Unstable 0.17.7.0
This commit is contained in:
@@ -484,7 +484,9 @@ namespace Barotrauma
|
||||
(int)(HUDLayoutSettings.BottomRightInfoArea.Y + HUDLayoutSettings.BottomRightInfoArea.Height * 0.1f),
|
||||
(int)(HUDLayoutSettings.BottomRightInfoArea.Width / 2),
|
||||
(int)(HUDLayoutSettings.BottomRightInfoArea.Height * 0.7f)), character.Info.IsDisguisedAsAnother);
|
||||
character.Info.DrawPortrait(spriteBatch, HUDLayoutSettings.PortraitArea.Location.ToVector2(), new Vector2(-12 * GUI.Scale, 4 * GUI.Scale), targetWidth: HUDLayoutSettings.PortraitArea.Width, true, character.Info.IsDisguisedAsAnother);
|
||||
float yOffset = (GameMain.GameSession?.Campaign is MultiPlayerCampaign ? -10 : 4) * GUI.Scale;
|
||||
character.Info.DrawPortrait(spriteBatch, HUDLayoutSettings.PortraitArea.Location.ToVector2(), new Vector2(-12 * GUI.Scale, yOffset), targetWidth: HUDLayoutSettings.PortraitArea.Width, true, character.Info.IsDisguisedAsAnother);
|
||||
character.Info.DrawForeground(spriteBatch);
|
||||
}
|
||||
mouseOnPortrait = HUDLayoutSettings.BottomRightInfoArea.Contains(PlayerInput.MousePosition) && !character.ShouldLockHud();
|
||||
if (mouseOnPortrait)
|
||||
|
||||
Reference in New Issue
Block a user