Fixed the disable-interactivity CI patch

This commit is contained in:
EvilFactory
2024-03-28 16:48:50 -03:00
parent a55b165d9e
commit 19af26ddbe

View File

@@ -1,8 +1,8 @@
diff --git a/Deploy/DeployAll/Program.cs b/Deploy/DeployAll/Program.cs
index 3de060435..6e199b4d4 100644
index 5f5c532022..f160260636 100644
--- a/Deploy/DeployAll/Program.cs
+++ b/Deploy/DeployAll/Program.cs
@@ -22,37 +22,9 @@ string gitBranch = GitCmd.GetBranch();
@@ -24,44 +24,11 @@ string gitBranch = GitCmd.GetBranch();
Console.WriteLine($"DEPLOYALL - Barotrauma v{gameVersion}, branch {gitBranch}, revision {gitRevision}");
@@ -26,10 +26,17 @@ index 3de060435..6e199b4d4 100644
- "2" => "Unstable",
- _ => ""
-};
-if (string.IsNullOrWhiteSpace(configuration)) { return; }
+const string configuration = "Release";
if (string.IsNullOrWhiteSpace(configuration)) { return; }
Deployables.Generate(configuration, gameVersion, gitBranch, gitRevision);
-if (Util.AskQuestion("Would you like to upload the generated builds to EGS? [y/n]")
- .AnsweredYes())
-{
- EgsAssistant.Upload(gameVersion, configuration, gitRevision);
-}
-
-
-if (Util.AskQuestion("Would you like to upload the generated builds to Steam? [y/n]")
- .AnsweredNo()) { return; }