(a7fed8657) More punctuation fixes
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@@ -152,6 +152,32 @@ namespace Barotrauma
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}
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if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
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character.MemState.Clear();
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}
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}
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partial void ImpactProjSpecific(float impact, Body body)
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{
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float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
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if (body.UserData is Limb limb && character.Stun <= 0f)
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{
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if (impact > 3.0f) { PlayImpactSound(limb); }
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}
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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{
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if (!character.IsRemotePlayer && impact > ImpactTolerance)
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{
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SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
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}
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}
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if (Character.Controlled == character)
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{
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GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
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}
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}
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if (character.MemState.Count < 1) return;
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overrideTargetMovement = Vector2.Zero;
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@@ -53,7 +53,7 @@ namespace Barotrauma
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if (personalityTrait != null && TextManager.Language == "English")
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform),
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TextManager.Get("PersonalityTrait") + ": " + personalityTrait.Name, font: font);
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TextManager.AddPunctuation(':', TextManager.Get("PersonalityTrait"), personalityTrait.Name), font: font);
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}
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//spacing
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@@ -24,7 +24,8 @@ namespace Barotrauma
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foreach (SkillPrefab skill in Skills)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
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" - " + TextManager.Get("SkillName." + skill.Identifier) + ": " + (int)skill.LevelRange.X + " - " + (int)skill.LevelRange.Y, font: GUI.SmallFont);
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" - " + TextManager.AddPunctuation(':', TextManager.Get("SkillName." + skill.Identifier), (int)skill.LevelRange.X + " - " + (int)skill.LevelRange.Y),
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font: GUI.SmallFont);
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}
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var itemContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform, Anchor.TopRight)
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