(62b9ca04f) Removed Berilia from the build

This commit is contained in:
Joonas Rikkonen
2019-06-15 20:00:44 +03:00
parent 1130eef310
commit 157f6cfd21
49 changed files with 290 additions and 475 deletions
@@ -380,7 +380,7 @@ namespace Barotrauma
};
}));
commands.Add(new Command("banid", "banid [id]: Kick and ban the player with the specified client ID from the server. You can see the IDs of the clients using the command \"clientlist\".", (string[] args) =>
commands.Add(new Command("banid", "banid [id]: Kick and ban the player with the specified client ID from the server.", (string[] args) =>
{
if (GameMain.NetworkMember == null || args.Length == 0) return;
@@ -648,20 +648,6 @@ namespace Barotrauma
},null));
#if DEBUG
commands.Add(new Command("teleportsub", "teleportsub [start/end]: Teleport the submarine to the start or end of the level. WARNING: does not take outposts into account, so often leads to physics glitches. Only use for debugging.", (string[] args) =>
{
if (Submarine.MainSub == null || Level.Loaded == null) return;
if (args.Length > 0 && args[0].ToLowerInvariant() == "start")
{
Submarine.MainSub.SetPosition(Level.Loaded.StartPosition);
}
else
{
Submarine.MainSub.SetPosition(Level.Loaded.EndPosition);
}
}, isCheat: true));
commands.Add(new Command("waterphysicsparams", "waterphysicsparams [stiffness] [spread] [damping]: defaults 0.02, 0.05, 0.05", (string[] args) =>
{
Vector2 explosionPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);