Unstable 0.17.7.0
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@@ -372,13 +372,10 @@ namespace Barotrauma.Sounds
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}
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var newSound = new OggSound(this, filePath, stream, xElement: element);
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if (newSound != null)
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{
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newSound.BaseGain = element.GetAttributeFloat("volume", 1.0f);
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float range = element.GetAttributeFloat("range", 1000.0f);
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newSound.BaseNear = range * 0.4f;
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newSound.BaseFar = range;
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}
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newSound.BaseGain = element.GetAttributeFloat("volume", 1.0f);
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float range = element.GetAttributeFloat("range", 1000.0f);
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newSound.BaseNear = range * 0.4f;
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newSound.BaseFar = range;
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lock (loadedSounds)
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{
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