Base ItemComponents can apply OnUse statuseffects, grenades can be placed in detonators. Closes #113
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@@ -100,7 +100,9 @@
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver,Wire" type="Equipped"/>
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<input name="activate">
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<StatusEffect type="OnUse" target="Contained" Condition="-100.0"/>
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<StatusEffect type="OnUse" target="Contained" Condition="-100.0">
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<Use/>
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</StatusEffect>
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</input>
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</ConnectionPanel>
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</Item>
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