Fixed the disable-interactivity CI patch
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@@ -1,8 +1,8 @@
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diff --git a/Deploy/DeployAll/Program.cs b/Deploy/DeployAll/Program.cs
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diff --git a/Deploy/DeployAll/Program.cs b/Deploy/DeployAll/Program.cs
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index 3de060435..6e199b4d4 100644
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index 5f5c532022..f160260636 100644
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--- a/Deploy/DeployAll/Program.cs
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--- a/Deploy/DeployAll/Program.cs
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+++ b/Deploy/DeployAll/Program.cs
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+++ b/Deploy/DeployAll/Program.cs
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@@ -22,37 +22,9 @@ string gitBranch = GitCmd.GetBranch();
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@@ -24,44 +24,11 @@ string gitBranch = GitCmd.GetBranch();
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Console.WriteLine($"DEPLOYALL - Barotrauma v{gameVersion}, branch {gitBranch}, revision {gitRevision}");
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Console.WriteLine($"DEPLOYALL - Barotrauma v{gameVersion}, branch {gitBranch}, revision {gitRevision}");
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@@ -26,10 +26,17 @@ index 3de060435..6e199b4d4 100644
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- "2" => "Unstable",
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- "2" => "Unstable",
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- _ => ""
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- _ => ""
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-};
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-};
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-if (string.IsNullOrWhiteSpace(configuration)) { return; }
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+const string configuration = "Release";
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+const string configuration = "Release";
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if (string.IsNullOrWhiteSpace(configuration)) { return; }
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Deployables.Generate(configuration, gameVersion, gitBranch, gitRevision);
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Deployables.Generate(configuration, gameVersion, gitBranch, gitRevision);
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-if (Util.AskQuestion("Would you like to upload the generated builds to EGS? [y/n]")
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- .AnsweredYes())
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-{
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- EgsAssistant.Upload(gameVersion, configuration, gitRevision);
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-}
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-
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-
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-
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-if (Util.AskQuestion("Would you like to upload the generated builds to Steam? [y/n]")
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-if (Util.AskQuestion("Would you like to upload the generated builds to Steam? [y/n]")
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- .AnsweredNo()) { return; }
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- .AnsweredNo()) { return; }
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