Ignore our workshop packages from the game's dependency thing since it doesn't really make sense

This commit is contained in:
Evil Factory
2026-04-11 00:08:49 -03:00
parent 775ae0ef91
commit 1703b5a103

View File

@@ -590,6 +590,11 @@ namespace Barotrauma
package.UgcId.TryUnwrap(out var ugcId) && ugcId is SteamWorkshopId workshopId && workshopId.Value == childUgcItemId.Value));
foreach (var missingChild in missingChildren)
{
if (missingChild.ToString() == "2559634234" ||
missingChild.ToString() == "2795927223")
{
continue;
}
enabledPackage.AddMissingDependency(missingChild);
}
});