(62b9ca04f) Removed Berilia from the build
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@@ -840,15 +840,7 @@ namespace Barotrauma
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{
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if (string.IsNullOrEmpty(humanConfigFile))
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{
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humanConfigFile = GameMain.Instance.GetFilesOfType(ContentType.Character)?
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.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == "human.xml");
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if (humanConfigFile == null)
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{
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DebugConsole.ThrowError($"Couldn't find a human config file from the selected content packages!");
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DebugConsole.ThrowError($"(The config file must end with \"human.xml\")");
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return string.Empty;
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}
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humanConfigFile = GetConfigFile("Human");
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}
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return humanConfigFile;
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}
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@@ -894,6 +886,42 @@ namespace Barotrauma
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return configFile;
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}
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private static IEnumerable<string> characterConfigFiles;
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private static IEnumerable<string> CharacterConfigFiles
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{
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get
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{
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if (characterConfigFiles == null)
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{
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characterConfigFiles = GameMain.Instance.GetFilesOfType(ContentType.Character);
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}
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return characterConfigFiles;
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}
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}
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public static string GetConfigFile(string speciesName, ContentPackage contentPackage = null)
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{
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string configFile = null;
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if (contentPackage == null)
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{
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configFile = GameMain.Instance.GetFilesOfType(ContentType.Character, searchAllContentPackages: true)
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.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
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}
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else
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{
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configFile = contentPackage.GetFilesOfType(ContentType.Character)?
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.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
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}
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if (configFile == null)
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{
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DebugConsole.ThrowError($"Couldn't find a config file for {speciesName} from the selected content packages!");
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DebugConsole.ThrowError($"(The config file must end with \"{speciesName}.xml\")");
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return string.Empty;
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}
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return configFile;
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}
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public bool IsKeyHit(InputType inputType)
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{
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#if SERVER
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@@ -2355,7 +2383,7 @@ namespace Barotrauma
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{
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SelectCharacter(focusedCharacter);
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}
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else if (focusedCharacter != null && IsKeyHit(InputType.Health) && focusedCharacter.CharacterHealth.UseHealthWindow && CanInteractWith(focusedCharacter, 160f, false))
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else if (focusedCharacter != null && IsKeyHit(InputType.Health) && focusedCharacter.CharacterHealth.UseHealthWindow)
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{
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if (focusedCharacter == SelectedCharacter)
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{
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