Unstable 0.17.7.0
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@@ -62,9 +62,9 @@ namespace Barotrauma
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private float enemycheckTimer;
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/// <summary>
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/// How far other characters can hear reports done by this character (e.g. reports for fires, intruders).
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/// How far other characters can hear reports done by this character (e.g. reports for fires, intruders). Defaults to infinity.
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/// </summary>
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public float ReportRange { get; set; }
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public float ReportRange { get; set; } = float.PositiveInfinity;
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private float _aimSpeed = 1;
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public float AimSpeed
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@@ -166,7 +166,6 @@ namespace Barotrauma
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objectiveManager = new AIObjectiveManager(c);
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reactTimer = GetReactionTime();
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SortTimer = Rand.Range(0f, sortObjectiveInterval);
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ReportRange = Character.IsOnPlayerTeam ? float.PositiveInfinity : 1000;
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}
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public override void Update(float deltaTime)
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