Base ItemComponents can apply OnUse statuseffects, grenades can be placed in detonators. Closes #113

This commit is contained in:
Joonas Rikkonen
2018-01-09 14:55:16 +02:00
parent c2e3f60641
commit 18ae9d7820
4 changed files with 26 additions and 11 deletions
@@ -100,7 +100,9 @@
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
<input name="activate">
<StatusEffect type="OnUse" target="Contained" Condition="-100.0"/>
<StatusEffect type="OnUse" target="Contained" Condition="-100.0">
<Use/>
</StatusEffect>
</input>
</ConnectionPanel>
</Item>