(a7fed8657) More punctuation fixes
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@@ -768,6 +768,8 @@ namespace Barotrauma
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private GUILayoutGroup subPreviewContainer;
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private GUILayoutGroup subPreviewContainer;
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private GUIButton loadGameButton;
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public Action<Submarine, string, string> StartNewGame;
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@@ -1049,7 +1049,8 @@ namespace Barotrauma
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{
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Color textColor = Color.White * (0.5f + skill.Level / 200.0f);
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var skillText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), infoContainer.RectTransform),
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" - " + TextManager.Get("SkillName." + skill.Identifier) + ": " + (int)skill.Level, textColor);
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" - " + TextManager.AddPunctuation(':', TextManager.Get("SkillName." + skill.Identifier), ((int)skill.Level).ToString()),
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textColor);
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}
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//spacing
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@@ -83,12 +83,12 @@ namespace Barotrauma
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private string GetItemCount()
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{
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return TextManager.Get("Items") + ": " + Item.ItemList.Count;
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return TextManager.AddPunctuation(':', TextManager.Get("Items"), Item.ItemList.Count.ToString());
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}
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private string GetStructureCount()
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{
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return TextManager.Get("Structures") + ": " + (MapEntity.mapEntityList.Count - Item.ItemList.Count - Hull.hullList.Count - WayPoint.WayPointList.Count - Gap.GapList.Count);
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return TextManager.AddPunctuation(':', TextManager.Get("Structures"), (MapEntity.mapEntityList.Count - Item.ItemList.Count - Hull.hullList.Count - WayPoint.WayPointList.Count - Gap.GapList.Count).ToString());
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}
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private string GetTotalHullVolume()
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@@ -127,7 +127,7 @@ namespace Barotrauma
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private string GetPhysicsBodyCount()
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{
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return TextManager.Get("PhysicsBodies") + ": " + GameMain.World.BodyList.Count;
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return TextManager.AddPunctuation(':', TextManager.Get("PhysicsBodies"), GameMain.World.BodyList.Count.ToString());
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}
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public bool CharacterMode { get; private set; }
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