|
|
if (!gameStarted) yield return CoroutineStatus.Success;
|
|
|
|
if (GameMain.GameSession != null) GameMain.GameSession.gameMode.End(endMessage);
|
|
|
|
gameStarted = false;
|
|
Character.Controlled = null;
|
|
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
|
|
GameMain.LightManager.LosEnabled = false;
|
|
respawnManager = null;
|
|
|
|
float endPreviewLength = 10.0f;
|
|
if (Screen.Selected == GameMain.GameScreen)
|
|
{
|
|
new TransitionCinematic(Submarine.MainSub, GameMain.GameScreen.Cam, endPreviewLength);
|
|
float secondsLeft = endPreviewLength;
|
|
do
|
|
{
|
|
secondsLeft -= CoroutineManager.UnscaledDeltaTime;
|
|
yield return CoroutineStatus.Running;
|
|
} while (secondsLeft > 0.0f);
|
|
}
|
|
|
|
Submarine.Unload();
|
|
GameMain.NetLobbyScreen.Select();
|
|
myCharacter = null;
|
|
foreach (Client c in otherClients)
|
|
{
|
|
c.inGame = false;
|
|
c.Character = null;
|
|
}
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
private void ReadInitialUpdate(NetIncomingMessage inc, bool isDuplicate)
|
|
{
|
|
myID = inc.ReadByte();
|
|
|
|
UInt16 subListCount = inc.ReadUInt16();
|
|
List<Submarine> submarines = new List<Submarine>();
|
|
for (int i = 0; i < subListCount; i++)
|
|
{
|
|
string subName = inc.ReadString();
|
|
string subHash = inc.ReadString();
|
|
|
|
var matchingSub = Submarine.SavedSubmarines.Find(s => s.Name == subName);
|
|
if (matchingSub != null)
|
|
{
|
|
submarines.Add(matchingSub);
|
|
}
|
|
else
|
|
{
|
|
submarines.Add(new Submarine(Path.Combine(Submarine.SavePath, subName), subHash, false));
|
|
}
|
|
}
|
|
|
|
if (!isDuplicate)
|
|
{
|
|
GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.SubList, submarines);
|
|
GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.ShuttleList.ListBox, submarines);
|
|
}
|
|
|
|
gameStarted = inc.ReadBoolean();
|
|
bool allowSpectating = inc.ReadBoolean();
|
|
|
|
SetPermissions((ClientPermissions)inc.ReadByte());
|
|
|
|
if (gameStarted && !isDuplicate)
|
|
{
|
|
new GUIMessageBox("Please wait",
|
|
(allowSpectating) ?
|
|
"A round is already running, but you can spectate the game while waiting for a respawn shuttle or a new round." :
|
|
"A round is already running and the admin has disabled spectating. You will have to wait for a new round to start.");
|
|
|
|
GameMain.NetLobbyScreen.Select();
|
|
}
|
|
}
|
|
|
|
private void ReadLobbyUpdate(NetIncomingMessage inc)
|
|
{
|
|
ServerNetObject objHeader;
|
|
while ((objHeader = (ServerNetObject)inc.ReadByte()) != ServerNetObject.END_OF_MESSAGE)
|
|
{
|
|
switch (objHeader)
|
|
{
|
|
case ServerNetObject.SYNC_IDS:
|
|
bool lobbyUpdated = inc.ReadBoolean();
|
|
inc.ReadPadBits();
|
|
|
|
if (lobbyUpdated)
|
|
{
|
|
UInt16 updateID = inc.ReadUInt16();
|
|
string serverName = inc.ReadString();
|
|
string serverText = inc.ReadString();
|
|
|
|
if (inc.ReadBoolean())
|
|
{
|
|
ReadInitialUpdate(inc, !NetIdUtils.IdMoreRecent(updateID,GameMain.NetLobbyScreen.LastUpdateID));
|
|
}
|
|
|
|
string selectSubName = inc.ReadString();
|
|
string selectSubHash = inc.ReadString();
|
|
|
|
string selectShuttleName = inc.ReadString();
|
|
string selectShuttleHash = inc.ReadString();
|
|
|
|
bool allowSubVoting = inc.ReadBoolean();
|
|
bool allowModeVoting = inc.ReadBoolean();
|
|
|
|
YesNoMaybe traitorsEnabled = (YesNoMaybe)inc.ReadRangedInteger(0, 2);
|
|
int missionTypeIndex = inc.ReadRangedInteger(0, Mission.MissionTypes.Count - 1);
|
|
int modeIndex = inc.ReadByte();
|
|
|
|
string levelSeed = inc.ReadString();
|
|
|
|
bool autoRestartEnabled = inc.ReadBoolean();
|
|
float autoRestartTimer = autoRestartEnabled ? inc.ReadFloat() : 0.0f;
|
|
|
|
int clientCount = inc.ReadByte();
|
|
List<string> clientNames = new List<string>();
|
|
List<byte> clientIDs = new List<byte>();
|
|
List<ushort> characterIDs = new List<ushort>();
|
|
for (int i = 0; i < clientCount; i++)
|
|
{
|
|
clientIDs.Add(inc.ReadByte());
|
|
clientNames.Add(inc.ReadString());
|
|
characterIDs.Add(inc.ReadUInt16());
|
|
}
|
|
|
|
//ignore the message if we already a more up-to-date one
|
|
if (NetIdUtils.IdMoreRecent(updateID, GameMain.NetLobbyScreen.LastUpdateID))
|
|
{
|
|
GameMain.NetLobbyScreen.LastUpdateID = updateID;
|
|
|
|
GameMain.NetLobbyScreen.ServerName = serverName;
|
|
GameMain.NetLobbyScreen.ServerMessage.Text = serverText;
|
|
|
|
if (!allowSubVoting)
|
|
{
|
|
GameMain.NetLobbyScreen.TrySelectSub(selectSubName, selectSubHash, GameMain.NetLobbyScreen.SubList);
|
|
}
|
|
GameMain.NetLobbyScreen.TrySelectSub(selectShuttleName, selectShuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox);
|
|
|
|
GameMain.NetLobbyScreen.SetTraitorsEnabled(traitorsEnabled);
|
|
GameMain.NetLobbyScreen.SetMissionType(missionTypeIndex);
|
|
|
|
if (!allowModeVoting)
|
|
{
|
|
GameMain.NetLobbyScreen.SelectMode(modeIndex);
|
|
}
|
|
|
|
GameMain.NetLobbyScreen.LevelSeed = levelSeed;
|
|
|
|
GameMain.NetLobbyScreen.SetAutoRestart(autoRestartEnabled, autoRestartTimer);
|
|
|
|
ConnectedClients.Clear();
|
|
GameMain.NetLobbyScreen.ClearPlayers();
|
|
for (int i = 0; i < clientNames.Count; i++)
|
|
{
|
|
var newClient = new Client(clientNames[i], clientIDs[i]);
|
|
if (characterIDs[i] > 0)
|
|
{
|
|
newClient.Character = Entity.FindEntityByID(characterIDs[i]) as Character;
|
|
}
|
|
|
|
ConnectedClients.Add(newClient);
|
|
GameMain.NetLobbyScreen.AddPlayer(newClient.name);
|
|
}
|
|
|
|
Voting.AllowSubVoting = allowSubVoting;
|
|
Voting.AllowModeVoting = allowModeVoting;
|
|
}
|
|
}
|
|
lastSentChatMsgID = inc.ReadUInt16();
|
|
break;
|
|
case ServerNetObject.CHAT_MESSAGE:
|
|
ChatMessage.ClientRead(inc);
|
|
break;
|
|
case ServerNetObject.VOTE:
|
|
Voting.ClientRead(inc);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ReadIngameUpdate(NetIncomingMessage inc)
|
|
{
|
|
float sendingTime = inc.ReadFloat() - inc.SenderConnection.RemoteTimeOffset;
|
|
|
|
ServerNetObject objHeader;
|
|
while ((objHeader = (ServerNetObject)inc.ReadByte()) != ServerNetObject.END_OF_MESSAGE)
|
|
{
|
|
switch (objHeader)
|
|
{
|
|
case ServerNetObject.SYNC_IDS:
|
|
lastSentChatMsgID = inc.ReadUInt16();
|
|
LastSentEntityEventID = inc.ReadUInt16();
|
|
break;
|
|
case ServerNetObject.ENTITY_POSITION:
|
|
UInt16 id = inc.ReadUInt16();
|
|
byte msgLength = inc.ReadByte();
|
|
|
|
var entity = Entity.FindEntityByID(id) as IServerSerializable;
|
|
if (entity == null)
|
|
{
|
|
//skip through the rest of the message
|
|
inc.Position += msgLength * 8;
|
|
}
|
|
else
|
|
{
|
|
entity.ClientRead(objHeader, inc, sendingTime);
|
|
}
|
|
|
|
inc.ReadPadBits();
|
|
break;
|
|
case ServerNetObject.ENTITY_EVENT:
|
|
case ServerNetObject.ENTITY_EVENT_INITIAL:
|
|
entityEventManager.Read(objHeader, inc, sendingTime);
|
|
break;
|
|
case ServerNetObject.CHAT_MESSAGE:
|
|
ChatMessage.ClientRead(inc);
|
|
break;
|
|
default:
|
|
DebugConsole.ThrowError("Error while reading update from server (unknown object header \""+objHeader+"\"!)");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SendLobbyUpdate()
|
|
{
|
|
NetOutgoingMessage outmsg = client.CreateMessage();
|
|
outmsg.Write((byte)ClientPacketHeader.UPDATE_LOBBY);
|
|
|
|
outmsg.Write((byte)ClientNetObject.SYNC_IDS);
|
|
outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
|
|
outmsg.Write(ChatMessage.LastID);
|
|
|
|
chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, lastSentChatMsgID));
|
|
|
|
foreach (ChatMessage cMsg in chatMsgQueue)
|
|
{
|
|
cMsg.ClientWrite(outmsg);
|
|
}
|
|
outmsg.Write((byte)ClientNetObject.END_OF_MESSAGE);
|
|
client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
|
|
}
|
|
|
|
private void SendIngameUpdate()
|
|
{
|
|
NetOutgoingMessage outmsg = client.CreateMessage();
|
|
outmsg.Write((byte)ClientPacketHeader.UPDATE_INGAME);
|
|
|
|
outmsg.Write((byte)ClientNetObject.SYNC_IDS);
|
|
//outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
|
|
outmsg.Write(ChatMessage.LastID);
|
|
outmsg.Write(entityEventManager.LastReceivedID);
|
|
|
|
chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, lastSentChatMsgID));
|
|
|
|
foreach (ChatMessage cMsg in chatMsgQueue)
|
|
{
|
|
cMsg.ClientWrite(outmsg);
|
|
}
|
|
|
|
if (Character.Controlled != null)
|
|
{
|
|
Character.Controlled.ClientWrite(outmsg);
|
|
}
|
|
|
|
entityEventManager.Write(outmsg, client.ServerConnection);
|
|
|
|
outmsg.Write((byte)ClientNetObject.END_OF_MESSAGE);
|
|
client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
|
|
}
|
|
|
|
public void SendChatMessage(string message)
|
|
{
|
|
if (client.ServerConnection == null) return;
|
|
|
|
ChatMessage chatMessage = ChatMessage.Create(
|
|
gameStarted && myCharacter != null ? myCharacter.Name : name,
|
|
message,
|
|
ChatMessageType.Default,
|
|
gameStarted ? myCharacter : null);
|
|
|
|
lastQueueChatMsgID++;
|
|
chatMessage.NetStateID = lastQueueChatMsgID;
|
|
|
|
chatMsgQueue.Add(chatMessage);
|
|
}
|
|
|
|
public void RequestFile(string file, FileTransferType fileType)
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.FILE_REQUEST);
|
|
msg.Write((byte)FileTransferMessageType.Initiate);
|
|
msg.Write((byte)fileType);
|
|
msg.Write(file);
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
public void CancelFileTransfer(FileReceiver.FileTransferIn transfer)
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.FILE_REQUEST);
|
|
msg.Write((byte)FileTransferMessageType.Cancel);
|
|
msg.Write((byte)transfer.SequenceChannel);
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
private void OnFileReceived(FileReceiver.FileTransferIn transfer)
|
|
{
|
|
new GUIMessageBox("Download finished", "File \"" + transfer.FileName + "\" was downloaded succesfully.");
|
|
switch (transfer.FileType)
|
|
{
|
|
case FileTransferType.Submarine:
|
|
Submarine.SavedSubmarines.RemoveAll(s => s.Name + ".sub" == transfer.FileName);
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
var textBlock = ((i == 0) ?
|
|
GameMain.NetLobbyScreen.ShuttleList.ListBox.children.Find(c => (c.UserData as Submarine).Name + ".sub" == transfer.FileName) :
|
|
GameMain.NetLobbyScreen.SubList.children.Find(c => (c.UserData as Submarine).Name + ".sub" == transfer.FileName)) as GUITextBlock;
|
|
|
|
if (textBlock == null) continue;
|
|
textBlock.TextColor = Color.White;
|
|
var newSub = new Submarine(transfer.FilePath);
|
|
Submarine.SavedSubmarines.Add(newSub);
|
|
textBlock.UserData = newSub;
|
|
textBlock.ToolTip = newSub.Description;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void CreateEntityEvent(IClientSerializable entity, object[] extraData)
|
|
{
|
|
entityEventManager.CreateEvent(entity, extraData);
|
|
}
|
|
|
|
public bool HasPermission(ClientPermissions permission)
|
|
{
|
|
return permissions.HasFlag(permission);
|
|
}
|
|
|
|
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
|
|
{
|
|
base.Draw(spriteBatch);
|
|
|
|
if (fileReceiver != null && fileReceiver.ActiveTransfers.Count > 0)
|
|
{
|
|
Vector2 pos = new Vector2(GameMain.NetLobbyScreen.InfoFrame.Rect.X, GameMain.GraphicsHeight - 35);
|
|
|
|
GUI.DrawRectangle(spriteBatch, new Rectangle(
|
|
(int)pos.X,
|
|
(int)pos.Y,
|
|
fileReceiver.ActiveTransfers.Count * 210 + 10,
|
|
32),
|
|
Color.Black * 0.8f, true);
|
|
|
|
for (int i = 0; i < fileReceiver.ActiveTransfers.Count; i++)
|
|
{
|
|
var transfer = fileReceiver.ActiveTransfers[i];
|
|
|
|
GameMain.NetLobbyScreen.SubList.children.Find(c => c is GUITextBlock && ((GUITextBlock)c).Text == transfer.FileName);
|
|
GUI.DrawString(spriteBatch,
|
|
pos,
|
|
ToolBox.LimitString("Downloading " + transfer.FileName, GUI.SmallFont, 200),
|
|
Color.White, null, 0, GUI.SmallFont);
|
|
GUI.DrawProgressBar(spriteBatch, new Vector2(pos.X, -pos.Y - 15), new Vector2(135, 15), transfer.Progress, Color.Green);
|
|
GUI.DrawString(spriteBatch, pos + new Vector2(5, 15),
|
|
MathUtils.GetBytesReadable((long)transfer.Received) + " / " + MathUtils.GetBytesReadable((long)transfer.FileSize),
|
|
Color.White, null, 0, GUI.SmallFont);
|
|
|
|
if (GUI.DrawButton(spriteBatch, new Rectangle((int)pos.X + 140, (int)pos.Y + 18, 60, 15), "Cancel", new Color(0.47f, 0.13f, 0.15f, 0.08f)))
|
|
{
|
|
CancelFileTransfer(transfer);
|
|
fileReceiver.StopTransfer(transfer);
|
|
}
|
|
|
|
pos.X += 210;
|
|
}
|
|
}
|
|
|
|
if (!GameMain.DebugDraw) return;
|
|
|
|
int width = 200, height = 300;
|
|
int x = GameMain.GraphicsWidth - width, y = (int)(GameMain.GraphicsHeight * 0.3f);
|
|
|
|
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black * 0.7f, true);
|
|
GUI.Font.DrawString(spriteBatch, "Network statistics:", new Vector2(x + 10, y + 10), Color.White);
|
|
|
|
if (client.ServerConnection != null)
|
|
{
|
|
GUI.Font.DrawString(spriteBatch, "Ping: " + (int)(client.ServerConnection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x + 10, y + 25), Color.White);
|
|
|
|
y += 15;
|
|
|
|
GUI.SmallFont.DrawString(spriteBatch, "Received bytes: " + client.Statistics.ReceivedBytes, new Vector2(x + 10, y + 45), Color.White);
|
|
GUI.SmallFont.DrawString(spriteBatch, "Received packets: " + client.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
|
|
|
|
GUI.SmallFont.DrawString(spriteBatch, "Sent bytes: " + client.Statistics.SentBytes, new Vector2(x + 10, y + 75), Color.White);
|
|
GUI.SmallFont.DrawString(spriteBatch, "Sent packets: " + client.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
|
|
}
|
|
else
|
|
{
|
|
GUI.Font.DrawString(spriteBatch, "Disconnected", new Vector2(x + 10, y + 25), Color.White);
|
|
}
|
|
}
|
|
|
|
|
|
public override void Disconnect()
|
|
{
|
|
client.Shutdown("");
|
|
GameMain.NetworkMember = null;
|
|
}
|
|
|
|
public void WriteCharacterInfo(NetOutgoingMessage msg)
|
|
{
|
|
if (characterInfo == null) return;
|
|
|
|
msg.Write(characterInfo.Gender == Gender.Male);
|
|
msg.Write((byte)characterInfo.HeadSpriteId);
|
|
|
|
var jobPreferences = GameMain.NetLobbyScreen.JobPreferences;
|
|
int count = Math.Min(jobPreferences.Count, 3);
|
|
msg.Write((byte)count);
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
msg.Write(jobPreferences[i].Name);
|
|
}
|
|
}
|
|
|
|
public override bool SelectCrewCharacter(GUIComponent component, object obj)
|
|
{
|
|
var characterFrame = component.Parent.Parent.FindChild("selectedcharacter");
|
|
|
|
Character character = obj as Character;
|
|
if (character == null) return false;
|
|
|
|
if (character != myCharacter)
|
|
{
|
|
var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.Character == character);
|
|
if (client == null) return false;
|
|
|
|
if (HasPermission(ClientPermissions.Ban))
|
|
{
|
|
var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomRight, GUI.Style, characterFrame);
|
|
banButton.UserData = character.Name;
|
|
banButton.OnClicked += GameMain.NetLobbyScreen.BanPlayer;
|
|
}
|
|
if (HasPermission(ClientPermissions.Kick))
|
|
{
|
|
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
|
|
kickButton.UserData = character.Name;
|
|
kickButton.OnClicked += GameMain.NetLobbyScreen.KickPlayer;
|
|
}
|
|
else if (Voting.AllowVoteKick)
|
|
{
|
|
var kickVoteButton = new GUIButton(new Rectangle(0, 0, 120, 20), "Vote to Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
|
|
|
|
if (GameMain.NetworkMember.ConnectedClients != null)
|
|
{
|
|
kickVoteButton.Enabled = !client.HasKickVoteFromID(myID);
|
|
}
|
|
|
|
kickVoteButton.UserData = character;
|
|
kickVoteButton.OnClicked += VoteForKick;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public void Vote(VoteType voteType, object data)
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.UPDATE_LOBBY);
|
|
msg.Write((byte)ClientNetObject.VOTE);
|
|
Voting.ClientWrite(msg, voteType, data);
|
|
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
public bool VoteForKick(GUIButton button, object userdata)
|
|
{
|
|
var votedClient = otherClients.Find(c => c.Character == userdata);
|
|
if (votedClient == null) return false;
|
|
|
|
votedClient.AddKickVote(new Client(name, ID));
|
|
|
|
if (votedClient == null) return false;
|
|
|
|
Vote(VoteType.Kick, votedClient);
|
|
|
|
button.Enabled = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void KickPlayer(string kickedName, bool ban, bool range = false)
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
|
msg.Write((byte)(ban ? ClientPermissions.Ban : ClientPermissions.Kick));
|
|
msg.Write(kickedName);
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
public void RequestRoundEnd()
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
|
msg.Write((byte)ClientPermissions.EndRound);
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
public bool SpectateClicked(GUIButton button, object userData)
|
|
{
|
|
if (button != null) button.Enabled = false;
|
|
|
|
NetOutgoingMessage readyToStartMsg = client.CreateMessage();
|
|
readyToStartMsg.Write((byte)ClientPacketHeader.RESPONSE_STARTGAME);
|
|
|
|
//assume we have the required sub files to start the round
|
|
//(if not, we'll find out when the server sends the STARTGAME message and can initiate a file transfer)
|
|
readyToStartMsg.Write(true);
|
|
|
|
WriteCharacterInfo(readyToStartMsg);
|
|
|
|
client.SendMessage(readyToStartMsg, NetDeliveryMethod.ReliableUnordered);
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool ToggleEndRoundVote(GUITickBox tickBox)
|
|
{
|
|
if (!gameStarted) return false;
|
|
|
|
if (!Voting.AllowEndVoting || myCharacter==null)
|
|
{
|
|
tickBox.Visible = false;
|
|
return false;
|
|
}
|
|
|
|
Vote(VoteType.EndRound, tickBox.Selected);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|