diff --git a/Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs b/Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs
index a911b5c70..b6304d486 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs
@@ -484,7 +484,9 @@ namespace Barotrauma
(int)(HUDLayoutSettings.BottomRightInfoArea.Y + HUDLayoutSettings.BottomRightInfoArea.Height * 0.1f),
(int)(HUDLayoutSettings.BottomRightInfoArea.Width / 2),
(int)(HUDLayoutSettings.BottomRightInfoArea.Height * 0.7f)), character.Info.IsDisguisedAsAnother);
- character.Info.DrawPortrait(spriteBatch, HUDLayoutSettings.PortraitArea.Location.ToVector2(), new Vector2(-12 * GUI.Scale, 4 * GUI.Scale), targetWidth: HUDLayoutSettings.PortraitArea.Width, true, character.Info.IsDisguisedAsAnother);
+ float yOffset = (GameMain.GameSession?.Campaign is MultiPlayerCampaign ? -10 : 4) * GUI.Scale;
+ character.Info.DrawPortrait(spriteBatch, HUDLayoutSettings.PortraitArea.Location.ToVector2(), new Vector2(-12 * GUI.Scale, yOffset), targetWidth: HUDLayoutSettings.PortraitArea.Width, true, character.Info.IsDisguisedAsAnother);
+ character.Info.DrawForeground(spriteBatch);
}
mouseOnPortrait = HUDLayoutSettings.BottomRightInfoArea.Contains(PlayerInput.MousePosition) && !character.ShouldLockHud();
if (mouseOnPortrait)
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterInfo.cs b/Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterInfo.cs
index 8ee874c7d..95e85187d 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterInfo.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterInfo.cs
@@ -309,6 +309,32 @@ namespace Barotrauma
HUDLayoutSettings.BottomRightInfoArea.Height / (float)infoAreaPortraitBG.SourceRect.Height));
}
+ public void DrawForeground(SpriteBatch spriteBatch)
+ {
+ if (Character is null || GameMain.IsSingleplayer) { return; }
+ const int million = 1000000;
+ int xfraction = (int)(HUDLayoutSettings.BottomRightInfoArea.Width * 0.2f);
+ int yoffset = GUI.IntScale(6);
+
+ int walletAmount = Character.Wallet.Balance;
+
+ LocalizedString str = walletAmount >= million ? TextManager.Get("crewwallet.balance.toomuchtoshow") : TextManager.FormatCurrency(walletAmount);
+ Vector2 size = GUIStyle.Font.MeasureString(str);
+ int barHeight = GUI.IntScale(18);
+
+ Rectangle barRect = new Rectangle((int)(HUDLayoutSettings.BottomRightInfoArea.X + xfraction / 2.5f), HUDLayoutSettings.BottomRightInfoArea.Bottom - barHeight - yoffset, HUDLayoutSettings.BottomRightInfoArea.Width - xfraction, barHeight);
+ float textScale = Math.Max(0.1f, Math.Min(barRect.Width / size.X, barRect.Height / size.Y)) - 0.01f;
+
+ GUIStyle.WalletPortraitBG.Draw(spriteBatch, barRect, Color.White);
+
+ int iconSize = GUI.IntScale(28);
+ int iconXOffset = iconSize / 2;
+ Rectangle iconRect = new Rectangle(barRect.Right - iconXOffset, barRect.Top - iconSize / 4, iconSize, iconSize);
+ GUIStyle.CrewWalletIconSmall.Draw(spriteBatch, iconRect, Color.White);
+ var (scaledTextSizeX, scaledTextSizeY) = size * textScale;
+ GUIStyle.Font.DrawString(spriteBatch, str, new Vector2(barRect.Right - iconXOffset - scaledTextSizeX - GUI.IntScale(4), barRect.Center.Y - scaledTextSizeY / 2), GUIStyle.TextColorNormal, 0f, Vector2.Zero, textScale, SpriteEffects.None, 0f);
+ }
+
public void DrawPortrait(SpriteBatch spriteBatch, Vector2 screenPos, Vector2 offset, float targetWidth, bool flip = false, bool evaluateDisguise = false)
{
if (evaluateDisguise && IsDisguised) { return; }
diff --git a/Barotrauma/BarotraumaClient/ClientSource/GUI/GUIListBox.cs b/Barotrauma/BarotraumaClient/ClientSource/GUI/GUIListBox.cs
index efaaebbc6..0089c3e94 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/GUI/GUIListBox.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/GUI/GUIListBox.cs
@@ -512,23 +512,36 @@ namespace Barotrauma
}
///
- /// Scrolls the list to the specific element, currently only works when smooth scrolling and PadBottom are enabled.
+ /// Scrolls the list to the specific element.
///
///
- public void ScrollToElement(GUIComponent component)
+ public void ScrollToElement(GUIComponent component, bool playSound = true)
{
- SoundPlayer.PlayUISound(GUISoundType.Click);
+ if (playSound) { SoundPlayer.PlayUISound(GUISoundType.Click); }
List children = Content.Children.ToList();
int index = children.IndexOf(component);
if (index < 0) { return; }
+ void performScroll(GUIComponent c)
+ {
+ if (SmoothScroll && PadBottom)
+ {
+ scrollToElement = c;
+ }
+ else
+ {
+ float diff = isHorizontal ? c.Rect.X - Content.Rect.X : c.Rect.Y - Content.Rect.Y;
+ ScrollBar.BarScroll += diff / TotalSize;
+ }
+ }
+
if (!Content.Children.Contains(component) || !component.Visible)
{
- scrollToElement = null;
+ performScroll(null);
}
else
{
- scrollToElement = component;
+ performScroll(component);
}
}
diff --git a/Barotrauma/BarotraumaClient/ClientSource/GUI/GUIStyle.cs b/Barotrauma/BarotraumaClient/ClientSource/GUI/GUIStyle.cs
index 0c8828ae5..850f347bb 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/GUI/GUIStyle.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/GUI/GUIStyle.cs
@@ -64,6 +64,8 @@ namespace Barotrauma
public readonly static GUISprite UIGlowSolidCircular = new GUISprite("UIGlowSolidCircular");
public readonly static GUISprite UIThermalGlow = new GUISprite("UIGlowSolidCircular");
public readonly static GUISprite ButtonPulse = new GUISprite("ButtonPulse");
+ public readonly static GUISprite WalletPortraitBG = new GUISprite("WalletPortraitBG");
+ public readonly static GUISprite CrewWalletIconSmall = new GUISprite("CrewWalletIconSmall");
public readonly static GUISprite EndRoundButtonPulse = new GUISprite("EndRoundButtonPulse");
@@ -96,6 +98,11 @@ namespace Barotrauma
///
public readonly static GUIColor Yellow = new GUIColor("Yellow");
+ ///
+ /// Color to display the name of modded servers in the server list.
+ ///
+ public readonly static GUIColor ModdedServerColor = new GUIColor("ModdedServerColor");
+
public readonly static GUIColor ColorInventoryEmpty = new GUIColor("ColorInventoryEmpty");
public readonly static GUIColor ColorInventoryHalf = new GUIColor("ColorInventoryHalf");
public readonly static GUIColor ColorInventoryFull = new GUIColor("ColorInventoryFull");
diff --git a/Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs b/Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
index 8a495614b..bdad817ee 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
@@ -50,6 +50,7 @@ namespace Barotrauma
private GUIImage sellValueChangeArrow;
private GUIDropDown sortingDropDown;
private GUITextBox searchBox;
+ private GUILayoutGroup categoryButtonContainer;
private GUIListBox storeBuyList, storeSellList, storeSellFromSubList;
///
/// Can be null when there are no deals at the current location
@@ -482,7 +483,7 @@ namespace Barotrauma
};
// Item category buttons ------------------------------------------------
- var categoryButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.08f, 1.0f), storeInventoryContainer.RectTransform))
+ categoryButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.08f, 1.0f), storeInventoryContainer.RectTransform))
{
RelativeSpacing = 0.02f
};
@@ -765,6 +766,34 @@ namespace Barotrauma
}
}
+ private void UpdateCategoryButtons()
+ {
+ var tabItems = activeTab switch
+ {
+ StoreTab.Buy => ActiveStore?.Stock,
+ StoreTab.Sell => itemsToSell,
+ StoreTab.SellSub => itemsToSellFromSub,
+ _ => null
+ } ?? Enumerable.Empty();
+ foreach (var button in itemCategoryButtons)
+ {
+ if (!(button.UserData is MapEntityCategory category))
+ {
+ continue;
+ }
+ bool isButtonEnabled = false;
+ foreach (var item in tabItems)
+ {
+ if (item.ItemPrefab.Category.HasFlag(category))
+ {
+ isButtonEnabled = true;
+ break;
+ }
+ }
+ button.Enabled = isButtonEnabled;
+ }
+ }
+
private void ChangeStoreTab(StoreTab tab)
{
activeTab = tab;
@@ -774,6 +803,7 @@ namespace Barotrauma
}
sortingDropDown.SelectItem(tabSortingMethods[tab]);
relevantBalanceName.Text = IsBuying ? TextManager.Get("campaignstore.balance") : TextManager.Get("campaignstore.storebalance");
+ UpdateCategoryButtons();
SetShoppingCrateTotalText();
SetClearAllButtonStatus();
SetConfirmButtonBehavior();
@@ -879,7 +909,7 @@ namespace Barotrauma
prevDailySpecialCount = dailySpecialCount;
}
- bool hasPermissions = HasTabPermissions(StoreTab.Sell);
+ bool hasPermissions = HasTabPermissions(StoreTab.Buy);
var existingItemFrames = new HashSet();
foreach (PurchasedItem item in ActiveStore.Stock)
{
@@ -931,7 +961,11 @@ namespace Barotrauma
removedItemFrames.AddRange(storeDailySpecialsGroup.Children.Where(c => c.UserData is PurchasedItem).Except(existingItemFrames).ToList());
}
removedItemFrames.ForEach(f => f.RectTransform.Parent = null);
- if (activeTab == StoreTab.Buy) { FilterStoreItems(); }
+ if (activeTab == StoreTab.Buy)
+ {
+ UpdateCategoryButtons();
+ FilterStoreItems();
+ }
SortItems(StoreTab.Buy);
storeBuyList.BarScroll = prevBuyListScroll;
@@ -1011,7 +1045,11 @@ namespace Barotrauma
}
removedItemFrames.ForEach(f => f.RectTransform.Parent = null);
- if (activeTab == StoreTab.Sell) { FilterStoreItems(); }
+ if (activeTab == StoreTab.Sell)
+ {
+ UpdateCategoryButtons();
+ FilterStoreItems();
+ }
SortItems(StoreTab.Sell);
storeSellList.BarScroll = prevSellListScroll;
@@ -1091,7 +1129,11 @@ namespace Barotrauma
}
removedItemFrames.ForEach(f => f.RectTransform.Parent = null);
- if (activeTab == StoreTab.SellSub) { FilterStoreItems(); }
+ if (activeTab == StoreTab.SellSub)
+ {
+ UpdateCategoryButtons();
+ FilterStoreItems();
+ }
SortItems(StoreTab.SellSub);
storeSellFromSubList.BarScroll = prevSellListScroll;
diff --git a/Barotrauma/BarotraumaClient/ClientSource/GUI/TabMenu.cs b/Barotrauma/BarotraumaClient/ClientSource/GUI/TabMenu.cs
index da6b8d6d1..d8125d1fb 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/GUI/TabMenu.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/GUI/TabMenu.cs
@@ -50,19 +50,23 @@ namespace Barotrauma
private const ushort lowPingThreshold = 100;
private const ushort mediumPingThreshold = 200;
+ public readonly Client Client;
+
private ushort currentPing;
- private readonly Client client;
private readonly Character character;
private readonly bool hasCharacter;
private readonly GUITextBlock textBlock;
private readonly GUIFrame frame;
- public LinkedGUI(Client client, GUIFrame frame, bool hasCharacter, GUITextBlock textBlock)
+ private readonly GUIImage permissionIcon;
+
+ public LinkedGUI(Client client, GUIFrame frame, bool hasCharacter, GUITextBlock textBlock, GUIImage permissionIcon)
{
- this.client = client;
+ this.Client = client;
this.textBlock = textBlock;
this.frame = frame;
this.hasCharacter = hasCharacter;
+ this.permissionIcon = permissionIcon;
}
public LinkedGUI(Character character, GUIFrame frame, bool hasCharacter, GUITextBlock textBlock)
@@ -75,33 +79,39 @@ namespace Barotrauma
public bool HasMultiplayerCharacterChanged()
{
- if (client == null) return false;
- bool characterState = client.Character != null;
- if (characterState && client.Character.IsDead) characterState = false;
+ if (Client == null) { return false; }
+ bool characterState = Client.Character != null;
+ if (characterState && Client.Character.IsDead) characterState = false;
return hasCharacter != characterState;
}
public bool HasMultiplayerCharacterDied()
{
- if (client == null || !hasCharacter || client.Character == null) return false;
- return client.Character.IsDead;
+ if (Client == null || !hasCharacter || Client.Character == null) { return false; }
+ return Client.Character.IsDead;
}
public bool HasAICharacterDied()
{
- if (character == null) return false;
+ if (character == null) { return false; }
return character.IsDead;
}
public void TryPingRefresh()
{
- if (client == null) return;
- if (currentPing == client.Ping) return;
- currentPing = client.Ping;
+ if (Client == null) { return; }
+ if (currentPing == Client.Ping) { return; }
+ currentPing = Client.Ping;
textBlock.Text = currentPing.ToString();
textBlock.TextColor = GetPingColor();
}
+ public void TryPermissionIconRefresh(Sprite icon)
+ {
+ if (Client == null || permissionIcon == null) { return; }
+ permissionIcon.Sprite = icon;
+ }
+
private Color GetPingColor()
{
if (currentPing < lowPingThreshold)
@@ -196,6 +206,7 @@ namespace Barotrauma
for (int i = 0; i < linkedGUIList.Count; i++)
{
linkedGUIList[i].TryPingRefresh();
+ linkedGUIList[i].TryPermissionIconRefresh(GetPermissionIcon(linkedGUIList[i].Client));
if (linkedGUIList[i].HasMultiplayerCharacterChanged() || linkedGUIList[i].HasMultiplayerCharacterDied() || linkedGUIList[i].HasAICharacterDied())
{
RemoveCurrentElements();
@@ -549,31 +560,42 @@ namespace Barotrauma
GUITextBlock characterNameBlock = new GUITextBlock(new RectTransform(new Point(characterColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
ToolBox.LimitString(character.Info.Name, GUIStyle.Font, characterColumnWidth), textAlignment: Alignment.Center, textColor: character.Info.Job.Prefab.UIColor);
- linkedGUIList.Add(new LinkedGUI(character, frame, !character.IsDead, null));
+ linkedGUIList.Add(new LinkedGUI(character, frame, !character.IsDead, textBlock: null));
}
private void CreateMultiPlayerListContentHolder(GUILayoutGroup headerFrame)
{
+ bool isCampaign = GameMain.GameSession?.Campaign is MultiPlayerCampaign;
GUIButton jobButton = new GUIButton(new RectTransform(new Vector2(0f, 1f), headerFrame.RectTransform), TextManager.Get("tabmenu.job"), style: "GUIButtonSmallFreeScale");
GUIButton characterButton = new GUIButton(new RectTransform(new Vector2(0f, 1f), headerFrame.RectTransform), TextManager.Get("name"), style: "GUIButtonSmallFreeScale");
GUIButton pingButton = new GUIButton(new RectTransform(new Vector2(0f, 1f), headerFrame.RectTransform), TextManager.Get("serverlistping"), style: "GUIButtonSmallFreeScale");
- GUIButton walletButton = new GUIButton(new RectTransform(new Vector2(0f, 1f), headerFrame.RectTransform), TextManager.Get("crewwallet.wallet"), style: "GUIButtonSmallFreeScale");
+ if (isCampaign)
+ {
+ GUIButton walletButton = new GUIButton(new RectTransform(new Vector2(0f, 1f), headerFrame.RectTransform)
+ {
+ RelativeSize = new Vector2(walletColumnWidthPercentage * sizeMultiplier, 1f)
+ }, TextManager.Get("crewwallet.wallet"), style: "GUIButtonSmallFreeScale")
+ {
+ TextBlock = { Font = GUIStyle.HotkeyFont },
+ CanBeFocused = false,
+ ForceUpperCase = ForceUpperCase.Yes
+ };
+ walletColumnWidth = walletButton.Rect.Width;
+ }
sizeMultiplier = (headerFrame.Rect.Width - headerFrame.AbsoluteSpacing * (headerFrame.CountChildren - 1)) / (float)headerFrame.Rect.Width;
jobButton.RectTransform.RelativeSize = new Vector2(jobColumnWidthPercentage * sizeMultiplier, 1f);
- characterButton.RectTransform.RelativeSize = new Vector2(characterColumnWidthPercentage * sizeMultiplier, 1f);
+ characterButton.RectTransform.RelativeSize = new Vector2((characterColumnWidthPercentage + (isCampaign ? 0 : walletColumnWidthPercentage)) * sizeMultiplier, 1f);
pingButton.RectTransform.RelativeSize = new Vector2(pingColumnWidthPercentage * sizeMultiplier, 1f);
- walletButton.RectTransform.RelativeSize = new Vector2(walletColumnWidthPercentage * sizeMultiplier, 1f);
- jobButton.TextBlock.Font = characterButton.TextBlock.Font = pingButton.TextBlock.Font = walletButton.TextBlock.Font = GUIStyle.HotkeyFont;
- jobButton.CanBeFocused = characterButton.CanBeFocused = pingButton.CanBeFocused = walletButton.CanBeFocused = false;
- jobButton.TextBlock.ForceUpperCase = characterButton.TextBlock.ForceUpperCase = pingButton.ForceUpperCase = walletButton.ForceUpperCase = ForceUpperCase.Yes;
+ jobButton.TextBlock.Font = characterButton.TextBlock.Font = pingButton.TextBlock.Font = GUIStyle.HotkeyFont;
+ jobButton.CanBeFocused = characterButton.CanBeFocused = pingButton.CanBeFocused = false;
+ jobButton.TextBlock.ForceUpperCase = characterButton.TextBlock.ForceUpperCase = pingButton.ForceUpperCase = ForceUpperCase.Yes;
jobColumnWidth = jobButton.Rect.Width;
characterColumnWidth = characterButton.Rect.Width;
pingColumnWidth = pingButton.Rect.Width;
- walletColumnWidth = walletButton.Rect.Width;
}
private void CreateMultiPlayerList(bool refresh)
@@ -634,8 +656,10 @@ namespace Barotrauma
if (client != null)
{
- CreateNameWithPermissionIcon(client, paddedFrame);
- linkedGUIList.Add(new LinkedGUI(client, frame, true, new GUITextBlock(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform), client.Ping.ToString(), textAlignment: Alignment.Center)));
+ CreateNameWithPermissionIcon(client, paddedFrame, out GUIImage permissionIcon);
+ linkedGUIList.Add(new LinkedGUI(client, frame, true,
+ new GUITextBlock(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform), client.Ping.ToString(), textAlignment: Alignment.Center),
+ permissionIcon));
}
else
{
@@ -644,11 +668,12 @@ namespace Barotrauma
if (character is AICharacter)
{
- linkedGUIList.Add(new LinkedGUI(character, frame, !character.IsDead, new GUITextBlock(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform), TextManager.Get("tabmenu.bot"), textAlignment: Alignment.Center) { ForceUpperCase = ForceUpperCase.Yes }));
+ linkedGUIList.Add(new LinkedGUI(character, frame, !character.IsDead,
+ new GUITextBlock(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform), TextManager.Get("tabmenu.bot"), textAlignment: Alignment.Center) { ForceUpperCase = ForceUpperCase.Yes }));
}
else
{
- linkedGUIList.Add(new LinkedGUI(client: null, frame, true, null));
+ linkedGUIList.Add(new LinkedGUI(client: null, frame, true, textBlock: null, permissionIcon: null));
new GUICustomComponent(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform, Anchor.Center), onDraw: (sb, component) => DrawDisconnectedIcon(sb, component.Rect))
{
@@ -686,12 +711,15 @@ namespace Barotrauma
SelectedColor = Color.White
};
- CreateNameWithPermissionIcon(client, paddedFrame);
+ CreateNameWithPermissionIcon(client, paddedFrame, out GUIImage permissionIcon);
+ linkedGUIList.Add(new LinkedGUI(client, frame, false,
+ new GUITextBlock(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform), client.Ping.ToString(), textAlignment: Alignment.Center),
+ permissionIcon));
+
if (client.Character is { } character)
{
CreateWalletCrewFrame(character, paddedFrame);
}
- linkedGUIList.Add(new LinkedGUI(client, frame, false, new GUITextBlock(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform), client.Ping.ToString(), textAlignment: Alignment.Center)));
}
private int GetTeamIndex(Client client)
@@ -729,21 +757,47 @@ namespace Barotrauma
private void CreateWalletCrewFrame(Character character, GUILayoutGroup paddedFrame)
{
+ if (!(GameMain.GameSession?.Campaign is MultiPlayerCampaign)) { return; }
+
GUILayoutGroup walletLayout = new GUILayoutGroup(new RectTransform(new Point(walletColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform, Anchor.Center), childAnchor: Anchor.Center)
{
CanBeFocused = false
};
- if (character.IsBot) { return; }
-
GUILayoutGroup paddedLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 1f), walletLayout.RectTransform, Anchor.Center), isHorizontal: true)
{
Stretch = true
};
- GUIImage icon = new GUIImage(new RectTransform(Vector2.One, paddedLayoutGroup.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "StoreTradingIcon", scaleToFit: true);
- GUITextBlock walletBlock = new GUITextBlock(new RectTransform(Vector2.One, paddedLayoutGroup.RectTransform), string.Empty, textAlignment: Alignment.Right, font: GUIStyle.SubHeadingFont);
- SetWalletText(walletBlock, character.Wallet);
+ if (character.IsBot) { return; }
+
+ Sprite walletSprite = GUIStyle.CrewWalletIconSmall.Value.Sprite;
+
+ GUIImage icon = new GUIImage(new RectTransform(Vector2.One, paddedLayoutGroup.RectTransform, scaleBasis: ScaleBasis.BothHeight), walletSprite, scaleToFit: true);
+ GUITextBlock walletBlock = new GUITextBlock(new RectTransform(Vector2.One, paddedLayoutGroup.RectTransform), string.Empty, textAlignment: Alignment.Right, font: GUIStyle.Font)
+ {
+ AutoScaleHorizontal = true,
+ Padding = Vector4.Zero
+ };
+
+ GUIImage largeIcon = new GUIImage(new RectTransform(Vector2.One, paddedLayoutGroup.RectTransform), walletSprite, scaleToFit: true)
+ {
+ IgnoreLayoutGroups = true,
+ Visible = false
+ };
+
+ if (character.IsBot)
+ {
+ largeIcon.Visible = true;
+ icon.Visible = false;
+ walletBlock.Visible = false;
+ largeIcon.Enabled = false;
+ return;
+ }
+
+ walletLayout.Recalculate();
+ paddedLayoutGroup.Recalculate();
+ SetWalletText(walletBlock, character.Wallet, icon, largeIcon);
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign campaign)
{
@@ -751,47 +805,56 @@ namespace Barotrauma
campaign.OnMoneyChanged.RegisterOverwriteExisting(eventIdentifier, e =>
{
if (!(e.Owner is Some { Value: var owner }) || owner != character) { return; }
- SetWalletText(walletBlock, e.Wallet);
+ SetWalletText(walletBlock, e.Wallet, icon, largeIcon);
});
registeredEvents.Add(eventIdentifier);
}
- static void SetWalletText(GUITextBlock block, Wallet wallet)
+ static void SetWalletText(GUITextBlock block, Wallet wallet, GUIImage icon, GUIImage largeIcon)
{
+ const int million = 1000000,
+ tooSmallPixelTreshold = 50; // 50 pixels is just not enough to see any meaningful info
+
block.Text = TextManager.FormatCurrency(wallet.Balance);
block.ToolTip = string.Empty;
- if (block.TextSize.X + block.Padding.X + block.Padding.Z > block.Rect.Width)
+
+ if (wallet.Balance >= million)
{
- block.ToolTip = block.Text;
block.Text = TextManager.Get("crewwallet.balance.toomuchtoshow");
+ block.ToolTip = block.Text;
+ }
+
+ largeIcon.Visible = false;
+ icon.Visible = true;
+ block.Visible = true;
+
+ if (tooSmallPixelTreshold > block.Rect.Width)
+ {
+ largeIcon.Visible = true;
+ icon.Visible = false;
+ block.Visible = false;
+ largeIcon.ToolTip = block.Text;
}
}
}
- private void CreateNameWithPermissionIcon(Client client, GUILayoutGroup paddedFrame)
+ private void CreateNameWithPermissionIcon(Client client, GUILayoutGroup paddedFrame, out GUIImage permissionIcon)
{
GUITextBlock characterNameBlock;
- Sprite permissionIcon = GetPermissionIcon(client);
+ Sprite permissionIconSprite = GetPermissionIcon(client);
JobPrefab prefab = client.Character?.Info?.Job?.Prefab;
Color nameColor = prefab != null ? prefab.UIColor : Color.White;
- if (permissionIcon != null)
- {
- Point iconSize = permissionIcon.SourceRect.Size;
- float characterNameWidthAdjustment = (iconSize.X + paddedFrame.AbsoluteSpacing) / characterColumnWidth;
+ Point iconSize = new Point((int)(paddedFrame.Rect.Height * 0.8f));
+ float characterNameWidthAdjustment = (iconSize.X + paddedFrame.AbsoluteSpacing) / characterColumnWidth;
- characterNameBlock = new GUITextBlock(new RectTransform(new Point(characterColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
- ToolBox.LimitString(client.Name, GUIStyle.Font, (int)(characterColumnWidth - paddedFrame.Rect.Width * characterNameWidthAdjustment)), textAlignment: Alignment.Center, textColor: nameColor);
+ characterNameBlock = new GUITextBlock(new RectTransform(new Point(characterColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
+ ToolBox.LimitString(client.Name, GUIStyle.Font, (int)(characterColumnWidth - paddedFrame.Rect.Width * characterNameWidthAdjustment)), textAlignment: Alignment.Center, textColor: nameColor);
- float iconWidth = iconSize.X / (float)characterColumnWidth;
- int xOffset = (int)(jobColumnWidth + characterNameBlock.TextPos.X - GUIStyle.Font.MeasureString(characterNameBlock.Text).X / 2f - paddedFrame.AbsoluteSpacing - iconWidth * paddedFrame.Rect.Width);
- new GUIImage(new RectTransform(new Vector2(iconWidth, 1f), paddedFrame.RectTransform) { AbsoluteOffset = new Point(xOffset + 2, 0) }, permissionIcon) { IgnoreLayoutGroups = true };
- }
- else
- {
- characterNameBlock = new GUITextBlock(new RectTransform(new Point(characterColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
- ToolBox.LimitString(client.Name, GUIStyle.Font, characterColumnWidth), textAlignment: Alignment.Center, textColor: nameColor);
- }
+ float iconWidth = iconSize.X / (float)characterColumnWidth;
+ int xOffset = (int)(jobColumnWidth + characterNameBlock.TextPos.X - GUIStyle.Font.MeasureString(characterNameBlock.Text).X / 2f - paddedFrame.AbsoluteSpacing - iconWidth * paddedFrame.Rect.Width);
+ permissionIcon = new GUIImage(new RectTransform(new Vector2(iconWidth, 1f), paddedFrame.RectTransform) { AbsoluteOffset = new Point(xOffset + 2, 0) }, permissionIconSprite) { IgnoreLayoutGroups = true };
+
if (client.Character != null && client.Character.IsDead)
{
@@ -801,7 +864,7 @@ namespace Barotrauma
private Sprite GetPermissionIcon(Client client)
{
- if (GameMain.NetworkMember == null || client == null || !client.HasPermissions) return null;
+ if (GameMain.NetworkMember == null || client == null || !client.HasPermissions) { return null; }
if (client.IsOwner) // Owner cannot be kicked
{
@@ -898,7 +961,7 @@ namespace Barotrauma
GUILayoutGroup walletLayout = new GUILayoutGroup(new RectTransform(ToolBox.PaddingSizeParentRelative(walletFrame.RectTransform, 0.9f), walletFrame.RectTransform, anchor: Anchor.Center));
GUILayoutGroup headerLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.33f), walletLayout.RectTransform), isHorizontal: true);
- GUIImage icon = new GUIImage(new RectTransform(Vector2.One, headerLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "StoreTradingIcon", scaleToFit: true);
+ GUIImage icon = new GUIImage(new RectTransform(Vector2.One, headerLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "CrewWalletIconLarge", scaleToFit: true);
float relativeX = icon.RectTransform.NonScaledSize.X / (float)icon.Parent.RectTransform.NonScaledSize.X;
GUILayoutGroup headerTextLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f - relativeX, 1f), headerLayout.RectTransform), isHorizontal: true) { Stretch = true };
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), headerTextLayout.RectTransform), TextManager.Get("crewwallet.wallet"), font: GUIStyle.LargeFont);
@@ -950,7 +1013,7 @@ namespace Barotrauma
GUITextBlock rightBalance = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), rightLayout.RectTransform), string.Empty, textAlignment: Alignment.Right) { TextColor = GUIStyle.Red };
GUILayoutGroup centerLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.9f), mainLayout.RectTransform, Anchor.Center), childAnchor: Anchor.Center) { IgnoreLayoutGroups = true };
new GUIFrame(new RectTransform(new Vector2(0f, 1f), centerLayout.RectTransform, Anchor.Center), style: "VerticalLine") { IgnoreLayoutGroups = true };
- GUIButton centerButton = new GUIButton(new RectTransform(new Vector2(0.6f), centerLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight, anchor: Anchor.Center), style: "GUIButtonTransferArrow");
+ GUIButton centerButton = new GUIButton(new RectTransform(new Vector2(1f), centerLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight, anchor: Anchor.Center), style: "GUIButtonTransferArrow");
GUILayoutGroup inputLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.25f), paddedTransferMenuLayout.RectTransform), childAnchor: Anchor.Center);
GUINumberInput transferAmountInput = new GUINumberInput(new RectTransform(new Vector2(0.5f, 1f), inputLayout.RectTransform), GUINumberInput.NumberType.Int, hidePlusMinusButtons: true)
diff --git a/Barotrauma/BarotraumaClient/ClientSource/GameMain.cs b/Barotrauma/BarotraumaClient/ClientSource/GameMain.cs
index de83074a1..3c401566c 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/GameMain.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/GameMain.cs
@@ -477,6 +477,8 @@ namespace Barotrauma
DebugConsole.Init();
+ ContentPackageManager.LogEnabledRegularPackageErrors();
+
#if !DEBUG && !OSX
GameAnalyticsManager.InitIfConsented();
#endif
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Items/Components/Repairable.cs b/Barotrauma/BarotraumaClient/ClientSource/Items/Components/Repairable.cs
index 87a2c21e7..5d3e959c3 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Items/Components/Repairable.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Items/Components/Repairable.cs
@@ -59,6 +59,7 @@ namespace Barotrauma.Items.Components
public override bool ShouldDrawHUD(Character character)
{
+ if (item.HiddenInGame) { return false; }
if (!HasRequiredItems(character, false) || character.SelectedConstruction != item) { return false; }
if (character.IsTraitor && item.ConditionPercentage > MinSabotageCondition) { return true; }
@@ -222,6 +223,7 @@ namespace Barotrauma.Items.Components
partial void UpdateProjSpecific(float deltaTime)
{
+ if (item.HiddenInGame) { return; }
if (FakeBrokenTimer > 0.0f)
{
item.FakeBroken = true;
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Map/Hull.cs b/Barotrauma/BarotraumaClient/ClientSource/Map/Hull.cs
index 665a42380..01bab48a4 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Map/Hull.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Map/Hull.cs
@@ -358,9 +358,9 @@ namespace Barotrauma
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
- new Vector2(currentHullRect.X, -currentHullRect.Y),
- new Vector2(connectedHullRect.X, -connectedHullRect.Y),
- GUIStyle.Green, width: 2);
+ new Vector2(currentHullRect.X, -currentHullRect.Y),
+ new Vector2(connectedHullRect.X, -connectedHullRect.Y),
+ GUIStyle.Green, width: 2);
}
}
}
@@ -378,7 +378,7 @@ namespace Barotrauma
if (section.ColorStrength < 0.01f || section.Color.A < 1) { continue; }
- if (DecalManager.GrimeSprites.None())
+ if (section.GrimeSprite == null)
{
GUI.DrawRectangle(spriteBatch,
new Vector2(drawOffset.X + rect.X + section.Rect.X, -(drawOffset.Y + rect.Y + section.Rect.Y)),
@@ -389,8 +389,7 @@ namespace Barotrauma
{
Vector2 sectionPos = new Vector2(drawPos.X + section.Rect.Location.X, -(drawPos.Y + section.Rect.Location.Y));
Vector2 randomOffset = new Vector2(section.Noise.X - 0.5f, section.Noise.Y - 0.5f) * 15.0f;
- var sprite = DecalManager.GrimeSprites[$"{nameof(GrimeSprite)}{i % DecalManager.GrimeSpriteCount}"].Sprite;
- sprite.Draw(spriteBatch, sectionPos + randomOffset, section.GetStrengthAdjustedColor(), scale: 1.25f);
+ section.GrimeSprite.Draw(spriteBatch, sectionPos + randomOffset, section.GetStrengthAdjustedColor(), scale: 1.25f);
}
}
}
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Map/ItemAssemblyPrefab.cs b/Barotrauma/BarotraumaClient/ClientSource/Map/ItemAssemblyPrefab.cs
index 0db354aea..01fb485ac 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Map/ItemAssemblyPrefab.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Map/ItemAssemblyPrefab.cs
@@ -81,8 +81,8 @@ namespace Barotrauma
}
Vector2 center = new Vector2((minX + maxX) / 2.0f, (minY + maxY) / 2.0f);
if (Submarine.MainSub != null) { center -= Submarine.MainSub.HiddenSubPosition; }
- center.X -= center.X % Submarine.GridSize.X;
- center.Y -= center.Y % Submarine.GridSize.Y;
+ center.X -= MathUtils.RoundTowardsClosest(center.X, Submarine.GridSize.X);
+ center.Y -= MathUtils.RoundTowardsClosest(center.Y, Submarine.GridSize.Y);
MapEntity.SelectedList.Clear();
assemblyEntities.ForEach(e => MapEntity.AddSelection(e));
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs b/Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
index a36e4216b..596935d5b 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
@@ -143,7 +143,7 @@ namespace Barotrauma
Stretch = true,
RelativeSpacing = 0.01f
};
- new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityX"))
+ new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityX"), style: "GUIButtonSmall")
{
ToolTip = TextManager.Get("MirrorEntityXToolTip"),
OnClicked = (button, data) =>
@@ -156,7 +156,7 @@ namespace Barotrauma
return true;
}
};
- new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityY"))
+ new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityY"), style: "GUIButtonSmall")
{
ToolTip = TextManager.Get("MirrorEntityYToolTip"),
OnClicked = (button, data) =>
@@ -169,7 +169,7 @@ namespace Barotrauma
return true;
}
};
- new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ReloadSprite"))
+ new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ReloadSprite"), style: "GUIButtonSmall")
{
OnClicked = (button, data) =>
{
@@ -178,7 +178,7 @@ namespace Barotrauma
return true;
}
};
- new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ResetToPrefab"))
+ new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ResetToPrefab"), style: "GUIButtonSmall")
{
OnClicked = (button, data) =>
{
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Map/Submarine.cs b/Barotrauma/BarotraumaClient/ClientSource/Map/Submarine.cs
index 8f48882e1..d6d47fdf7 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Map/Submarine.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Map/Submarine.cs
@@ -186,9 +186,8 @@ namespace Barotrauma
{
if (predicate != null)
{
- if (!predicate(e)) continue;
+ if (!predicate(e)) { continue; }
}
-
hull.DrawSectionColors(spriteBatch);
}
}
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Map/WayPoint.cs b/Barotrauma/BarotraumaClient/ClientSource/Map/WayPoint.cs
index e69d0bbb0..1d862e8a6 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Map/WayPoint.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Map/WayPoint.cs
@@ -299,7 +299,7 @@ namespace Barotrauma
};
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), spawnTypeContainer.RectTransform), TextManager.Get("SpawnType"));
- var button = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), spawnTypeContainer.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "GUIMinusButton")
+ var button = new GUIButton(new RectTransform(Vector2.One, spawnTypeContainer.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "GUIMinusButton")
{
UserData = -1,
OnClicked = ChangeSpawnType
@@ -308,7 +308,7 @@ namespace Barotrauma
{
UserData = "spawntypetext"
};
- button = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), spawnTypeContainer.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "GUIPlusButton")
+ button = new GUIButton(new RectTransform(Vector2.One, spawnTypeContainer.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "GUIPlusButton")
{
UserData = 1,
OnClicked = ChangeSpawnType
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Networking/Client.cs b/Barotrauma/BarotraumaClient/ClientSource/Networking/Client.cs
index c59c2d2a6..4ebdb2c37 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Networking/Client.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Networking/Client.cs
@@ -108,7 +108,7 @@ namespace Barotrauma.Networking
{
return;
}
- if (!Permissions.HasFlag(permission)) Permissions |= permission;
+ if (!Permissions.HasFlag(permission)) { Permissions |= permission; }
}
public void RemovePermission(ClientPermissions permission)
@@ -117,7 +117,7 @@ namespace Barotrauma.Networking
{
return;
}
- if (Permissions.HasFlag(permission)) Permissions &= ~permission;
+ if (Permissions.HasFlag(permission)) { Permissions &= ~permission; }
}
public bool HasPermission(ClientPermissions permission)
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Networking/FileTransfer/FileReceiver.cs b/Barotrauma/BarotraumaClient/ClientSource/Networking/FileTransfer/FileReceiver.cs
index 8f046b69d..75401668a 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Networking/FileTransfer/FileReceiver.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Networking/FileTransfer/FileReceiver.cs
@@ -51,6 +51,17 @@ namespace Barotrauma.Networking
set;
}
+ public DateTime LastOffsetAckTime
+ {
+ get;
+ private set;
+ }
+
+ public void RecordOffsetAckTime()
+ {
+ LastOffsetAckTime = DateTime.Now;
+ }
+
public float BytesPerSecond
{
get;
@@ -91,6 +102,8 @@ namespace Barotrauma.Networking
Connection = connection;
Status = FileTransferStatus.NotStarted;
+
+ LastOffsetAckTime = DateTime.Now - new TimeSpan(days: 0, hours: 0, minutes: 5, seconds: 0);
}
public void OpenStream()
@@ -214,11 +227,11 @@ namespace Barotrauma.Networking
fileName != existingTransfer.FileName)
{
GameMain.Client.CancelFileTransfer(transferId);
- DebugConsole.ThrowError("File transfer error: file transfer initiated with an ID that's already in use");
+ DebugConsole.AddWarning("File transfer error: file transfer initiated with an ID that's already in use");
}
else //resend acknowledgement packet
{
- GameMain.Client.UpdateFileTransfer(transferId, existingTransfer.Received, existingTransfer.LastSeen);
+ GameMain.Client.UpdateFileTransfer(existingTransfer, existingTransfer.Received, existingTransfer.LastSeen);
}
return;
}
@@ -285,7 +298,7 @@ namespace Barotrauma.Networking
}
activeTransfers.Add(newTransfer);
- GameMain.Client.UpdateFileTransfer(transferId, 0, 0); //send acknowledgement packet
+ GameMain.Client.UpdateFileTransfer(newTransfer, 0, 0); //send acknowledgement packet
}
break;
case (byte)FileTransferMessageType.TransferOnSameMachine:
@@ -333,7 +346,7 @@ namespace Barotrauma.Networking
if (!finishedTransfers.Any(t => t.transferId == transferId))
{
GameMain.Client.CancelFileTransfer(transferId);
- DebugConsole.ThrowError("File transfer error: received data without a transfer initiation message");
+ DebugConsole.AddWarning("File transfer error: received data without a transfer initiation message");
}
return;
}
@@ -344,7 +357,7 @@ namespace Barotrauma.Networking
{
activeTransfer.LastSeen = Math.Max(offset, activeTransfer.LastSeen);
DebugConsole.Log($"Received {bytesToRead} bytes of the file {activeTransfer.FileName} (ignoring: offset {offset}, waiting for {activeTransfer.Received})");
- GameMain.Client.UpdateFileTransfer(activeTransfer.ID, activeTransfer.Received, activeTransfer.LastSeen);
+ GameMain.Client.UpdateFileTransfer(activeTransfer, activeTransfer.Received, activeTransfer.LastSeen);
return;
}
activeTransfer.LastSeen = offset;
@@ -375,7 +388,7 @@ namespace Barotrauma.Networking
return;
}
- GameMain.Client.UpdateFileTransfer(activeTransfer.ID, activeTransfer.Received, activeTransfer.LastSeen, reliable: activeTransfer.Status == FileTransferStatus.Finished);
+ GameMain.Client.UpdateFileTransfer(activeTransfer, activeTransfer.Received, activeTransfer.LastSeen, reliable: activeTransfer.Status == FileTransferStatus.Finished);
if (activeTransfer.Status == FileTransferStatus.Finished)
{
activeTransfer.Dispose();
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs b/Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
index 57ff660c5..08c87776e 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
@@ -1947,7 +1947,6 @@ namespace Barotrauma.Networking
existingClient.Character = null;
existingClient.Karma = tc.Karma;
existingClient.Muted = tc.Muted;
- existingClient.HasPermissions = tc.HasPermissions;
existingClient.InGame = tc.InGame;
existingClient.IsOwner = tc.IsOwner;
existingClient.AllowKicking = tc.AllowKicking;
@@ -2493,12 +2492,18 @@ namespace Barotrauma.Networking
CancelFileTransfer(transfer.ID);
}
- public void UpdateFileTransfer(int id, int expecting, int lastSeen, bool reliable = false)
+ public void UpdateFileTransfer(FileReceiver.FileTransferIn transfer, int expecting, int lastSeen, bool reliable = false)
{
+ if (!reliable && (DateTime.Now - transfer.LastOffsetAckTime).TotalSeconds < 1)
+ {
+ return;
+ }
+ transfer.RecordOffsetAckTime();
+
IWriteMessage msg = new WriteOnlyMessage();
msg.Write((byte)ClientPacketHeader.FILE_REQUEST);
msg.Write((byte)FileTransferMessageType.Data);
- msg.Write((byte)id);
+ msg.Write((byte)transfer.ID);
msg.Write(expecting);
msg.Write(lastSeen);
clientPeer.Send(msg, reliable ? DeliveryMethod.Reliable : DeliveryMethod.Unreliable);
@@ -2784,7 +2789,9 @@ namespace Barotrauma.Networking
public void ShowSubmarineChangeVoteInterface(Client starter, SubmarineInfo info, VoteType type, float timeOut)
{
- if (info == null || votingInterface != null) { return; }
+ if (info == null) { return; }
+ if (votingInterface != null && votingInterface.VoteRunning) { return; }
+ votingInterface?.Remove();
votingInterface = VotingInterface.CreateSubmarineVotingInterface(starter, info, type, timeOut);
}
#endregion
@@ -2792,12 +2799,13 @@ namespace Barotrauma.Networking
#region Money Transfer Voting
public void ShowMoneyTransferVoteInterface(Client starter, Client from, int amount, Client to, float timeOut)
{
- if (votingInterface != null) { return; }
+ if (votingInterface != null && votingInterface.VoteRunning) { return; }
if (from == null && to == null)
{
DebugConsole.ThrowError("Tried to initiate a vote for transferring from null to null!");
return;
}
+ votingInterface?.Remove();
votingInterface = VotingInterface.CreateMoneyTransferVotingInterface(starter, from, to, amount, timeOut);
}
#endregion
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Networking/ServerInfo.cs b/Barotrauma/BarotraumaClient/ClientSource/Networking/ServerInfo.cs
index 44e51dfdd..797343808 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Networking/ServerInfo.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Networking/ServerInfo.cs
@@ -78,24 +78,6 @@ namespace Barotrauma.Networking
get;
private set;
} = new List();
-
- public bool ContentPackagesMatch()
- {
- //make sure we have all the packages the server requires
- if (ContentPackageHashes.Count != ContentPackageWorkshopIds.Count) { return false; }
- for (int i = 0; i < ContentPackageWorkshopIds.Count; i++)
- {
- string hash = ContentPackageHashes[i];
- UInt64 id = ContentPackageWorkshopIds[i];
- if (!GameMain.ServerListScreen.ContentPackagesByHash.ContainsKey(hash))
- {
- if (GameMain.ServerListScreen.ContentPackagesByWorkshopId.ContainsKey(id)) { return false; }
- if (id == 0) { return false; }
- }
- }
-
- return true;
- }
public void CreatePreviewWindow(GUIFrame frame)
{
@@ -105,7 +87,8 @@ namespace Barotrauma.Networking
var title = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), frame.RectTransform), ServerName, font: GUIStyle.LargeFont)
{
- ToolTip = ServerName
+ ToolTip = ServerName,
+ CanBeFocused = false
};
title.Text = ToolBox.LimitString(title.Text, title.Font, (int)(title.Rect.Width * 0.85f));
@@ -130,7 +113,11 @@ namespace Barotrauma.Networking
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), frame.RectTransform),
- TextManager.AddPunctuation(':', TextManager.Get("ServerListVersion"), string.IsNullOrEmpty(GameVersion) ? TextManager.Get("Unknown") : GameVersion));
+ TextManager.AddPunctuation(':', TextManager.Get("ServerListVersion"),
+ string.IsNullOrEmpty(GameVersion) ? TextManager.Get("Unknown") : GameVersion))
+ {
+ CanBeFocused = false
+ };
bool hidePlaystyleBanner = !PlayStyle.HasValue;
if (!hidePlaystyleBanner)
@@ -141,15 +128,23 @@ namespace Barotrauma.Networking
var playStyleBanner = new GUIImage(new RectTransform(new Point(frame.Rect.Width, (int)(frame.Rect.Width / playStyleBannerAspectRatio)), frame.RectTransform),
playStyleBannerSprite, null, true);
- var playStyleName = new GUITextBlock(new RectTransform(new Vector2(0.15f, 0.0f), playStyleBanner.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.06f) },
- TextManager.AddPunctuation(':', TextManager.Get("serverplaystyle"), TextManager.Get("servertag."+ playStyle)), textColor: Color.White,
- font: GUIStyle.SmallFont, textAlignment: Alignment.Center,
+ var playStyleName = new GUITextBlock(
+ new RectTransform(new Vector2(0.15f, 0.0f), playStyleBanner.RectTransform)
+ { RelativeOffset = new Vector2(0.0f, 0.06f) },
+ TextManager.AddPunctuation(':', TextManager.Get("serverplaystyle"),
+ TextManager.Get("servertag." + playStyle)), textColor: Color.White,
+ font: GUIStyle.SmallFont, textAlignment: Alignment.Center,
color: ServerListScreen.PlayStyleColors[(int)playStyle], style: "GUISlopedHeader");
playStyleName.RectTransform.NonScaledSize = (playStyleName.Font.MeasureString(playStyleName.Text) + new Vector2(20, 5) * GUI.Scale).ToPoint();
playStyleName.RectTransform.IsFixedSize = true;
}
+
var serverType = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), frame.RectTransform),
- TextManager.Get((OwnerID != 0 || LobbyID != 0) ? "SteamP2PServer" : "DedicatedServer"), textAlignment: Alignment.TopLeft);
+ TextManager.Get((OwnerID != 0 || LobbyID != 0) ? "SteamP2PServer" : "DedicatedServer"),
+ textAlignment: Alignment.TopLeft)
+ {
+ CanBeFocused = false
+ };
serverType.RectTransform.MinSize = new Point(0, (int)(serverType.Rect.Height * 1.5f));
var content = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.6f), frame.RectTransform))
@@ -270,7 +265,11 @@ namespace Barotrauma.Networking
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform),
TextManager.Get("ServerListContentPackages"), textAlignment: Alignment.Center, font: GUIStyle.SubHeadingFont);
- var contentPackageList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.3f), frame.RectTransform)) { ScrollBarVisible = true };
+ var contentPackageList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.3f), frame.RectTransform))
+ {
+ ScrollBarVisible = true,
+ OnSelected = (component, o) => false
+ };
if (ContentPackageNames.Count == 0)
{
new GUITextBlock(new RectTransform(Vector2.One, contentPackageList.Content.RectTransform), TextManager.Get("Unknown"), textAlignment: Alignment.Center)
@@ -282,28 +281,30 @@ namespace Barotrauma.Networking
{
for (int i = 0; i < ContentPackageNames.Count; i++)
{
- var packageText = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.15f), contentPackageList.Content.RectTransform) { MinSize = new Point(0, 15) },
+ var packageText = new GUITickBox(
+ new RectTransform(new Vector2(1.0f, 0.15f), contentPackageList.Content.RectTransform)
+ { MinSize = new Point(0, 15) },
ContentPackageNames[i])
{
- CanBeFocused = false
+ Enabled = false
};
+ packageText.Box.Enabled = true;
+ packageText.TextBlock.Enabled = true;
if (i < ContentPackageHashes.Count)
{
if (ContentPackageManager.AllPackages.Any(contentPackage => contentPackage.Hash.StringRepresentation == ContentPackageHashes[i]))
{
+ packageText.TextColor = GUIStyle.Green;
packageText.Selected = true;
- continue;
}
-
//workshop download link found
- if (i < ContentPackageWorkshopIds.Count && ContentPackageWorkshopIds[i] != 0)
+ else if (i < ContentPackageWorkshopIds.Count && ContentPackageWorkshopIds[i] != 0)
{
- packageText.TextColor = GUIStyle.Yellow;
packageText.ToolTip = TextManager.GetWithVariable("ServerListIncompatibleContentPackageWorkshopAvailable", "[contentpackage]", ContentPackageNames[i]);
}
- else //no package or workshop download link found, tough luck
+ else //no package or workshop download link found (TODO: update text to say that they could be downloaded through the server)
{
- packageText.TextColor = GUIStyle.Red;
+ packageText.TextColor = GameMain.VanillaContent.NameMatches(ContentPackageNames[i]) ? GUIStyle.Red : GUIStyle.Yellow;
packageText.ToolTip = TextManager.GetWithVariables("ServerListIncompatibleContentPackage",
("[contentpackage]", ContentPackageNames[i]), ("[hash]", ContentPackageHashes[i]));
}
@@ -342,7 +343,7 @@ namespace Barotrauma.Networking
}
if (ContentPackageNames.Count > 0)
{
- tags.Add(ContentPackageNames.Count > 1 || ContentPackageNames[0] != GameMain.VanillaContent?.Name ? "modded.true" : "modded.false");
+ tags.Add(ContentPackageNames.Count > 1 || !GameMain.VanillaContent.NameMatches(ContentPackageNames[0]) ? "modded.true" : "modded.false");
}
return tags;
}
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Particles/Particle.cs b/Barotrauma/BarotraumaClient/ClientSource/Particles/Particle.cs
index dbe56f22d..fa77bcd3e 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Particles/Particle.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Particles/Particle.cs
@@ -336,7 +336,7 @@ namespace Barotrauma.Particles
Hull collidedHull = Hull.FindHull(position);
if (collidedHull != null)
{
- if (prefab.DeleteOnCollision) return UpdateResult.Delete;
+ if (prefab.DeleteOnCollision) { return UpdateResult.Delete; }
OnWallCollisionOutside(collidedHull);
}
}
@@ -346,20 +346,10 @@ namespace Barotrauma.Particles
Vector2 collisionNormal = Vector2.Zero;
if (velocity.Y < 0.0f && position.Y - prefab.CollisionRadius * size.Y < hullRect.Y - hullRect.Height)
{
- if (prefab.DeleteOnCollision)
- {
- OnCollision?.Invoke(position, currentHull);
- return UpdateResult.Delete;
- }
collisionNormal = new Vector2(0.0f, 1.0f);
}
else if (velocity.Y > 0.0f && position.Y + prefab.CollisionRadius * size.Y > hullRect.Y)
{
- if (prefab.DeleteOnCollision)
- {
- OnCollision?.Invoke(position, currentHull);
- return UpdateResult.Delete;
- }
collisionNormal = new Vector2(0.0f, -1.0f);
}
@@ -379,18 +369,21 @@ namespace Barotrauma.Particles
break;
}
+ if (prefab.DeleteOnCollision && !gapFound)
+ {
+ OnCollision?.Invoke(position, currentHull);
+ return UpdateResult.Delete;
+ }
handleCollision(gapFound, collisionNormal);
}
collisionNormal = Vector2.Zero;
if (velocity.X < 0.0f && position.X - prefab.CollisionRadius * size.X < hullRect.X)
{
- if (prefab.DeleteOnCollision) { return UpdateResult.Delete; }
collisionNormal = new Vector2(1.0f, 0.0f);
}
else if (velocity.X > 0.0f && position.X + prefab.CollisionRadius * size.X > hullRect.Right)
{
- if (prefab.DeleteOnCollision) { return UpdateResult.Delete; }
collisionNormal = new Vector2(-1.0f, 0.0f);
}
@@ -408,7 +401,11 @@ namespace Barotrauma.Particles
gapFound = true;
break;
}
-
+ if (prefab.DeleteOnCollision && !gapFound)
+ {
+ OnCollision?.Invoke(position, currentHull);
+ return UpdateResult.Delete;
+ }
handleCollision(gapFound, collisionNormal);
}
@@ -512,7 +509,7 @@ namespace Barotrauma.Particles
{
Rectangle hullRect = collisionHull.WorldRect;
- Vector2 center = new Vector2(hullRect.X + hullRect.Width /2, hullRect.Y - hullRect.Height / 2);
+ Vector2 center = new Vector2(hullRect.X + hullRect.Width / 2, hullRect.Y - hullRect.Height / 2);
if (position.Y < center.Y)
{
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Screens/EditorScreen.cs b/Barotrauma/BarotraumaClient/ClientSource/Screens/EditorScreen.cs
index 7108479ce..9e690bb7b 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Screens/EditorScreen.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Screens/EditorScreen.cs
@@ -17,6 +17,7 @@ namespace Barotrauma
Hull.EditFire = false;
Hull.EditWater = false;
#endif
+ HumanAIController.DisableCrewAI = false;
}
protected virtual void DeselectEditorSpecific() { }
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Screens/EventEditor/EditorNode.cs b/Barotrauma/BarotraumaClient/ClientSource/Screens/EventEditor/EditorNode.cs
index 3b8f0f22b..5383d7614 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Screens/EventEditor/EditorNode.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Screens/EventEditor/EditorNode.cs
@@ -131,7 +131,7 @@ namespace Barotrauma
}
else
{
- connection.OverrideValue = Convert.ChangeType(overrideValue, type);
+ connection.OverrideValue = EventEditorScreen.ChangeType(overrideValue, type);
}
}
}
@@ -513,7 +513,7 @@ namespace Barotrauma
}
else
{
- newNode.Value = Convert.ChangeType(value, type);
+ newNode.Value = EventEditorScreen.ChangeType(value, type);
}
}
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Screens/EventEditor/EventEditorScreen.cs b/Barotrauma/BarotraumaClient/ClientSource/Screens/EventEditor/EventEditorScreen.cs
index 395391803..2e450a813 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Screens/EventEditor/EventEditorScreen.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Screens/EventEditor/EventEditorScreen.cs
@@ -440,7 +440,7 @@ namespace Barotrauma
}
else
{
- connection.OverrideValue = Convert.ChangeType(attribute.Value, connection.ValueType);
+ connection.OverrideValue = ChangeType(attribute.Value, connection.ValueType);
}
}
}
@@ -524,6 +524,18 @@ namespace Barotrauma
GuiFrame.AddToGUIUpdateList();
}
+ public static object? ChangeType(string value, Type type)
+ {
+ if (type == typeof(Identifier))
+ {
+ return value.ToIdentifier();
+ }
+ else
+ {
+ return Convert.ChangeType(value, type);
+ }
+ }
+
private XElement? ExportXML()
{
XElement mainElement = new XElement("ScriptedEvent", new XAttribute("identifier", projectName.RemoveWhitespace().ToLowerInvariant()));
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Screens/LevelEditorScreen.cs b/Barotrauma/BarotraumaClient/ClientSource/Screens/LevelEditorScreen.cs
index b9aed65dd..146f41f13 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Screens/LevelEditorScreen.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Screens/LevelEditorScreen.cs
@@ -883,12 +883,17 @@ namespace Barotrauma
private void SerializeAll()
{
+ IEnumerable packages = ContentPackageManager.LocalPackages;
+#if DEBUG
+ packages = packages.Union(ContentPackageManager.VanillaCorePackage.ToEnumerable());
+#endif
+
System.Xml.XmlWriterSettings settings = new System.Xml.XmlWriterSettings
{
Indent = true,
NewLineOnAttributes = true
};
- foreach (var configFile in ContentPackageManager.AllPackages.SelectMany(p => p.GetFiles()))
+ foreach (var configFile in packages.SelectMany(p => p.GetFiles()))
{
XDocument doc = XMLExtensions.TryLoadXml(configFile.Path);
if (doc == null) { continue; }
@@ -922,7 +927,7 @@ namespace Barotrauma
}
}
- foreach (var configFile in ContentPackageManager.AllPackages.SelectMany(p => p.GetFiles()))
+ foreach (var configFile in packages.SelectMany(p => p.GetFiles()))
{
XDocument doc = XMLExtensions.TryLoadXml(configFile.Path);
if (doc == null) { continue; }
@@ -957,7 +962,7 @@ namespace Barotrauma
}
settings.NewLineOnAttributes = false;
- foreach (var configFile in ContentPackageManager.AllPackages.SelectMany(p => p.GetFiles()))
+ foreach (var configFile in packages.SelectMany(p => p.GetFiles()))
{
XDocument doc = XMLExtensions.TryLoadXml(configFile.Path);
if (doc == null) { continue; }
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Screens/ModDownloadScreen.cs b/Barotrauma/BarotraumaClient/ClientSource/Screens/ModDownloadScreen.cs
index c07116c26..6e278ac0a 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Screens/ModDownloadScreen.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Screens/ModDownloadScreen.cs
@@ -8,7 +8,6 @@ using Barotrauma.Networking;
using Barotrauma.Steam;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
-using Steamworks.Data;
using Color = Microsoft.Xna.Framework.Color;
using ServerContentPackage = Barotrauma.Networking.ClientPeer.ServerContentPackage;
@@ -164,7 +163,7 @@ namespace Barotrauma
=> wp.SteamWorkshopId != mp.WorkshopId))
.Select(mp => mp.WorkshopId)
.ToArray();
- if (missingIds.Any())
+ if (missingIds.Any() && SteamManager.IsInitialized)
{
buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), innerLayout.RectTransform), isHorizontal: true);
buttonContainerSpacing(0.15f);
@@ -208,7 +207,7 @@ namespace Barotrauma
{
if (currentDownload == p)
{
- FileReceiver.FileTransferIn? getTransfer() => GameMain.Client.FileReceiver.ActiveTransfers.FirstOrDefault(t => t.FileType == FileTransferType.Mod);
+ FileReceiver.FileTransferIn? getTransfer() => GameMain.Client?.FileReceiver.ActiveTransfers.FirstOrDefault(t => t.FileType == FileTransferType.Mod);
if (downloadProgress.GetAnyChild() is null)
{
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs b/Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs
index b3949ac46..a0cb2b9f4 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs
@@ -2298,7 +2298,7 @@ namespace Barotrauma
text: selectedClient.Name, font: GUIStyle.LargeFont);
nameText.Text = ToolBox.LimitString(nameText.Text, nameText.Font, (int)(nameText.Rect.Width * 0.95f));
- if (hasManagePermissions)
+ if (hasManagePermissions && !selectedClient.IsOwner)
{
PlayerFrame.UserData = selectedClient;
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Screens/ServerListScreen.cs b/Barotrauma/BarotraumaClient/ClientSource/Screens/ServerListScreen.cs
index bd2b9b4c9..1bf91b69e 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Screens/ServerListScreen.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Screens/ServerListScreen.cs
@@ -557,7 +557,9 @@ namespace Barotrauma
};
serverPreview = new GUIListBox(new RectTransform(Vector2.One, serverPreviewContainer.RectTransform, Anchor.Center))
{
- Padding = Vector4.One * 10 * GUI.Scale
+ Padding = Vector4.One * 10 * GUI.Scale,
+ HoverCursor = CursorState.Default,
+ OnSelected = (component, o) => false
};
// Spacing
@@ -915,12 +917,7 @@ namespace Barotrauma
{
case "ServerListCompatible":
bool? s1Compatible = NetworkMember.IsCompatible(GameMain.Version.ToString(), s1.GameVersion);
- if (!s1.ContentPackageHashes.Any()) { s1Compatible = null; }
- if (s1Compatible.HasValue) { s1Compatible = s1Compatible.Value && s1.ContentPackagesMatch(); };
-
bool? s2Compatible = NetworkMember.IsCompatible(GameMain.Version.ToString(), s2.GameVersion);
- if (!s2.ContentPackageHashes.Any()) { s2Compatible = null; }
- if (s2Compatible.HasValue) { s2Compatible = s2Compatible.Value && s2.ContentPackagesMatch(); };
//convert to int to make sorting easier
//1 Compatible
@@ -1028,8 +1025,7 @@ namespace Barotrauma
foreach (GUIComponent child in serverList.Content.Children)
{
- if (!(child.UserData is ServerInfo)) continue;
- ServerInfo serverInfo = (ServerInfo)child.UserData;
+ if (!(child.UserData is ServerInfo serverInfo)) { continue; }
Version remoteVersion = null;
if (!string.IsNullOrEmpty(serverInfo.GameVersion))
@@ -1047,8 +1043,7 @@ namespace Barotrauma
else
{
bool incompatible =
- (serverInfo.ContentPackageHashes.Any() && !serverInfo.ContentPackagesMatch()) ||
- (remoteVersion != null && !NetworkMember.IsCompatible(GameMain.Version, remoteVersion));
+ remoteVersion != null && !NetworkMember.IsCompatible(GameMain.Version, remoteVersion);
var karmaFilterPassed = filterKarmaValue == TernaryOption.Any|| (filterKarmaValue == TernaryOption.Enabled) == serverInfo.KarmaEnabled;
var friendlyFireFilterPassed = filterFriendlyFireValue == TernaryOption.Any || (filterFriendlyFireValue == TernaryOption.Enabled) == serverInfo.FriendlyFireEnabled;
@@ -1798,8 +1793,7 @@ namespace Barotrauma
{
CanBeFocused = false,
Selected =
- (NetworkMember.IsCompatible(GameMain.Version.ToString(), serverInfo.GameVersion) ?? true) &&
- serverInfo.ContentPackagesMatch(),
+ (NetworkMember.IsCompatible(GameMain.Version.ToString(), serverInfo.GameVersion) ?? true),
UserData = "compatible"
};
@@ -1826,9 +1820,9 @@ namespace Barotrauma
if (serverInfo.ContentPackageNames.Any())
{
- if (serverInfo.ContentPackageNames.Any(cp => !cp.Equals(GameMain.VanillaContent.Name, StringComparison.OrdinalIgnoreCase)))
+ if (serverInfo.ContentPackageNames.Any(p => !GameMain.VanillaContent.NameMatches(p)))
{
- serverName.TextColor = new Color(219, 125, 217);
+ serverName.TextColor = GUIStyle.ModdedServerColor;
}
}
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs b/Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs
index 4d72c0d65..6e6826302 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs
@@ -2841,6 +2841,7 @@ namespace Barotrauma
private void CreateLoadScreen()
{
CloseItem();
+ SubmarineInfo.RefreshSavedSubs();
SetMode(Mode.Default);
loadFrame = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: null)
@@ -3162,7 +3163,6 @@ namespace Barotrauma
}
sub.Dispose();
- SubmarineInfo.RefreshSavedSubs();
CreateLoadScreen();
}
catch (Exception e)
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Settings/SettingsMenu.cs b/Barotrauma/BarotraumaClient/ClientSource/Settings/SettingsMenu.cs
index 823439ace..977add7cd 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Settings/SettingsMenu.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Settings/SettingsMenu.cs
@@ -168,7 +168,10 @@ namespace Barotrauma
{
var dropdown = new GUIDropDown(NewItemRectT(parent));
values.ForEach(v => dropdown.AddItem(text: textFunc(v), userData: v, toolTip: tooltipFunc?.Invoke(v) ?? null));
- dropdown.Select(values.IndexOf(currentValue));
+ int childIndex = values.IndexOf(currentValue);
+ dropdown.Select(childIndex);
+ dropdown.ListBox.ForceLayoutRecalculation();
+ dropdown.ListBox.ScrollToElement(dropdown.ListBox.Content.GetChild(childIndex), playSound: false);
dropdown.OnSelected = (dd, obj) =>
{
setter((T)obj);
@@ -231,6 +234,8 @@ namespace Barotrauma
GameMain.GraphicsDeviceManager.GraphicsDevice.Adapter.SupportedDisplayModes
.Where(m => m.Format == SurfaceFormat.Color)
.Select(m => (m.Width, m.Height))
+ .Where(m => m.Width >= GameSettings.Config.GraphicsSettings.MinSupportedResolution.X
+ && m.Height >= GameSettings.Config.GraphicsSettings.MinSupportedResolution.Y)
.ToList();
var currentResolution = (unsavedConfig.Graphics.Width, unsavedConfig.Graphics.Height);
if (!supportedResolutions.Contains(currentResolution))
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundManager.cs b/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundManager.cs
index ac40b98bd..7fe005bb5 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundManager.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundManager.cs
@@ -372,13 +372,10 @@ namespace Barotrauma.Sounds
}
var newSound = new OggSound(this, filePath, stream, xElement: element);
- if (newSound != null)
- {
- newSound.BaseGain = element.GetAttributeFloat("volume", 1.0f);
- float range = element.GetAttributeFloat("range", 1000.0f);
- newSound.BaseNear = range * 0.4f;
- newSound.BaseFar = range;
- }
+ newSound.BaseGain = element.GetAttributeFloat("volume", 1.0f);
+ float range = element.GetAttributeFloat("range", 1000.0f);
+ newSound.BaseNear = range * 0.4f;
+ newSound.BaseFar = range;
lock (loadedSounds)
{
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundPlayer.cs b/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundPlayer.cs
index ee74766d9..cdd692671 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundPlayer.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundPlayer.cs
@@ -178,6 +178,7 @@ namespace Barotrauma
SoundChannel chn = waterAmbienceChannels.FirstOrDefault(c => c.Sound == sound);
if (chn is null || !chn.IsPlaying)
{
+ if (volume < 0.01f) { return; }
if (!(chn is null)) { waterAmbienceChannels.Remove(chn); }
chn = sound.Play(volume, "waterambience");
chn.Looping = true;
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundPrefab.cs b/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundPrefab.cs
index 14b0b68e2..9eab19935 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundPrefab.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundPrefab.cs
@@ -202,6 +202,11 @@ namespace Barotrauma
{
Sound?.Dispose(); Sound = null;
}
+
+ ~SoundPrefab()
+ {
+ Dispose();
+ }
}
[TagNames("damagesound")]
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Steam/Workshop.cs b/Barotrauma/BarotraumaClient/ClientSource/Steam/Workshop.cs
index 3a90d6ea1..37a04c2a0 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Steam/Workshop.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Steam/Workshop.cs
@@ -270,8 +270,9 @@ namespace Barotrauma.Steam
.ToHashSet();
toUninstall.Select(p => p.Dir).ForEach(d => Directory.Delete(d));
CrossThread.RequestExecutionOnMainThread(() => ContentPackageManager.WorkshopPackages.Refresh());
+ var installWaiter = WaitForInstall(workshopItem);
DownloadModThenEnqueueInstall(workshopItem);
- await WaitForInstall(workshopItem);
+ await installWaiter;
}
public static async Task WaitForInstall(Steamworks.Ugc.Item item)
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/Immutable/ImmutableWorkshopMenu.cs b/Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/Immutable/ImmutableWorkshopMenu.cs
index 5b87ab120..484fe3182 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/Immutable/ImmutableWorkshopMenu.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/Immutable/ImmutableWorkshopMenu.cs
@@ -1,5 +1,6 @@
#nullable enable
using System;
+using System.Linq;
using Barotrauma.Extensions;
using Microsoft.Xna.Framework;
@@ -39,6 +40,11 @@ namespace Barotrauma.Steam
CanBeFocused = false,
UserData = p
};
+ if (p.Errors.Any())
+ {
+ CreateModErrorInfo(p, regularBox, regularBox);
+ regularBox.CanBeFocused = true;
+ }
}
filterBox = CreateSearchBox(mainLayout, width: 1.0f);
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/Mutable/MutableWorkshopMenu.cs b/Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/Mutable/MutableWorkshopMenu.cs
index 4e01d5ece..d886a30dc 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/Mutable/MutableWorkshopMenu.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/Mutable/MutableWorkshopMenu.cs
@@ -20,10 +20,10 @@ namespace Barotrauma.Steam
Publish
}
- protected readonly GUILayoutGroup tabber;
- protected readonly Dictionary tabContents;
+ private readonly GUILayoutGroup tabber;
+ private readonly Dictionary tabContents;
- protected readonly GUIFrame contentFrame;
+ private readonly GUIFrame contentFrame;
private CorePackage EnabledCorePackage => enabledCoreDropdown.SelectedData as CorePackage ?? throw new Exception("Valid core package not selected");
@@ -40,6 +40,8 @@ namespace Barotrauma.Steam
private readonly GUIListBox popularModsList;
private readonly GUIListBox selfModsList;
+ private uint memSubscribedModCount = 0;
+
public MutableWorkshopMenu(GUIFrame parent) : base(parent)
{
var mainLayout
@@ -50,6 +52,9 @@ namespace Barotrauma.Steam
tabContents = new Dictionary();
contentFrame = new GUIFrame(new RectTransform((1.0f, 0.95f), mainLayout.RectTransform), style: null);
+
+ new GUICustomComponent(new RectTransform(Vector2.Zero, mainLayout.RectTransform),
+ onUpdate: (f, component) => UpdateSubscribedModInstalls());
CreateInstalledModsTab(
out enabledCoreDropdown,
@@ -64,6 +69,38 @@ namespace Barotrauma.Steam
SelectTab(Tab.InstalledMods);
}
+ private void UpdateSubscribedModInstalls()
+ {
+ if (!SteamManager.IsInitialized) { return; }
+
+ uint numSubscribedMods = Steamworks.SteamUGC.NumSubscribedItems;
+ if (numSubscribedMods == memSubscribedModCount) { return; }
+ memSubscribedModCount = numSubscribedMods;
+
+ var subscribedIds = Steamworks.SteamUGC.GetSubscribedItems().ToHashSet();
+ var installedIds = ContentPackageManager.WorkshopPackages.Select(p => p.SteamWorkshopId).ToHashSet();
+ foreach (var id in subscribedIds.Where(id2 => !installedIds.Contains(id2)))
+ {
+ Steamworks.Ugc.Item item = new Steamworks.Ugc.Item(id);
+ if (!item.IsDownloading && !SteamManager.Workshop.IsInstalling(item))
+ {
+ SteamManager.Workshop.DownloadModThenEnqueueInstall(item);
+ }
+ }
+
+ TaskPool.Add("RemoveUnsubscribedItems", SteamManager.Workshop.GetPublishedItems(), t =>
+ {
+ if (!t.TryGetResult(out ISet publishedItems)) { return; }
+
+ var allRequiredInstalled = subscribedIds.Union(publishedItems.Select(it => it.Id)).ToHashSet();
+ foreach (var id in installedIds.Where(id2 => !allRequiredInstalled.Contains(id2)))
+ {
+ Steamworks.Ugc.Item item = new Steamworks.Ugc.Item(id);
+ SteamManager.Workshop.Uninstall(item);
+ }
+ });
+ }
+
private void SwitchContent(GUIFrame newContent)
{
contentFrame.Children.ForEach(c => c.Visible = false);
@@ -462,6 +499,10 @@ namespace Barotrauma.Steam
{
CanBeFocused = false
};
+ if (mod.Errors.Any())
+ {
+ CreateModErrorInfo(mod, modFrame, modName);
+ }
if (ContentPackageManager.LocalPackages.Contains(mod))
{
var editButton = new GUIButton(new RectTransform(Vector2.One, frameContent.RectTransform, scaleBasis: ScaleBasis.Smallest), "",
@@ -593,6 +634,7 @@ namespace Barotrauma.Steam
ContentPackageManager.EnabledPackages.SetRegular(enabledRegularModsList.Content.Children
.Select(c => c.UserData as RegularPackage).OfType().ToArray());
PopulateInstalledModLists(forceRefreshEnabled: true, refreshDisabled: true);
+ ContentPackageManager.LogEnabledRegularPackageErrors();
}
}
}
diff --git a/Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/UiUtil.cs b/Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/UiUtil.cs
index 78a08a529..692bc61b9 100644
--- a/Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/UiUtil.cs
+++ b/Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/UiUtil.cs
@@ -129,5 +129,20 @@ namespace Barotrauma.Steam
};
return searchBox;
}
+
+ protected void CreateModErrorInfo(ContentPackage mod, GUIComponent uiElement, GUITextBlock nameText)
+ {
+ if (mod.Errors.Any())
+ {
+ const int maxErrorsToShow = 5;
+ nameText.TextColor = GUIStyle.Red;
+ uiElement.ToolTip =
+ TextManager.GetWithVariable("contentpackagehaserrors", "[packagename]", mod.Name) + '\n' + string.Join('\n', mod.Errors.Take(maxErrorsToShow).Select(e => e.error));
+ if (mod.Errors.Count() > maxErrorsToShow)
+ {
+ uiElement.ToolTip += '\n' + TextManager.GetWithVariable("workshopitemdownloadprompttruncated", "[number]", (mod.Errors.Count() - maxErrorsToShow).ToString());
+ }
+ }
+ }
}
}
diff --git a/Barotrauma/BarotraumaClient/LinuxClient.csproj b/Barotrauma/BarotraumaClient/LinuxClient.csproj
index fceac628c..a49d98a1d 100644
--- a/Barotrauma/BarotraumaClient/LinuxClient.csproj
+++ b/Barotrauma/BarotraumaClient/LinuxClient.csproj
@@ -6,7 +6,7 @@
Barotrauma
FakeFish, Undertow Games
Barotrauma
- 0.17.6.0
+ 0.17.7.0
Copyright © FakeFish 2018-2022
AnyCPU;x64
Barotrauma
diff --git a/Barotrauma/BarotraumaClient/MacClient.csproj b/Barotrauma/BarotraumaClient/MacClient.csproj
index cc6dc075d..b8ef2e701 100644
--- a/Barotrauma/BarotraumaClient/MacClient.csproj
+++ b/Barotrauma/BarotraumaClient/MacClient.csproj
@@ -6,7 +6,7 @@
Barotrauma
FakeFish, Undertow Games
Barotrauma
- 0.17.6.0
+ 0.17.7.0
Copyright © FakeFish 2018-2022
AnyCPU;x64
Barotrauma
diff --git a/Barotrauma/BarotraumaClient/WindowsClient.csproj b/Barotrauma/BarotraumaClient/WindowsClient.csproj
index 77da65846..c4137dcdf 100644
--- a/Barotrauma/BarotraumaClient/WindowsClient.csproj
+++ b/Barotrauma/BarotraumaClient/WindowsClient.csproj
@@ -6,7 +6,7 @@
Barotrauma
FakeFish, Undertow Games
Barotrauma
- 0.17.6.0
+ 0.17.7.0
Copyright © FakeFish 2018-2022
AnyCPU;x64
Barotrauma
diff --git a/Barotrauma/BarotraumaServer/LinuxServer.csproj b/Barotrauma/BarotraumaServer/LinuxServer.csproj
index 0abfeb8ce..6e72c14b2 100644
--- a/Barotrauma/BarotraumaServer/LinuxServer.csproj
+++ b/Barotrauma/BarotraumaServer/LinuxServer.csproj
@@ -6,7 +6,7 @@
Barotrauma
FakeFish, Undertow Games
Barotrauma Dedicated Server
- 0.17.6.0
+ 0.17.7.0
Copyright © FakeFish 2018-2022
AnyCPU;x64
DedicatedServer
diff --git a/Barotrauma/BarotraumaServer/MacServer.csproj b/Barotrauma/BarotraumaServer/MacServer.csproj
index 3c9b6adea..989b6a1f4 100644
--- a/Barotrauma/BarotraumaServer/MacServer.csproj
+++ b/Barotrauma/BarotraumaServer/MacServer.csproj
@@ -6,7 +6,7 @@
Barotrauma
FakeFish, Undertow Games
Barotrauma Dedicated Server
- 0.17.6.0
+ 0.17.7.0
Copyright © FakeFish 2018-2022
AnyCPU;x64
DedicatedServer
diff --git a/Barotrauma/BarotraumaServer/ServerSource/GameMain.cs b/Barotrauma/BarotraumaServer/ServerSource/GameMain.cs
index 532d46b51..4af9addf0 100644
--- a/Barotrauma/BarotraumaServer/ServerSource/GameMain.cs
+++ b/Barotrauma/BarotraumaServer/ServerSource/GameMain.cs
@@ -106,6 +106,7 @@ namespace Barotrauma
GameModePreset.Init();
ContentPackageManager.Init().Consume();
+ ContentPackageManager.LogEnabledRegularPackageErrors();
SubmarineInfo.RefreshSavedSubs();
diff --git a/Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/MultiPlayerCampaign.cs b/Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/MultiPlayerCampaign.cs
index cef019215..ff0fc0357 100644
--- a/Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/MultiPlayerCampaign.cs
+++ b/Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/MultiPlayerCampaign.cs
@@ -917,18 +917,17 @@ namespace Barotrauma
TransferMoney(wallet);
break;
case None _:
- if (!AllowedToManageCampaign(sender, ClientPermissions.ManageMoney))
+ if (!AllowedToManageCampaign(sender, ClientPermissions.ManageMoney))
{
if (transfer.Receiver is Some { Value: var receiverId } && receiverId == sender.CharacterID)
{
GameMain.Server?.Voting.StartTransferVote(sender, null, transfer.Amount, sender);
+ GameServer.Log($"{sender.Name} started a vote to transfer {transfer.Amount} mk from the bank.", ServerLog.MessageType.Money);
}
- return;
- }
- else
- {
- TransferMoney(Bank);
+ return;
}
+
+ TransferMoney(Bank);
break;
}
@@ -943,9 +942,11 @@ namespace Barotrauma
if (wallet is InvalidWallet) { return; }
wallet.Give(transfer.Amount);
+ GameServer.Log($"{sender.Name} transferred {transfer.Amount} mk to {wallet.GetOwnerLogName()} from {from.GetOwnerLogName()}.", ServerLog.MessageType.Money);
break;
case None _:
Bank.Give(transfer.Amount);
+ GameServer.Log($"{sender.Name} transferred {transfer.Amount} mk to {Bank.GetOwnerLogName()} from {from.GetOwnerLogName()}.", ServerLog.MessageType.Money);
break;
}
}
@@ -965,6 +966,7 @@ namespace Barotrauma
Character targetCharacter = Character.CharacterList.FirstOrDefault(c => c.ID == update.Target);
targetCharacter?.Wallet.SetRewardDistribution(update.NewRewardDistribution);
+ GameServer.Log($"{sender.Name} changed the salary of {targetCharacter?.Name ?? "the bank"} to {update.NewRewardDistribution}%.", ServerLog.MessageType.Money);
}
public void ServerReadCrew(IReadMessage msg, Client sender)
diff --git a/Barotrauma/BarotraumaServer/ServerSource/Networking/FileTransfer/FileSender.cs b/Barotrauma/BarotraumaServer/ServerSource/Networking/FileTransfer/FileSender.cs
index 408c3ae61..ae0f4c4c6 100644
--- a/Barotrauma/BarotraumaServer/ServerSource/Networking/FileTransfer/FileSender.cs
+++ b/Barotrauma/BarotraumaServer/ServerSource/Networking/FileTransfer/FileSender.cs
@@ -46,7 +46,7 @@ namespace Barotrauma.Networking
{
//setting a wait timer means that network conditions
//aren't ideal, slow down the packet rate
- PacketsPerUpdate = Math.Max(PacketsPerUpdate / 2.0f, 1.0f);
+ PacketsPerUpdate = Math.Max(PacketsPerUpdate / 4.0f, 1.0f);
}
waitTimer = value;
}
@@ -130,7 +130,7 @@ namespace Barotrauma.Networking
public FileSender(ServerPeer serverPeer, int mtu)
{
peer = serverPeer;
- chunkLen = mtu - 100;
+ chunkLen = mtu - 200;
activeTransfers = new List();
}
@@ -197,11 +197,8 @@ namespace Barotrauma.Networking
foreach (FileTransferOut transfer in activeTransfers)
{
transfer.WaitTimer -= deltaTime;
- for (int i = 0; i < 10; i++)
- {
- if (transfer.WaitTimer > 0.0f) { break; }
- Send(transfer);
- }
+ if (transfer.WaitTimer > 0.0f) { continue; }
+ Send(transfer);
}
if (numRemoved > 0 || endedTransfers.Count > 0)
@@ -281,7 +278,7 @@ namespace Barotrauma.Networking
if (transfer.SentOffset >= transfer.Data.Length)
{
transfer.SentOffset = transfer.KnownReceivedOffset;
- transfer.WaitTimer = 0.5f;
+ transfer.WaitTimer = 1.0f;
}
peer.Send(message, transfer.Connection, DeliveryMethod.Unreliable, compressPastThreshold: false);
@@ -356,7 +353,7 @@ namespace Barotrauma.Networking
matchingTransfer.SentOffset >= matchingTransfer.Data.Length)
{
matchingTransfer.SentOffset = matchingTransfer.KnownReceivedOffset;
- matchingTransfer.WaitTimer = 0.5f;
+ matchingTransfer.WaitTimer = 1.0f;
}
if (matchingTransfer.KnownReceivedOffset >= matchingTransfer.Data.Length)
@@ -364,6 +361,7 @@ namespace Barotrauma.Networking
matchingTransfer.Status = FileTransferStatus.Finished;
}
}
+ return;
}
FileTransferType fileType = (FileTransferType)inc.ReadByte();
diff --git a/Barotrauma/BarotraumaServer/ServerSource/Networking/Voting.cs b/Barotrauma/BarotraumaServer/ServerSource/Networking/Voting.cs
index 985bcdf3c..f8a129f51 100644
--- a/Barotrauma/BarotraumaServer/ServerSource/Networking/Voting.cs
+++ b/Barotrauma/BarotraumaServer/ServerSource/Networking/Voting.cs
@@ -91,13 +91,16 @@ namespace Barotrauma
private void StartSubmarineVote(SubmarineInfo subInfo, VoteType voteType, Client sender)
{
+ if (ActiveVote == null)
+ {
+ sender.SetVote(voteType, 2);
+ }
var subVote = new SubmarineVote(
sender,
subInfo,
voteType == VoteType.SwitchSub ? GameMain.GameSession.Map.DistanceToClosestLocationWithOutpost(GameMain.GameSession.Map.CurrentLocation, out Location endLocation) : 0,
voteType);
StartOrEnqueueVote(subVote);
- sender.SetVote(voteType, 2);
GameMain.Server.UpdateVoteStatus(checkActiveVote: false);
}
@@ -127,13 +130,17 @@ namespace Barotrauma
if (pendingVotes.Any())
{
ActiveVote = pendingVotes.Dequeue();
+ ActiveVote.VoteStarter?.SetVote(ActiveVote.VoteType, 2);
}
}
public void StartTransferVote(Client starter, Client from, int transferAmount, Client to)
{
+ if (ActiveVote == null)
+ {
+ starter.SetVote(VoteType.TransferMoney, 2);
+ }
StartOrEnqueueVote(new TransferVote(starter, from, transferAmount, to));
- starter.SetVote(VoteType.TransferMoney, 2);
GameMain.Server.UpdateVoteStatus(checkActiveVote: false);
}
diff --git a/Barotrauma/BarotraumaServer/WindowsServer.csproj b/Barotrauma/BarotraumaServer/WindowsServer.csproj
index a5861e794..a56b1996b 100644
--- a/Barotrauma/BarotraumaServer/WindowsServer.csproj
+++ b/Barotrauma/BarotraumaServer/WindowsServer.csproj
@@ -6,7 +6,7 @@
Barotrauma
FakeFish, Undertow Games
Barotrauma Dedicated Server
- 0.17.6.0
+ 0.17.7.0
Copyright © FakeFish 2018-2022
AnyCPU;x64
DedicatedServer
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs b/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
index e3f0db038..08fa162ea 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
@@ -62,9 +62,9 @@ namespace Barotrauma
private float enemycheckTimer;
///
- /// How far other characters can hear reports done by this character (e.g. reports for fires, intruders).
+ /// How far other characters can hear reports done by this character (e.g. reports for fires, intruders). Defaults to infinity.
///
- public float ReportRange { get; set; }
+ public float ReportRange { get; set; } = float.PositiveInfinity;
private float _aimSpeed = 1;
public float AimSpeed
@@ -166,7 +166,6 @@ namespace Barotrauma
objectiveManager = new AIObjectiveManager(c);
reactTimer = GetReactionTime();
SortTimer = Rand.Range(0f, sortObjectiveInterval);
- ReportRange = Character.IsOnPlayerTeam ? float.PositiveInfinity : 1000;
}
public override void Update(float deltaTime)
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs b/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
index 4abcd54ee..0c46fca5d 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
@@ -269,6 +269,18 @@ namespace Barotrauma
if (!character.AnimController.InWater || character.Submarine != null) { return; }
if (CurrentPath == null || CurrentPath.Unreachable || CurrentPath.Finished) { return; }
if (CurrentPath.CurrentIndex < 0 || CurrentPath.CurrentIndex >= CurrentPath.Nodes.Count - 1) { return; }
+ var lastNode = CurrentPath.Nodes.Last();
+ Submarine targetSub = lastNode.Submarine;
+ if (targetSub != null)
+ {
+ float subSize = Math.Max(targetSub.Borders.Size.X, targetSub.Borders.Size.Y) / 2;
+ float margin = 500;
+ if (Vector2.DistanceSquared(character.WorldPosition, targetSub.WorldPosition) < MathUtils.Pow2(subSize + margin))
+ {
+ // Don't skip nodes when close to the target submarine.
+ return;
+ }
+ }
// Check if we could skip ahead to NextNode when the character is swimming and using waypoints outside.
// Do this to optimize the old path before creating and evaluating a new path.
// In general, this is to avoid behavior where:
@@ -280,7 +292,7 @@ namespace Barotrauma
{
var waypoint = CurrentPath.Nodes[i];
float directDistance = Vector2.DistanceSquared(character.WorldPosition, waypoint.WorldPosition);
- if (directDistance > (pathDistance * pathDistance) || Submarine.PickBody(host.SimPosition, waypoint.SimPosition, collisionCategory: Physics.CollisionLevel | Physics.CollisionWall) != null)
+ if (directDistance > MathUtils.Pow2(pathDistance) || !character.CanSeeTarget(waypoint))
{
pathDistance -= CurrentPath.GetLength(startIndex: i - 1, endIndex: i);
continue;
@@ -336,6 +348,7 @@ namespace Barotrauma
return Vector2.Zero;
}
Vector2 pos = host.WorldPosition;
+ Vector2 diff = currentPath.CurrentNode.WorldPosition - pos;
bool isDiving = character.AnimController.InWater && character.AnimController.HeadInWater;
// Only humanoids can climb ladders
bool canClimb = character.AnimController is HumanoidAnimController && !character.LockHands;
@@ -346,7 +359,7 @@ namespace Barotrauma
}
Ladder nextLadder = GetNextLadder();
var ladders = currentLadder ?? nextLadder;
- bool useLadders = canClimb && ladders != null && (!isDiving || Math.Abs(steering.X) < 0.1f && steering.Y > 1);
+ bool useLadders = canClimb && ladders != null && steering.LengthSquared() > 0.1f && (!isDiving || steering.Y > 1);
if (useLadders && character.SelectedConstruction != ladders.Item)
{
if (character.CanInteractWith(ladders.Item))
@@ -374,7 +387,6 @@ namespace Barotrauma
}
if (character.IsClimbing && useLadders)
{
- Vector2 diff = currentPath.CurrentNode.WorldPosition - pos;
bool nextLadderSameAsCurrent = IsNextLadderSameAsCurrent;
if (nextLadderSameAsCurrent || currentLadder != null && nextLadder != null && Math.Abs(currentLadder.Item.Position.X - nextLadder.Item.Position.X) < 50)
{
@@ -398,7 +410,7 @@ namespace Barotrauma
else if (nextLadder != null && !nextLadderSameAsCurrent)
{
// Try to change the ladder (hatches between two submarines)
- if (character.SelectedConstruction != nextLadder.Item && nextLadder.Item.IsInsideTrigger(character.WorldPosition))
+ if (character.SelectedConstruction != nextLadder.Item && character.CanInteractWith(nextLadder.Item))
{
if (nextLadder.Item.TryInteract(character, forceSelectKey: true))
{
@@ -406,7 +418,7 @@ namespace Barotrauma
}
}
}
- if (isAboveFloor || nextLadderSameAsCurrent)
+ if (isAboveFloor || nextLadderSameAsCurrent || nextLadder == null && Math.Abs(diff.Y) < 10)
{
NextNode(!doorsChecked);
}
@@ -484,7 +496,7 @@ namespace Barotrauma
{
return Vector2.Zero;
}
- return ConvertUnits.ToSimUnits(currentPath.CurrentNode.WorldPosition - pos);
+ return ConvertUnits.ToSimUnits(diff);
}
private void NextNode(bool checkDoors)
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveCombat.cs b/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveCombat.cs
index f93ededde..bdc673490 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveCombat.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveCombat.cs
@@ -212,10 +212,14 @@ namespace Barotrauma
protected override bool CheckObjectiveSpecific()
{
- if (sqrDistance > maxDistance * maxDistance)
+ if (character.Submarine == null || character.Submarine.TeamID != CharacterTeamType.FriendlyNPC)
{
- // The target escaped from us.
- return true;
+ // Can't lose the target in friendly outposts.
+ if (sqrDistance > maxDistance * maxDistance)
+ {
+ // The target escaped from us.
+ return true;
+ }
}
return IsEnemyDisabled || (AllowCoolDown && coolDownTimer <= 0);
}
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/AnimController.cs b/Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/AnimController.cs
index c66746f9a..ba7a674fb 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/AnimController.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/AnimController.cs
@@ -101,7 +101,7 @@ namespace Barotrauma
{
if (InWater || !CanWalk)
{
- return TargetMovement.LengthSquared() > SwimSlowParams.MovementSpeed;
+ return TargetMovement.LengthSquared() > MathUtils.Pow2(SwimSlowParams.MovementSpeed);
}
else
{
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs b/Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
index e524f3a87..d47bbf405 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
@@ -302,7 +302,7 @@ namespace Barotrauma
}
// used for talents/ability conditions
- public Item SourceItem { get; }
+ public Item SourceItem { get; set; }
public List GetMultipliedAfflictions(float multiplier)
{
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs b/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
index 5182ff0b6..57df4275c 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
@@ -308,6 +308,10 @@ namespace Barotrauma
public bool IsHumanoid => Params.Humanoid;
public bool IsHusk => Params.Husk;
+ public bool IsMale => info?.IsMale ?? false;
+
+ public bool IsFemale => info?.IsFemale ?? false;
+
public string BloodDecalName => Params.BloodDecal;
public bool CanSpeak
@@ -557,10 +561,11 @@ namespace Barotrauma
#if CLIENT
CharacterHealth.SetHealthBarVisibility(value == null);
#elif SERVER
- if (value is { IsDead: true, Wallet: { Balance: var balance } grabbedWallet })
+ if (value is { IsDead: true, Wallet: { Balance: var balance } grabbedWallet } && balance > 0)
{
Wallet.Give(balance);
grabbedWallet.Deduct(balance);
+ GameServer.Log($"{Name} grabbed {value.Name}'s body and received {grabbedWallet.Balance} mk.", ServerLog.MessageType.Money);
}
#endif
}
@@ -3587,21 +3592,8 @@ namespace Barotrauma
float attackImpulse = attack.TargetImpulse + attack.TargetForce * attack.ImpactMultiplier * deltaTime;
- AbilityAttackData attackData = new AbilityAttackData(attack, this);
- if (attacker != null)
- {
- attackData.Attacker = attacker;
- attacker.CheckTalents(AbilityEffectType.OnAttack, attackData);
- CheckTalents(AbilityEffectType.OnAttacked, attackData);
- attackData.DamageMultiplier *= 1 + attacker.GetStatValue(StatTypes.AttackMultiplier);
- if (attacker.TeamID == TeamID)
- {
- attackData.DamageMultiplier *= 1 + attacker.GetStatValue(StatTypes.TeamAttackMultiplier);
- }
- }
-
+ AbilityAttackData attackData = new AbilityAttackData(attack, this, attacker);
IEnumerable attackAfflictions;
-
if (attackData.Afflictions != null)
{
attackAfflictions = attackData.Afflictions.Union(attack.Afflictions.Keys);
@@ -4916,10 +4908,21 @@ namespace Barotrauma
public Character Character { get; set; }
public Character Attacker { get; set; }
- public AbilityAttackData(Attack sourceAttack, Character character)
+ public AbilityAttackData(Attack sourceAttack, Character target, Character attacker)
{
SourceAttack = sourceAttack;
- Character = character;
+ Character = target;
+ if (attacker != null)
+ {
+ Attacker = attacker;
+ attacker.CheckTalents(AbilityEffectType.OnAttack, this);
+ target.CheckTalents(AbilityEffectType.OnAttacked, this);
+ DamageMultiplier *= 1 + attacker.GetStatValue(StatTypes.AttackMultiplier);
+ if (attacker.TeamID == target.TeamID)
+ {
+ DamageMultiplier *= 1 + attacker.GetStatValue(StatTypes.TeamAttackMultiplier);
+ }
+ }
}
}
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs b/Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs
index df1cede68..1d384e608 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs
@@ -130,17 +130,22 @@ namespace Barotrauma
head = value;
HeadSprite = null;
AttachmentSprites = null;
+ IsMale = value.Preset?.TagSet?.Contains("Male".ToIdentifier()) ?? false;
+ IsFemale = value.Preset?.TagSet?.Contains("Female".ToIdentifier()) ?? false;
}
}
}
+ public bool IsMale { get; private set; }
+
+ public bool IsFemale { get; private set; }
+
public CharacterInfoPrefab Prefab => CharacterPrefab.Prefabs[SpeciesName].CharacterInfoPrefab;
public class HeadPreset : ISerializableEntity
{
private readonly CharacterInfoPrefab characterInfoPrefab;
public Identifier MenuCategory => TagSet.First(t => characterInfoPrefab.VarTags[characterInfoPrefab.MenuCategoryVar].Contains(t));
-
public ImmutableHashSet TagSet { get; private set; }
[Serialize("", IsPropertySaveable.No)]
diff --git a/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentFile/ContentFile.cs b/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentFile/ContentFile.cs
index 35865bb05..4f853ba01 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentFile/ContentFile.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentFile/ContentFile.cs
@@ -71,8 +71,8 @@ namespace Barotrauma
public static Result CreateFromXElement(ContentPackage contentPackage, XElement element)
{
- static Result fail(string error)
- => Result.Failure(error);
+ static Result fail(string error, string? stackTrace = null)
+ => Result.Failure(error, stackTrace);
Identifier elemName = element.NameAsIdentifier();
var type = Types.FirstOrDefault(t => t.Names.Contains(elemName));
@@ -99,10 +99,10 @@ namespace Barotrauma
}
catch (Exception e)
{
- return fail($"Failed to load file \"{filePath}\" of type \"{elemName}\": {e.Message}\n{e.StackTrace.CleanupStackTrace()}");
+ return fail($"Failed to load file \"{filePath}\" of type \"{elemName}\": {e.Message}", e.StackTrace.CleanupStackTrace());
}
}
-
+
protected ContentFile(ContentPackage contentPackage, ContentPath path)
{
ContentPackage = contentPackage;
diff --git a/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentFile/GenericPrefabFile.cs b/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentFile/GenericPrefabFile.cs
index 3523bb443..e59272553 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentFile/GenericPrefabFile.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentFile/GenericPrefabFile.cs
@@ -34,7 +34,15 @@ namespace Barotrauma
else if (MatchesSingular(elemName))
{
T prefab = CreatePrefab(parentElement);
- prefabs.Add(prefab, overriding);
+ try
+ {
+ prefabs.Add(prefab, overriding);
+ }
+ catch
+ {
+ prefab.Dispose(); //clean up before rethrowing, since some prefab types might lock resources
+ throw;
+ }
}
else if (MatchesPlural(elemName))
{
diff --git a/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/ContentPackage.cs b/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/ContentPackage.cs
index 586da6857..35e6b6436 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/ContentPackage.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/ContentPackage.cs
@@ -1,6 +1,6 @@
#nullable enable
using Barotrauma.Extensions;
-using Microsoft.Xna.Framework;
+using Barotrauma.Steam;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
@@ -9,7 +9,6 @@ using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
-using Barotrauma.Steam;
namespace Barotrauma
{
@@ -39,7 +38,7 @@ namespace Barotrauma
public readonly DateTime? InstallTime;
public readonly ImmutableArray Files;
- public readonly ImmutableArray Errors;
+ public readonly ImmutableArray<(string error, string? stackTrace)> Errors;
public async Task IsUpToDate()
{
@@ -92,7 +91,7 @@ namespace Barotrauma
Errors = fileResults
.OfType>()
- .Select(f => f.Error)
+ .Select(f => (f.Error, f.StackTrace))
.ToImmutableArray();
HasMultiplayerSyncedContent = Files.Any(f => !f.NotSyncedInMultiplayer);
@@ -304,5 +303,24 @@ namespace Barotrauma
}
return path == LocalModsDir;
}
+
+ public void LogErrors()
+ {
+ if (Errors.Any())
+ {
+ DebugConsole.AddWarning(
+ $"The following errors occurred while loading the content package\"{Name}\". The package might not work correctly.\n" +
+ string.Join('\n', Errors.Select(e => errorToStr(e.error, e.stackTrace))));
+ static string errorToStr(string error, string? stackTrace)
+ {
+ string str = error;
+ if (stackTrace != null)
+ {
+ str += '\n' + stackTrace;
+ }
+ return str;
+ }
+ }
+ }
}
}
\ No newline at end of file
diff --git a/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackageManager.cs b/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackageManager.cs
index add517a0c..533690a7a 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackageManager.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackageManager.cs
@@ -430,9 +430,9 @@ namespace Barotrauma
public static void LoadVanillaFileList()
{
VanillaCorePackage = new CorePackage(XDocument.Load(VanillaFileList), VanillaFileList);
- foreach (string error in VanillaCorePackage.Errors)
+ foreach ((string error, string? stackTrace) in VanillaCorePackage.Errors)
{
- DebugConsole.ThrowError(error);
+ DebugConsole.ThrowError(error + (stackTrace == null ? string.Empty : '\n' + stackTrace));
}
}
@@ -469,8 +469,17 @@ namespace Barotrauma
}
var corePackageElement = contentPackagesElement.GetChildElement(CorePackageElementName);
- enabledCorePackage = findPackage(CorePackages, corePackageElement) ?? VanillaCorePackage!;
-
+ var configEnabledCorePackage = findPackage(CorePackages, corePackageElement);
+ if (configEnabledCorePackage == null)
+ {
+ string packageStr = corePackageElement.GetAttributeString("name", null) ?? corePackageElement.GetAttributeStringUnrestricted("path", "UNKNOWN");
+ DebugConsole.ThrowError($"Could not find the selected core package \"{packageStr}\". Switching to the \"{enabledCorePackage.Name}\" package.");
+ }
+ else
+ {
+ enabledCorePackage = configEnabledCorePackage;
+ }
+
var regularPackagesElement = contentPackagesElement.GetChildElement(RegularPackagesElementName);
if (regularPackagesElement != null)
{
@@ -499,5 +508,13 @@ namespace Barotrauma
yield return new LoadProgress(1.0f);
}
+
+ public static void LogEnabledRegularPackageErrors()
+ {
+ foreach (var p in EnabledPackages.Regular)
+ {
+ p.LogErrors();
+ }
+ }
}
}
\ No newline at end of file
diff --git a/Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs b/Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs
index f9b027f33..077da45bd 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs
@@ -1562,17 +1562,24 @@ namespace Barotrauma
commands.Add(new Command("money", "money [amount] [character]: Gives the specified amount of money to the crew when a campaign is active.", args =>
{
if (args.Length == 0) { return; }
- if (GameMain.GameSession?.GameMode is CampaignMode campaign)
+
+ if (!(GameMain.GameSession?.GameMode is CampaignMode campaign)) { return; }
+ Character targetCharacter = null;
+
+ if (args.Length >= 2)
{
- if (int.TryParse(args[0], out int money))
- {
- campaign.Bank.Give(money);
- GameAnalyticsManager.AddMoneyGainedEvent(money, GameAnalyticsManager.MoneySource.Cheat, "console");
- }
- else
- {
- ThrowError($"\"{args[0]}\" is not a valid numeric value.");
- }
+ targetCharacter = FindMatchingCharacter(args.Skip(1).ToArray());
+ }
+
+ if (int.TryParse(args[0], out int money))
+ {
+ Wallet wallet = targetCharacter is null || GameMain.IsSingleplayer ? campaign.Bank : targetCharacter.Wallet;
+ wallet.Give(money);
+ GameAnalyticsManager.AddMoneyGainedEvent(money, GameAnalyticsManager.MoneySource.Cheat, "console");
+ }
+ else
+ {
+ ThrowError($"\"{args[0]}\" is not a valid numeric value.");
}
}, isCheat: true, getValidArgs: () => new []
{
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Decals/DecalManager.cs b/Barotrauma/BarotraumaShared/SharedSource/Decals/DecalManager.cs
index 2b0cd4756..af71aa722 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Decals/DecalManager.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Decals/DecalManager.cs
@@ -1,10 +1,8 @@
-using Microsoft.Xna.Framework;
+using Barotrauma.Extensions;
+using Microsoft.Xna.Framework;
using System;
-using System.Collections.Generic;
using System.Linq;
-using System.Security.Cryptography;
using System.Xml.Linq;
-using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -33,11 +31,11 @@ namespace Barotrauma
public static int GrimeSpriteCount { get; private set; } = 0;
public static readonly PrefabCollection GrimeSprites = new PrefabCollection(
- onAdd: (sprite, b) => GrimeSpriteCount = Math.Max(GrimeSpriteCount, sprite.IndexInFile+1),
+ onAdd: (sprite, b) => GrimeSpriteCount = Math.Max(GrimeSpriteCount, sprite.IndexInFile + 1),
onRemove: (s) =>
GrimeSpriteCount = GrimeSprites.AllPrefabs
.SelectMany(kvp => kvp.Value)
- .Where(p => p != s).Select(p => p.IndexInFile+1).MaxOrNull() ?? 0,
+ .Where(p => p != s).Select(p => p.IndexInFile + 1).MaxOrNull() ?? 0,
onSort: null, onAddOverrideFile: null, onRemoveOverrideFile: null);
public static void LoadFromFile(DecalsFile configFile)
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Events/Missions/BeaconMission.cs b/Barotrauma/BarotraumaShared/SharedSource/Events/Missions/BeaconMission.cs
index 11ed0fd52..9e3c000b3 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Events/Missions/BeaconMission.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Events/Missions/BeaconMission.cs
@@ -102,7 +102,7 @@ namespace Barotrauma
item.GetComponent() != null ||
item.GetComponent() != null)
{
- item.Indestructible = true;
+ item.InvulnerableToDamage = true;
}
}
diff --git a/Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Wallet.cs b/Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Wallet.cs
index e10894b20..1005729bc 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Wallet.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Wallet.cs
@@ -210,6 +210,13 @@ namespace Barotrauma
};
}
+ public string GetOwnerLogName() => Owner switch
+ {
+ Some { Value: var character } => character.Name,
+ None _ => "the bank",
+ _ => throw new ArgumentOutOfRangeException(nameof(Owner))
+ };
+
partial void SettingsChanged(Option balanceChanged, Option rewardChanged);
private static int ClampBalance(int value) => Math.Clamp(value, 0, CampaignMode.MaxMoney);
diff --git a/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs b/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
index 44a2cdf9b..43e206d8c 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
@@ -147,22 +147,23 @@ namespace Barotrauma
var campaign = SinglePlayerCampaign.Load(subElement);
campaign.LoadNewLevel();
GameMode = campaign;
+ InitOwnedSubs(submarineInfo, ownedSubmarines);
break;
#endif
case "multiplayercampaign":
CrewManager = new CrewManager(false);
var mpCampaign = MultiPlayerCampaign.LoadNew(subElement);
GameMode = mpCampaign;
- if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
+ if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
{
- mpCampaign.LoadNewLevel();
+ mpCampaign.LoadNewLevel();
+ InitOwnedSubs(submarineInfo, ownedSubmarines);
//save to ensure the campaign ID in the save file matches the one that got assigned to this campaign instance
SaveUtil.SaveGame(saveFile);
}
break;
}
}
- InitOwnedSubs(submarineInfo);
}
private void InitOwnedSubs(SubmarineInfo submarineInfo, List? ownedSubmarines = null)
@@ -409,14 +410,16 @@ namespace Barotrauma
if (GameMain.NetworkMember?.ServerSettings?.LockAllDefaultWires ?? false)
{
- foreach (Item item in Item.ItemList)
+ List- items = new List
- ();
+ items.AddRange(Submarine.MainSubs[0].GetItems(alsoFromConnectedSubs: true));
+ if (Submarine.MainSubs[1] != null)
{
- if (item.Submarine == Submarine.MainSubs[0] ||
- (Submarine.MainSubs[1] != null && item.Submarine == Submarine.MainSubs[1]))
- {
- Wire wire = item.GetComponent();
- if (wire != null && !wire.NoAutoLock && wire.Connections.Any(c => c != null)) { wire.Locked = true; }
- }
+ items.AddRange(Submarine.MainSubs[1].GetItems(alsoFromConnectedSubs: true));
+ }
+ foreach (Item item in items)
+ {
+ Wire wire = item.GetComponent();
+ if (wire != null && !wire.NoAutoLock && wire.Connections.Any(c => c != null)) { wire.Locked = true; }
}
}
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RepairTool.cs b/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RepairTool.cs
index 1319254d4..7a624ac27 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RepairTool.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RepairTool.cs
@@ -228,9 +228,12 @@ namespace Barotrauma.Items.Components
{
if (MathUtils.GetLineRectangleIntersection(ConvertUnits.ToDisplayUnits(sourcePos), ConvertUnits.ToDisplayUnits(rayStart), item.CurrentHull.Rect, out Vector2 hullIntersection))
{
- Vector2 rayDir = rayStart.NearlyEquals(sourcePos) ? Vector2.Zero : Vector2.Normalize(rayStart - sourcePos);
- rayStartWorld = ConvertUnits.ToSimUnits(hullIntersection - rayDir * 5.0f);
- if (item.Submarine != null) { rayStartWorld += item.Submarine.SimPosition; }
+ if (!item.CurrentHull.ConnectedGaps.Any(g => g.Open > 0.0f && Submarine.RectContains(g.Rect, hullIntersection)))
+ {
+ Vector2 rayDir = rayStart.NearlyEquals(sourcePos) ? Vector2.Zero : Vector2.Normalize(rayStart - sourcePos);
+ rayStartWorld = ConvertUnits.ToSimUnits(hullIntersection - rayDir * 5.0f);
+ if (item.Submarine != null) { rayStartWorld += item.Submarine.SimPosition; }
+ }
}
}
}
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs b/Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
index 028e59a8e..df622c16c 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
@@ -251,7 +251,7 @@ namespace Barotrauma
return true;
}
#endif
-
+ if (HiddenInGame) { return false; }
if (character != null && character.IsOnPlayerTeam)
{
return IsPlayerTeamInteractable;
@@ -1438,7 +1438,6 @@ namespace Barotrauma
public bool HasAccess(Character character)
{
- if (HiddenInGame) { return false; }
if (character.IsBot && IgnoreByAI(character)) { return false; }
if (!IsInteractable(character)) { return false; }
var itemContainer = GetComponent();
@@ -1834,10 +1833,29 @@ namespace Barotrauma
Submarine prevSub = Submarine;
var projectile = GetComponent();
- if (projectile?.StickTarget?.UserData is Limb limb && limb.character != null)
+ if (projectile?.StickTarget != null)
{
- Submarine = body.Submarine = limb.character.Submarine;
- currentHull = limb.character.CurrentHull;
+ if (projectile?.StickTarget.UserData is Limb limb && limb.character != null)
+ {
+ Submarine = body.Submarine = limb.character.Submarine;
+ currentHull = limb.character.CurrentHull;
+ }
+ else if (projectile.StickTarget.UserData is Structure structure)
+ {
+ Submarine = body.Submarine = structure.Submarine;
+ currentHull = Hull.FindHull(WorldPosition, CurrentHull);
+ }
+ else if (projectile.StickTarget.UserData is Item targetItem)
+ {
+ Submarine = body.Submarine = targetItem.Submarine;
+ currentHull = targetItem.CurrentHull;
+ }
+ else if (projectile.StickTarget.UserData is Submarine)
+ {
+ //attached to a sub from the outside -> don't move inside the sub
+ Submarine = body.Submarine = null;
+ currentHull = null;
+ }
}
else
{
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Map/Explosion.cs b/Barotrauma/BarotraumaShared/SharedSource/Map/Explosion.cs
index 89ee34a92..8ab8ee918 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Map/Explosion.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Map/Explosion.cs
@@ -133,6 +133,7 @@ namespace Barotrauma
{
displayRange *= 1.0f + sourceItem.GetQualityModifier(Quality.StatType.ExplosionRadius);
Attack.DamageMultiplier *= 1.0f + sourceItem.GetQualityModifier(Quality.StatType.ExplosionDamage);
+ Attack.SourceItem ??= sourceItem;
}
Vector2 cameraPos = GameMain.GameScreen.Cam.Position;
@@ -337,11 +338,17 @@ namespace Barotrauma
}
}
+ AbilityAttackData attackData = new AbilityAttackData(Attack, c, attacker);
+ if (attackData.Afflictions != null)
+ {
+ modifiedAfflictions.AddRange(attackData.Afflictions);
+ }
+
//use a position slightly from the limb's position towards the explosion
//ensures that the attack hits the correct limb and that the direction of the hit can be determined correctly in the AddDamage methods
Vector2 dir = worldPosition - limb.WorldPosition;
Vector2 hitPos = limb.WorldPosition + (dir.LengthSquared() <= 0.001f ? Rand.Vector(1.0f) : Vector2.Normalize(dir)) * 0.01f;
- AttackResult attackResult = c.AddDamage(hitPos, modifiedAfflictions, attack.Stun * distFactor, false, attacker: attacker, damageMultiplier: attack.DamageMultiplier);
+ AttackResult attackResult = c.AddDamage(hitPos, modifiedAfflictions, attack.Stun * distFactor, false, attacker: attacker, damageMultiplier: attack.DamageMultiplier * attackData.DamageMultiplier);
damages.Add(limb, attackResult.Damage);
if (attack.StatusEffects != null && attack.StatusEffects.Any())
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Map/Hull.cs b/Barotrauma/BarotraumaShared/SharedSource/Map/Hull.cs
index e531500bf..f4172ff8f 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Map/Hull.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Map/Hull.cs
@@ -23,6 +23,10 @@ namespace Barotrauma
public readonly Vector2 Noise;
public readonly Color DirtColor;
+#if CLIENT
+ public Sprite GrimeSprite;
+#endif
+
public float ColorStrength
{
get;
@@ -51,6 +55,9 @@ namespace Barotrauma
PerlinNoise.GetPerlin(Rect.Y / 1000.0f + 0.5f, Rect.X / 1000.0f + 0.5f));
Color = DirtColor = Color.Lerp(new Color(10, 10, 10, 100), new Color(54, 57, 28, 200), Noise.X);
+#if CLIENT
+ GrimeSprite = DecalManager.GrimeSprites[$"{nameof(GrimeSprite)}{index % DecalManager.GrimeSpriteCount}"].Sprite;
+#endif
}
public BackgroundSection(Rectangle rect, ushort index, float colorStrength, Color color, ushort rowIndex)
@@ -68,6 +75,9 @@ namespace Barotrauma
PerlinNoise.GetPerlin(Rect.Y / 1000.0f + 0.5f, Rect.X / 1000.0f + 0.5f));
DirtColor = Color.Lerp(new Color(10, 10, 10, 100), new Color(54, 57, 28, 200), Noise.X);
+#if CLIENT
+ GrimeSprite = DecalManager.GrimeSprites[$"{nameof(GrimeSprite)}{index % DecalManager.GrimeSpriteCount}"].Sprite;
+#endif
}
public bool SetColor(Color color)
@@ -274,33 +284,17 @@ namespace Barotrauma
get { return Submarine == null ? surface : surface + Submarine.Position.Y; }
}
- private float dirtiedVolume = 0.0f;
-
public float WaterVolume
{
get { return waterVolume; }
set
{
- if (!MathUtils.IsValid(value)) return;
+ if (!MathUtils.IsValid(value)) { return; }
waterVolume = MathHelper.Clamp(value, 0.0f, Volume * MaxCompress);
if (waterVolume < Volume) { Pressure = rect.Y - rect.Height + waterVolume / rect.Width; }
if (waterVolume > 0.0f)
{
update = true;
- if (BackgroundSections != null)
- {
- float volumeMultiplier = Math.Clamp(waterVolume / Volume, 0f, 1f);
- if (Math.Abs(volumeMultiplier - dirtiedVolume) > 0.075f)
- {
- RefreshSubmergedSections(new Rectangle(new Point(0, -rect.Height), new Point(rect.Width, (int)(rect.Height * volumeMultiplier))));
- dirtiedVolume = volumeMultiplier;
- }
- }
- }
- else
- {
- submergedSections.Clear();
- dirtiedVolume = 0.0f;
}
}
}
@@ -391,8 +385,6 @@ namespace Barotrauma
private readonly HashSet pendingSectionUpdates = new HashSet();
- private readonly List submergedSections = new List();
-
public int xBackgroundMax, yBackgroundMax;
public bool SupportsPaintedColors
@@ -664,7 +656,6 @@ namespace Barotrauma
}
BackgroundSections?.Clear();
- submergedSections?.Clear();
List fireSourcesToRemove = new List(FireSources);
foreach (FireSource fireSource in fireSourcesToRemove)
@@ -973,12 +964,6 @@ namespace Barotrauma
}
}
- //0.016 increase every ~2000 frames = reaches full dirtiness in ~35 minutes
- if (submergedSections.Count > 0 && Submarine != null && Submarine.Info.Type == SubmarineType.Player && Rand.Int(2000) == 1)
- {
- DirtySections(submergedSections, deltaTime);
- }
-
if (waterVolume < Volume)
{
LethalPressure -= 10.0f * deltaTime;
@@ -1451,17 +1436,6 @@ namespace Barotrauma
}
}
- public void RefreshSubmergedSections(Rectangle waterArea)
- {
- if (BackgroundSections == null) { return; }
-
- submergedSections.Clear();
- foreach (var section in GetBackgroundSectionsViaContaining(waterArea))
- {
- submergedSections.Add(section);
- }
- }
-
public bool DoesSectionMatch(int index, int row)
{
return index >= 0 && row >= 0 && BackgroundSections.Count > index && BackgroundSections[index] != null && BackgroundSections[index].RowIndex == row;
@@ -1528,15 +1502,6 @@ namespace Barotrauma
}
}
- public void DirtySections(List sections, float dirtyVal)
- {
- if (sections == null) { return; }
- for (int i = 0; i < sections.Count; i++)
- {
- IncreaseSectionColorOrStrength(sections[i], sections[i].DirtColor, dirtyVal, false, false);
- }
- }
-
public void CleanSection(BackgroundSection section, float cleanVal, bool updateRequired)
{
bool decalsCleaned = false;
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Ruins/RuinGenerationParams.cs b/Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Ruins/RuinGenerationParams.cs
index 89c509288..501c9d163 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Ruins/RuinGenerationParams.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Ruins/RuinGenerationParams.cs
@@ -37,10 +37,14 @@ namespace Barotrauma.RuinGeneration
Indent = true,
NewLineOnAttributes = true
};
-
+
+ IEnumerable packages = ContentPackageManager.LocalPackages;
+#if DEBUG
+ packages = packages.Union(ContentPackageManager.VanillaCorePackage.ToEnumerable());
+#endif
foreach (RuinGenerationParams generationParams in RuinParams)
{
- foreach (RuinConfigFile configFile in ContentPackageManager.AllPackages.SelectMany(p => p.GetFiles()))
+ foreach (RuinConfigFile configFile in packages.SelectMany(p => p.GetFiles()))
{
if (configFile.Path != generationParams.ContentFile.Path) { continue; }
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Map/MapEntityPrefab.cs b/Barotrauma/BarotraumaShared/SharedSource/Map/MapEntityPrefab.cs
index 7a7fa2598..258e7262f 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Map/MapEntityPrefab.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Map/MapEntityPrefab.cs
@@ -3,8 +3,6 @@ using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
-using System.Reflection;
-using System.Xml.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
@@ -13,16 +11,20 @@ namespace Barotrauma
enum MapEntityCategory
{
Structure = 1,
- Decorative = 2,
- Machine = 4,
- Equipment = 8,
- Electrical = 16,
- Material = 32,
- Misc = 64,
- Alien = 128,
- Wrecked = 256,
- ItemAssembly = 512,
- Legacy = 1024
+ Decorative = 2,
+ Machine = 4,
+ Medical = 8,
+ Weapon = 16,
+ Diving = 32,
+ Equipment = 64,
+ Fuel = 128,
+ Electrical = 256,
+ Material = 1024,
+ Alien = 2048,
+ Wrecked = 4096,
+ ItemAssembly = 8192,
+ Legacy = 16384,
+ Misc = 32768
}
abstract partial class MapEntityPrefab : PrefabWithUintIdentifier
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs b/Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
index 594adb116..295b92751 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
@@ -1540,8 +1540,10 @@ namespace Barotrauma
List killedCharacters = new List();
List<(HumanPrefab HumanPrefab, CharacterInfo CharacterInfo)> selectedCharacters
= new List<(HumanPrefab HumanPrefab, CharacterInfo CharacterInfo)>();
- foreach (HumanPrefab humanPrefab in outpost.Info.OutpostGenerationParams.GetHumanPrefabs(Rand.RandSync.ServerAndClient))
+ var humanPrefabs = outpost.Info.OutpostGenerationParams.GetHumanPrefabs(Rand.RandSync.ServerAndClient);
+ foreach (HumanPrefab humanPrefab in humanPrefabs)
{
+ if (humanPrefab is null) { continue; }
var characterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobOrJobPrefab: humanPrefab.GetJobPrefab(Rand.RandSync.ServerAndClient), randSync: Rand.RandSync.ServerAndClient);
if (location != null && location.KilledCharacterIdentifiers.Contains(characterInfo.GetIdentifier()))
{
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Map/StructurePrefab.cs b/Barotrauma/BarotraumaShared/SharedSource/Map/StructurePrefab.cs
index 26c2f92e0..0a1356efd 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Map/StructurePrefab.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Map/StructurePrefab.cs
@@ -153,6 +153,7 @@ namespace Barotrauma
{
Name = TextManager.GetWithVariable("wreckeditemformat", "[name]", Name);
}
+ Name = Name.Fallback(OriginalName);
var tags = new HashSet();
string joinedTags = element.GetAttributeString("tags", "");
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Networking/Client.cs b/Barotrauma/BarotraumaShared/SharedSource/Networking/Client.cs
index b7edffbbb..84f6527c9 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Networking/Client.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Networking/Client.cs
@@ -139,7 +139,7 @@ namespace Barotrauma.Networking
}
}
- public bool HasPermissions = false;
+ public bool HasPermissions => Permissions != ClientPermissions.None;
public VoipQueue VoipQueue
{
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Networking/ServerLog.cs b/Barotrauma/BarotraumaShared/SharedSource/Networking/ServerLog.cs
index a86284f23..fcc0bed07 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Networking/ServerLog.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Networking/ServerLog.cs
@@ -38,6 +38,7 @@ namespace Barotrauma.Networking
Wiring,
ServerMessage,
ConsoleUsage,
+ Money,
Karma,
Talent,
Error,
@@ -53,9 +54,10 @@ namespace Barotrauma.Networking
{ MessageType.Wiring, new Color(255, 157, 85) },
{ MessageType.ServerMessage, new Color(157, 225, 160) },
{ MessageType.ConsoleUsage, new Color(0, 162, 232) },
+ { MessageType.Money, Color.Green },
{ MessageType.Karma, new Color(75, 88, 255) },
{ MessageType.Talent, new Color(125, 125, 255) },
- { MessageType.Error, Color.Red },
+ { MessageType.Error, Color.Red }
};
private readonly Dictionary messageTypeName = new Dictionary
@@ -68,6 +70,7 @@ namespace Barotrauma.Networking
{ MessageType.Wiring, "Wiring" },
{ MessageType.ServerMessage, "ServerMessage" },
{ MessageType.ConsoleUsage, "ConsoleUsage" },
+ { MessageType.Money, "Money" },
{ MessageType.Karma, "Karma" },
{ MessageType.Talent, "Talent" },
{ MessageType.Error, "Error" }
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Serialization/SerializableProperty.cs b/Barotrauma/BarotraumaShared/SharedSource/Serialization/SerializableProperty.cs
index 765a62374..d6f2ec544 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Serialization/SerializableProperty.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Serialization/SerializableProperty.cs
@@ -1007,6 +1007,19 @@ namespace Barotrauma
}
}
}
+ else if (attributeName == "move")
+ {
+ Vector2 moveAmount = subElement.GetAttributeVector2("move", Vector2.Zero);
+ if (entity is Structure structure)
+ {
+ structure.Move(moveAmount);
+ }
+ else if (entity is Item item)
+ {
+ item.Move(moveAmount);
+ }
+ continue;
+ }
if (entity.SerializableProperties.TryGetValue(attributeName, out SerializableProperty property))
{
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs b/Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs
index 551b48fdc..7292d5bf0 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs
@@ -148,6 +148,8 @@ namespace Barotrauma
public struct GraphicsSettings
{
+ public static readonly Point MinSupportedResolution = new Point(1024, 540);
+
public static GraphicsSettings GetDefault()
{
GraphicsSettings gfxSettings = new GraphicsSettings
diff --git a/Barotrauma/BarotraumaShared/SharedSource/StatusEffects/PropertyConditional.cs b/Barotrauma/BarotraumaShared/SharedSource/StatusEffects/PropertyConditional.cs
index f7445abed..45aa60f26 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/StatusEffects/PropertyConditional.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/StatusEffects/PropertyConditional.cs
@@ -167,16 +167,9 @@ namespace Barotrauma
var type = Type;
if (type == ConditionType.Uncertain)
{
- if (AfflictionPrefab.Prefabs.ContainsKey(AttributeName))
- {
- type = ConditionType.Affliction;
- }
- else
- {
- type = (target?.SerializableProperties?.ContainsKey(AttributeName) ?? false)
- ? ConditionType.PropertyValue
- : ConditionType.HasSpecifierTag;
- }
+ type = AfflictionPrefab.Prefabs.ContainsKey(AttributeName)
+ ? ConditionType.Affliction
+ : ConditionType.PropertyValue;
}
if (checkContained)
@@ -250,6 +243,14 @@ namespace Barotrauma
}
}
return Operator == OperatorType.Equals ? matches >= SplitAttributeValue.Length : matches <= 0;
+ case ConditionType.HasSpecifierTag:
+ {
+ if (target == null) { return Operator == OperatorType.NotEquals; }
+ if (!(target is Character { Info: { } characterInfo })) { return false; }
+
+ return (Operator == OperatorType.Equals) ==
+ SplitAttributeValue.All(v => characterInfo.Head.Preset.TagSet.Contains(v));
+ }
case ConditionType.SpeciesName:
{
if (target == null) { return Operator == OperatorType.NotEquals; }
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Steam/Workshop.cs b/Barotrauma/BarotraumaShared/SharedSource/Steam/Workshop.cs
index 8f843ba7c..f313f89fc 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Steam/Workshop.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Steam/Workshop.cs
@@ -309,6 +309,11 @@ namespace Barotrauma.Steam
XDocument fileListSrc = XMLExtensions.TryLoadXml(Path.Combine(itemDirectory, ContentPackage.FileListFileName));
string modName = fileListSrc.Root.GetAttributeString("name", item.Title).Trim();
+ string[] modPathSplit = fileListSrc.Root.GetAttributeString("path", "")
+ .CleanUpPathCrossPlatform(correctFilenameCase: false).Split("/");
+ string? modPathDirName = modPathSplit.Length > 1 && modPathSplit[0] == "Mods"
+ ? modPathSplit[1]
+ : null;
string modVersion = fileListSrc.Root.GetAttributeString("modversion", ContentPackage.DefaultModVersion);
Version gameVersion = fileListSrc.Root.GetAttributeVersion("gameversion", GameMain.Version);
bool isCorePackage = fileListSrc.Root.GetAttributeBool("corepackage", false);
@@ -316,7 +321,7 @@ namespace Barotrauma.Steam
using (var copyIndicator = new CopyIndicator(copyIndicatorPath))
{
- await CopyDirectory(itemDirectory, modName, itemDirectory, installDir);
+ await CopyDirectory(itemDirectory, modPathDirName ?? modName, itemDirectory, installDir);
string fileListDestPath = Path.Combine(installDir, ContentPackage.FileListFileName);
XDocument fileListDest = XMLExtensions.TryLoadXml(fileListDestPath);
@@ -330,9 +335,9 @@ namespace Barotrauma.Steam
new XAttribute("modversion", modVersion),
new XAttribute("gameversion", gameVersion),
new XAttribute("installtime", ToolBox.Epoch.FromDateTime(updateTime)));
- if (modName.ToIdentifier() != itemTitle)
+ if ((modPathDirName ?? modName).ToIdentifier() != itemTitle)
{
- root.Add(new XAttribute("altnames", modName));
+ root.Add(new XAttribute("altnames", modPathDirName ?? modName));
}
if (!expectedHash.IsNullOrEmpty())
{
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Text/RichString.cs b/Barotrauma/BarotraumaShared/SharedSource/Text/RichString.cs
index ff86da1d4..67cb2fbf0 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Text/RichString.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Text/RichString.cs
@@ -83,7 +83,7 @@ namespace Barotrauma
if (Debugger.IsAttached) { Debugger.Break(); }
}
#endif
- return Plain(lStr);
+ return Plain(lStr ?? string.Empty);
}
public static implicit operator RichString(string str) => (LocalizedString)str;
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Text/TextPack.cs b/Barotrauma/BarotraumaShared/SharedSource/Text/TextPack.cs
index b4829e7ba..e36603dd7 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Text/TextPack.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Text/TextPack.cs
@@ -149,22 +149,34 @@ namespace Barotrauma
{
StringBuilder sb = new StringBuilder();
- for (int i = 0; i < Texts.Count; i++)
+ XDocument doc = XMLExtensions.TryLoadXml(ContentFile.Path);
+ if (doc == null) { return; }
+
+ List<(string key, string value)> texts = new List<(string key, string value)>();
+
+ foreach (var element in doc.Root.Elements())
{
- Identifier key = Texts.Keys.ElementAt(i);
- Texts.TryGetValue(key, out ImmutableArray infoList);
+ string text = element.ElementInnerText()
+ .Replace("&", "&")
+ .Replace("<", "<")
+ .Replace(">", ">")
+ .Replace(""", "\"")
+ .Replace("'", "'");
+
+ texts.Add((element.Name.ToString(), text));
+ }
+
+ foreach ((string key, string value) in texts)
+ {
+ sb.Append(key); // ID
+ sb.Append('*');
+ sb.Append(value); // Original
+ sb.Append('*');
+ // Translated
+ sb.Append('*');
+ // Comments
+ sb.AppendLine();
- for (int j = 0; j < infoList.Length; j++)
- {
- sb.Append(key); // ID
- sb.Append('*');
- sb.Append(infoList[j]); // Original
- sb.Append('*');
- // Translated
- sb.Append('*');
- // Comments
- sb.AppendLine();
- }
}
Barotrauma.IO.File.WriteAllText($"csv_{Language.ToString().ToLower()}_{index}.csv", sb.ToString());
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Utils/Result.cs b/Barotrauma/BarotraumaShared/SharedSource/Utils/Result.cs
index 71de5e5a3..b63e7a2bc 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Utils/Result.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Utils/Result.cs
@@ -11,8 +11,8 @@ namespace Barotrauma
public static Success Success(T value)
=> new Success(value);
- public static Failure Failure(TError error)
- => new Failure(error);
+ public static Failure Failure(TError error, string? stackTrace)
+ => new Failure(error, stackTrace);
}
public sealed class Success : Result
@@ -33,11 +33,15 @@ namespace Barotrauma
where TError: notnull
{
public readonly TError Error;
+
+ public readonly string? StackTrace;
+
public override bool IsSuccess => false;
- public Failure(TError error)
+ public Failure(TError error, string? stackTrace)
{
Error = error;
+ StackTrace = stackTrace;
}
}
}
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Utils/SafeIO.cs b/Barotrauma/BarotraumaShared/SharedSource/Utils/SafeIO.cs
index 40f135e26..c4acca250 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Utils/SafeIO.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Utils/SafeIO.cs
@@ -4,6 +4,7 @@ using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
+using Barotrauma.Networking;
namespace Barotrauma.IO
{
@@ -23,9 +24,15 @@ namespace Barotrauma.IO
public static bool CanWrite(string path, bool isDirectory)
{
- path = System.IO.Path.GetFullPath(path).CleanUpPath();
- string localModsDir = System.IO.Path.GetFullPath(ContentPackage.LocalModsDir).CleanUpPath();
- string workshopModsDir = System.IO.Path.GetFullPath(ContentPackage.WorkshopModsDir).CleanUpPath();
+ string getFullPath(string p)
+ => System.IO.Path.GetFullPath(p).CleanUpPath();
+
+ path = getFullPath(path);
+ string localModsDir = getFullPath(ContentPackage.LocalModsDir);
+ string workshopModsDir = getFullPath(ContentPackage.WorkshopModsDir);
+#if CLIENT
+ string tempDownloadDir = getFullPath(ModReceiver.DownloadFolder);
+#endif
if (!isDirectory)
{
@@ -34,8 +41,15 @@ namespace Barotrauma.IO
{
return false;
}
- if (!path.StartsWith(workshopModsDir, StringComparison.OrdinalIgnoreCase)
- && !path.StartsWith(localModsDir, StringComparison.OrdinalIgnoreCase)
+
+ bool pathStartsWith(string prefix)
+ => path.StartsWith(prefix, StringComparison.OrdinalIgnoreCase);
+
+ if (!pathStartsWith(workshopModsDir)
+ && !pathStartsWith(localModsDir)
+#if CLIENT
+ && !pathStartsWith(tempDownloadDir)
+#endif
&& (extension == ".dll" || extension == ".exe" || extension == ".json"))
{
return false;
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Utils/SaveUtil.cs b/Barotrauma/BarotraumaShared/SharedSource/Utils/SaveUtil.cs
index e0b919969..b55e03a9f 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Utils/SaveUtil.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Utils/SaveUtil.cs
@@ -13,7 +13,7 @@ using System.Text.RegularExpressions;
namespace Barotrauma
{
- partial class SaveUtil
+ static class SaveUtil
{
private static readonly string LegacySaveFolder = Path.Combine("Data", "Saves");
private static readonly string LegacyMultiplayerSaveFolder = Path.Combine(LegacySaveFolder, "Multiplayer");
diff --git a/Barotrauma/BarotraumaShared/Submarines/PowerTestSub.sub b/Barotrauma/BarotraumaShared/Submarines/PowerTestSub.sub
deleted file mode 100644
index ea439c4cb..000000000
Binary files a/Barotrauma/BarotraumaShared/Submarines/PowerTestSub.sub and /dev/null differ
diff --git a/Barotrauma/BarotraumaShared/changelog.txt b/Barotrauma/BarotraumaShared/changelog.txt
index e2b509a75..a0696f27c 100644
--- a/Barotrauma/BarotraumaShared/changelog.txt
+++ b/Barotrauma/BarotraumaShared/changelog.txt
@@ -1,3 +1,58 @@
+---------------------------------------------------------------------------------------------------------
+v0.17.7.0
+---------------------------------------------------------------------------------------------------------
+
+Changes:
+- Water no longer dirties up walls.
+- New store (and sub editor) categories: weapon, medical, diving, and fuel. Reorganized the items into categories.
+- Disabled store category buttons for categories that contain no items.
+
+Changes (unstable only):
+- Content package errors are logged in the debug console when enabling a mod that has errors, + listed in tooltips in the Mods tab.
+- Updated sprites for the wallet related features.
+- Personal wallet balance now shows in the bottom right character portrait.
+- Latcher: new sounds and minor tweaks.
+
+Fixes (unstable only):
+- Fixed crashing when pressing the "retry" button in the pause menu when the outpost store interface is open.
+- Fixed crashing when opening the Mods tab when not connected to Steam.
+- Fixed structures not using the name defined in xml when the name can't be found in loca files.
+- Fixed inability to start additional votes when another vote is running.
+- Fixed buying from outpost vendors requiring sell permissions.
+- Fixed clients with the ManagePermissions being able to edit the host's permissions (didn't actually do anything, but the menu still showed up).
+- Fixed inability to repair beacon station devices after the beacon is activated.
+- Fixed tiny plus/minus buttons in spawnpoint editing menu.
+- Fixed vomiting sounds not playing.
+- Fixed some mods failing to extract after being downloaded from the server.
+- Fixed crashing when deleting a Workshop item that has music-related errors.
+- Fixed submarine editor listing recently disabled subs in the Load menu.
+- Fixed certain old mods not having their paths corrected properly when installed through the Workshop or transferred from the Mods folder.
+- Optimized file transfers.
+- Disabled unsupported resolutions in the settings menu.
+- Fixed crashing in event editor when loading prefabs or projects.
+- Fixed ping and wallet columns switching places in tab menu when a character dies.
+- Fixed "Lots!" text appearing too eagerly when playing on lower resolutions.
+- Fixed monsters using fast swim parameters when they swim slowly.
+- Fixed human head sometimes shaking while aiming.
+
+Fixes:
+- Fixed occasional performance dips when spineling spikes get stuck to the sub's exterior walls.
+- Fixed item assemblies getting misaligned with the grid after saving.
+- Fixed "Shell A 18" not aligning with the other shell pieces.
+- Fixed "Deep Sea Slayer" talent not affecting explosive harpoons.
+- Fixed welding tool's, plasma cutter's and watering can's particle effects getting "clamped" to the edges of the hull they're inside.
+- Fixed permission icon in the client list not updating mid-round.
+- Fixed "lock default wires" server setting not affecting docked subs.
+- Fixed Dugong's small pumps working without power.
+- Fixed buttons in structure editing menu using a different style than other types of entities in the sub editor.
+- Fixed items flagged as "HiddenInGame" being considered interactable and therefore e.g. valid repair targets.
+- Fixed some (hopefully for good) issues bots still had with ladders.
+- Fixed outpost guards not arresting the offender when it's very far from them.
+- Fixed bots sometimes failing to navigate back to the sub (when they are on the other side of the sub than where the hatch is).
+
+Modding:
+- Level editor no longer attempts to save the vanilla content.
+
---------------------------------------------------------------------------------------------------------
v0.17.6.0
---------------------------------------------------------------------------------------------------------
@@ -105,6 +160,8 @@ Fixes (unstable only):
- Fixed flashlights emitting sparks.
- Flipped the confirm and reset buttons in wallet UI.
- Added a new column to multiplayer tab menu that shows the amount of money the player has in their wallet.
+- Added psychosis and hallucination reduction to pipe tobacco, cigars and ethanol, rather than just giving psychosis resistance.
+- Reduced base price of tobacco products (pipe tobacco and cigars)
Modding:
- Option to make missions force a ruin in the level if there isn't one.
diff --git a/Libraries/Facepunch.Steamworks/SteamUgc.cs b/Libraries/Facepunch.Steamworks/SteamUgc.cs
index 691bf0688..059f3f071 100644
--- a/Libraries/Facepunch.Steamworks/SteamUgc.cs
+++ b/Libraries/Facepunch.Steamworks/SteamUgc.cs
@@ -188,6 +188,14 @@ namespace Steamworks
public static Action GlobalOnItemInstalled;
public static uint NumSubscribedItems { get { return Internal.GetNumSubscribedItems(); } }
+
+ public static PublishedFileId[] GetSubscribedItems()
+ {
+ uint numSubscribed = NumSubscribedItems;
+ PublishedFileId[] ids = new PublishedFileId[numSubscribed];
+ Internal.GetSubscribedItems(ids, numSubscribed);
+ return ids;
+ }
}
}