(62b9ca04f) Removed Berilia from the build
This commit is contained in:
@@ -840,15 +840,7 @@ namespace Barotrauma
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{
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if (string.IsNullOrEmpty(humanConfigFile))
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{
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humanConfigFile = GameMain.Instance.GetFilesOfType(ContentType.Character)?
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.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == "human.xml");
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if (humanConfigFile == null)
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{
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DebugConsole.ThrowError($"Couldn't find a human config file from the selected content packages!");
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DebugConsole.ThrowError($"(The config file must end with \"human.xml\")");
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return string.Empty;
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}
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humanConfigFile = GetConfigFile("Human");
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}
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return humanConfigFile;
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}
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@@ -894,6 +886,42 @@ namespace Barotrauma
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return configFile;
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}
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private static IEnumerable<string> characterConfigFiles;
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private static IEnumerable<string> CharacterConfigFiles
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{
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get
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{
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if (characterConfigFiles == null)
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{
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characterConfigFiles = GameMain.Instance.GetFilesOfType(ContentType.Character);
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}
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return characterConfigFiles;
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}
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}
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public static string GetConfigFile(string speciesName, ContentPackage contentPackage = null)
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{
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string configFile = null;
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if (contentPackage == null)
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{
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configFile = GameMain.Instance.GetFilesOfType(ContentType.Character, searchAllContentPackages: true)
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.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
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}
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else
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{
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configFile = contentPackage.GetFilesOfType(ContentType.Character)?
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.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
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}
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if (configFile == null)
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{
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DebugConsole.ThrowError($"Couldn't find a config file for {speciesName} from the selected content packages!");
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DebugConsole.ThrowError($"(The config file must end with \"{speciesName}.xml\")");
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return string.Empty;
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}
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return configFile;
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}
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public bool IsKeyHit(InputType inputType)
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{
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#if SERVER
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@@ -2355,7 +2383,7 @@ namespace Barotrauma
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{
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SelectCharacter(focusedCharacter);
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}
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else if (focusedCharacter != null && IsKeyHit(InputType.Health) && focusedCharacter.CharacterHealth.UseHealthWindow && CanInteractWith(focusedCharacter, 160f, false))
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else if (focusedCharacter != null && IsKeyHit(InputType.Health) && focusedCharacter.CharacterHealth.UseHealthWindow)
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{
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if (focusedCharacter == SelectedCharacter)
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{
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@@ -380,7 +380,7 @@ namespace Barotrauma
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};
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}));
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commands.Add(new Command("banid", "banid [id]: Kick and ban the player with the specified client ID from the server. You can see the IDs of the clients using the command \"clientlist\".", (string[] args) =>
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commands.Add(new Command("banid", "banid [id]: Kick and ban the player with the specified client ID from the server.", (string[] args) =>
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{
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if (GameMain.NetworkMember == null || args.Length == 0) return;
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@@ -648,20 +648,6 @@ namespace Barotrauma
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},null));
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#if DEBUG
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commands.Add(new Command("teleportsub", "teleportsub [start/end]: Teleport the submarine to the start or end of the level. WARNING: does not take outposts into account, so often leads to physics glitches. Only use for debugging.", (string[] args) =>
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{
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if (Submarine.MainSub == null || Level.Loaded == null) return;
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if (args.Length > 0 && args[0].ToLowerInvariant() == "start")
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{
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Submarine.MainSub.SetPosition(Level.Loaded.StartPosition);
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}
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else
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{
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Submarine.MainSub.SetPosition(Level.Loaded.EndPosition);
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}
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}, isCheat: true));
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commands.Add(new Command("waterphysicsparams", "waterphysicsparams [stiffness] [spread] [damping]: defaults 0.02, 0.05, 0.05", (string[] args) =>
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{
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Vector2 explosionPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
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@@ -22,6 +22,7 @@ namespace Barotrauma.Items.Components
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private float openState;
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private Sprite doorSprite, weldedSprite, brokenSprite;
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private bool scaleBrokenSprite, fadeBrokenSprite;
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private bool createdNewGap;
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private bool autoOrientGap;
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private bool isStuck;
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@@ -88,7 +89,12 @@ namespace Barotrauma.Items.Components
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{
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if (linkedGap == null)
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{
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GetLinkedGap();
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linkedGap = e as Gap;
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if (linkedGap != null)
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{
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linkedGap.PassAmbientLight = Window != Rectangle.Empty;
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return linkedGap;
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}
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}
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return linkedGap;
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}
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@@ -110,11 +116,16 @@ namespace Barotrauma.Items.Components
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rect.X -= 5;
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rect.Width += 10;
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}
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linkedGap = new Gap(rect, !IsHorizontal, Item.Submarine)
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{
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Submarine = item.Submarine
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Submarine = item.Submarine,
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PassAmbientLight = Window != Rectangle.Empty,
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Open = openState
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};
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item.linkedTo.Add(linkedGap);
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createdNewGap = true;
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return linkedGap;
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}
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RefreshLinkedGap();
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}
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@@ -375,8 +386,7 @@ namespace Barotrauma.Items.Components
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LinkedGap.AutoOrient();
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}
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LinkedGap.Open = openState;
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LinkedGap.PassAmbientLight = Window != Rectangle.Empty;
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}
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if (createdNewGap && autoOrientGap) linkedGap.AutoOrient();
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public override void OnMapLoaded()
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{
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@@ -170,7 +170,6 @@ namespace Barotrauma.Items.Components
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projectile.Item.SetTransform(projectilePos, rotation);
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projectile.Use(deltaTime);
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if (projectile.Item.Removed) { return true; }
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projectile.User = character;
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projectile.Item.body.ApplyTorque(projectile.Item.body.Mass * degreeOfFailure * Rand.Range(-10.0f, 10.0f));
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@@ -285,7 +285,7 @@ namespace Barotrauma
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get { return spriteColor; }
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}
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public bool IsFullCondition => MathUtils.NearlyEqual(Condition, MaxCondition);
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public bool IsFullCondition => Condition >= MaxCondition;
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public float MaxCondition => Prefab.Health;
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public float ConditionPercentage => MathUtils.Percentage(Condition, MaxCondition);
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@@ -304,7 +304,6 @@ namespace Barotrauma
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if (Indestructible) return;
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float prev = condition;
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condition = MathHelper.Clamp(value, 0.0f, Prefab.Health);
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if (condition == 0.0f && prev > 0.0f)
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{
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@@ -1555,7 +1554,7 @@ namespace Barotrauma
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public void Use(float deltaTime, Character character = null, Limb targetLimb = null)
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{
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if (RequireAimToUse && (character == null || !character.IsKeyDown(InputType.Aim)))
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if (RequireAimToUse && !character.IsKeyDown(InputType.Aim))
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{
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return;
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}
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@@ -17,8 +17,7 @@ namespace Barotrauma
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}
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public bool IsOptional { get; set; }
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public bool MatchOnEmpty { get; set; }
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public bool IgnoreInEditor { get; set; }
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private string[] excludedIdentifiers;
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@@ -228,7 +227,6 @@ namespace Barotrauma
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ri.IsOptional = element.GetAttributeBool("optional", false);
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ri.IgnoreInEditor = element.GetAttributeBool("ignoreineditor", false);
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ri.MatchOnEmpty = element.GetAttributeBool("matchonempty", false);
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return ri;
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}
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}
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@@ -9,7 +9,6 @@ namespace Barotrauma
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class Entity : ISpatialEntity
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{
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public const ushort NullEntityID = 0;
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public const ushort EntitySpawnerID = ushort.MaxValue;
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private static Dictionary<ushort, Entity> dictionary = new Dictionary<ushort, Entity>();
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public static List<Entity> GetEntityList()
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@@ -44,19 +43,12 @@ namespace Barotrauma
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}
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set
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{
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if (this is EntitySpawner) { return; }
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if (value == NullEntityID)
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{
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DebugConsole.ThrowError("Cannot set the ID of an entity to " + NullEntityID +
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"! The value is reserved for entity events referring to a non-existent (e.g. removed) entity.\n" + Environment.StackTrace);
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return;
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}
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if (value == EntitySpawnerID)
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{
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DebugConsole.ThrowError("Cannot set the ID of an entity to " + EntitySpawnerID +
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"! The value is reserved for EntitySpawner.\n" + Environment.StackTrace);
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return;
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}
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if (dictionary.TryGetValue(id, out Entity thisEntity) && thisEntity == this)
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{
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@@ -115,17 +107,15 @@ namespace Barotrauma
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this.Submarine = submarine;
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//give a unique ID
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id = this is EntitySpawner ?
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EntitySpawnerID :
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FindFreeID(submarine == null ? (ushort)1 : submarine.IdOffset);
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id = FindFreeID(submarine == null ? (ushort)1 : submarine.IdOffset);
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dictionary.Add(id, this);
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}
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public static ushort FindFreeID(ushort idOffset = 0)
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{
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//ushort.MaxValue - 2 because 0 and ushort.MaxValue are reserved values
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if (dictionary.Count >= ushort.MaxValue - 2)
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//ushort.MaxValue - 1 because 0 is a reserved value
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if (dictionary.Count >= ushort.MaxValue - 1)
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{
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throw new Exception("Maximum amount of entities (" + (ushort.MaxValue - 1) + ") reached!");
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}
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@@ -107,7 +107,7 @@ namespace Barotrauma
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if (Screen.Selected == GameMain.SubEditorScreen)
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{
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MapEntity.SelectedList.Clear();
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entities.ForEach(e => MapEntity.AddSelection(e));
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MapEntity.SelectedList.AddRange(entities);
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}
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#endif
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return entities;
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@@ -1274,8 +1274,6 @@ namespace Barotrauma
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}
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}
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DebugConsole.Log("Generating level resources...");
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for (int i = 0; i < generationParams.ItemCount; i++)
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{
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var selectedPrefab = ToolBox.SelectWeightedRandom(
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@@ -1288,7 +1286,6 @@ namespace Barotrauma
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var selectedEdge = selectedCell.Edges.GetRandom(e => e.IsSolid && !e.OutsideLevel, Rand.RandSync.Server);
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if (selectedEdge == null) continue;
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float edgePos = Rand.Range(0.0f, 1.0f, Rand.RandSync.Server);
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Vector2 selectedPos = Vector2.Lerp(selectedEdge.Point1, selectedEdge.Point2, edgePos);
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Vector2 edgeNormal = selectedEdge.GetNormal(selectedCell);
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@@ -1309,8 +1306,6 @@ namespace Barotrauma
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#endif
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}
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}
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DebugConsole.Log("Level resources generated");
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}
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public Vector2 GetRandomItemPos(PositionType spawnPosType, float randomSpread, float minDistFromSubs, float offsetFromWall = 10.0f)
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@@ -1022,12 +1022,12 @@ namespace Barotrauma.RuinGeneration
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{
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targetEntity = ruinEntities.GetRandom(e =>
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e.Room == targetRoom &&
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e.Entity.prefab?.Identifier == connection.TargetEntityIdentifier, Rand.RandSync.Server)?.Entity;
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e.Entity.prefab?.Identifier == connection.TargetEntityIdentifier)?.Entity;
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}
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}
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else
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{
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targetEntity = ruinEntities.GetRandom(e => e.Entity.prefab?.Identifier == connection.TargetEntityIdentifier, Rand.RandSync.Server)?.Entity;
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targetEntity = ruinEntities.GetRandom(e => e.Entity.prefab?.Identifier == connection.TargetEntityIdentifier)?.Entity;
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}
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if (targetEntity == null) continue;
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@@ -366,6 +366,13 @@ namespace Barotrauma
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return Name;
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}
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partial void InitProjSpecific();
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public override string ToString()
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{
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return Name;
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}
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public override MapEntity Clone()
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{
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var clone = new Structure(rect, Prefab, Submarine)
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@@ -1404,6 +1404,7 @@ namespace Barotrauma
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}
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ID = (ushort)(ushort.MaxValue - 1 - Submarine.loaded.IndexOf(this));
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}
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@@ -21,11 +21,7 @@ namespace Barotrauma.Steam
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{ "monster", 8 },
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{ "art", 8 },
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{ "mission", 8 },
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{ "event set", 8 },
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{ "total conversion", 5 },
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{ "environment", 5 },
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{ "item assembly", 5 },
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{ "language", 5 }
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{ "environment", 5 }
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};
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private List<string> popularTags = new List<string>();
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@@ -375,7 +375,7 @@ namespace Barotrauma
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//Enum.TryParse(element.GetAttributeString("bodytype", "Dynamic"), out BodyType bodyType);
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body.BodyType = BodyType.Dynamic;
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body.CollisionCategories = Physics.CollisionItem;
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body.CollidesWith = Physics.CollisionWall | Physics.CollisionLevel | Physics.CollisionPlatform;
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body.CollidesWith = Physics.CollisionWall | Physics.CollisionLevel;
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body.Friction = element.GetAttributeFloat("friction", 0.3f);
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body.Restitution = element.GetAttributeFloat("restitution", 0.05f);
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body.UserData = this;
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@@ -424,7 +424,6 @@ namespace Barotrauma
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public virtual bool HasRequiredConditions(List<ISerializableEntity> targets)
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{
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if (!propertyConditionals.Any()) return true;
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if (requiredItems.All(ri => ri.MatchOnEmpty) && targets.Count == 0) return true;
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switch (conditionalComparison)
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{
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case PropertyConditional.Comparison.Or:
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@@ -641,14 +640,14 @@ namespace Barotrauma
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character.LastDamageSource = entity;
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foreach (Limb limb in character.AnimController.Limbs)
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{
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limb.character.DamageLimb(entity.WorldPosition, limb, new List<Affliction>() { multipliedAffliction }, stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: affliction.Source);
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limb.character.DamageLimb(entity.WorldPosition, limb, new List<Affliction>() { multipliedAffliction }, stun: 0.0f, playSound: false, attackImpulse: 0.0f);
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//only apply non-limb-specific afflictions to the first limb
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if (!affliction.Prefab.LimbSpecific) { break; }
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}
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}
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else if (target is Limb limb)
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{
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limb.character.DamageLimb(entity.WorldPosition, limb, new List<Affliction>() { multipliedAffliction }, stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: affliction.Source);
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limb.character.DamageLimb(entity.WorldPosition, limb, new List<Affliction>() { multipliedAffliction }, stun: 0.0f, playSound: false, attackImpulse: 0.0f);
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}
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}
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@@ -311,9 +311,11 @@ namespace Barotrauma
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{
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if (gameSession.Mission is CombatMission combatMission)
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{
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#if CLIENT
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//all characters that are alive and in the winning team get an achievement
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UnlockAchievement(gameSession.Mission.Prefab.AchievementIdentifier + (int)GameMain.GameSession.WinningTeam, true,
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c => c != null && !c.IsDead && !c.IsUnconscious && combatMission.IsInWinningTeam(c));
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#endif
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}
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else if (gameSession.Mission.Completed)
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{
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@@ -378,6 +378,8 @@ namespace Barotrauma
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Thread.Sleep(250);
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}
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}
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return true;
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}
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@@ -468,20 +470,7 @@ namespace Barotrauma
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foreach (DirectoryInfo di in dir.GetDirectories())
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{
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ClearFolder(di.FullName, ignoredFileNames);
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int maxRetries = 4;
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for (int i = 0; i <= maxRetries; i++)
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{
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try
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{
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di.Delete();
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break;
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}
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catch (IOException)
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{
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if (i >= maxRetries) { throw; }
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Thread.Sleep(250);
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}
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}
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di.Delete();
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}
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}
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}
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Reference in New Issue
Block a user