(a7fed8657) More punctuation fixes

This commit is contained in:
Joonas Rikkonen
2019-05-16 07:01:26 +03:00
parent c18f72e12e
commit 19b4caa576
24 changed files with 153 additions and 61 deletions
@@ -152,6 +152,32 @@ namespace Barotrauma
}
if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
character.MemState.Clear();
}
}
partial void ImpactProjSpecific(float impact, Body body)
{
float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
if (body.UserData is Limb limb && character.Stun <= 0f)
{
if (impact > 3.0f) { PlayImpactSound(limb); }
}
else if (body.UserData is Limb || body == Collider.FarseerBody)
{
if (!character.IsRemotePlayer && impact > ImpactTolerance)
{
SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
}
}
if (Character.Controlled == character)
{
GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
}
}
if (character.MemState.Count < 1) return;
overrideTargetMovement = Vector2.Zero;
@@ -53,7 +53,7 @@ namespace Barotrauma
if (personalityTrait != null && TextManager.Language == "English")
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform),
TextManager.Get("PersonalityTrait") + ": " + personalityTrait.Name, font: font);
TextManager.AddPunctuation(':', TextManager.Get("PersonalityTrait"), personalityTrait.Name), font: font);
}
//spacing
@@ -24,7 +24,8 @@ namespace Barotrauma
foreach (SkillPrefab skill in Skills)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
" - " + TextManager.Get("SkillName." + skill.Identifier) + ": " + (int)skill.LevelRange.X + " - " + (int)skill.LevelRange.Y, font: GUI.SmallFont);
" - " + TextManager.AddPunctuation(':', TextManager.Get("SkillName." + skill.Identifier), (int)skill.LevelRange.X + " - " + (int)skill.LevelRange.Y),
font: GUI.SmallFont);
}
var itemContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform, Anchor.TopRight)