Unstable 0.17.7.0
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@@ -210,6 +210,13 @@ namespace Barotrauma
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};
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}
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public string GetOwnerLogName() => Owner switch
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{
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Some<Character> { Value: var character } => character.Name,
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None<Character> _ => "the bank",
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_ => throw new ArgumentOutOfRangeException(nameof(Owner))
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};
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partial void SettingsChanged(Option<int> balanceChanged, Option<int> rewardChanged);
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private static int ClampBalance(int value) => Math.Clamp(value, 0, CampaignMode.MaxMoney);
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@@ -147,22 +147,23 @@ namespace Barotrauma
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var campaign = SinglePlayerCampaign.Load(subElement);
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campaign.LoadNewLevel();
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GameMode = campaign;
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InitOwnedSubs(submarineInfo, ownedSubmarines);
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break;
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#endif
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case "multiplayercampaign":
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CrewManager = new CrewManager(false);
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var mpCampaign = MultiPlayerCampaign.LoadNew(subElement);
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GameMode = mpCampaign;
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
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{
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mpCampaign.LoadNewLevel();
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mpCampaign.LoadNewLevel();
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InitOwnedSubs(submarineInfo, ownedSubmarines);
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//save to ensure the campaign ID in the save file matches the one that got assigned to this campaign instance
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SaveUtil.SaveGame(saveFile);
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}
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break;
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}
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}
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InitOwnedSubs(submarineInfo);
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}
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private void InitOwnedSubs(SubmarineInfo submarineInfo, List<SubmarineInfo>? ownedSubmarines = null)
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@@ -409,14 +410,16 @@ namespace Barotrauma
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if (GameMain.NetworkMember?.ServerSettings?.LockAllDefaultWires ?? false)
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{
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foreach (Item item in Item.ItemList)
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List<Item> items = new List<Item>();
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items.AddRange(Submarine.MainSubs[0].GetItems(alsoFromConnectedSubs: true));
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if (Submarine.MainSubs[1] != null)
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{
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if (item.Submarine == Submarine.MainSubs[0] ||
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(Submarine.MainSubs[1] != null && item.Submarine == Submarine.MainSubs[1]))
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{
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Wire wire = item.GetComponent<Wire>();
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if (wire != null && !wire.NoAutoLock && wire.Connections.Any(c => c != null)) { wire.Locked = true; }
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}
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items.AddRange(Submarine.MainSubs[1].GetItems(alsoFromConnectedSubs: true));
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}
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foreach (Item item in items)
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{
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Wire wire = item.GetComponent<Wire>();
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if (wire != null && !wire.NoAutoLock && wire.Connections.Any(c => c != null)) { wire.Locked = true; }
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}
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}
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