(62b9ca04f) Removed Berilia from the build

This commit is contained in:
Joonas Rikkonen
2019-06-15 20:00:44 +03:00
parent 1130eef310
commit 157f6cfd21
49 changed files with 290 additions and 475 deletions
@@ -139,7 +139,7 @@ namespace Barotrauma
foreach (Item item in Item.ItemList)
{
if (!item.Repairables.Any(r => item.Condition < r.ShowRepairUIThreshold)) { continue; }
if (Submarine.VisibleEntities != null && !Submarine.VisibleEntities.Contains(item)) { continue; }
if (!Submarine.VisibleEntities.Contains(item)) { continue; }
Vector2 diff = item.WorldPosition - character.WorldPosition;
if (Submarine.CheckVisibility(character.SimPosition, character.SimPosition + ConvertUnits.ToSimUnits(diff)) == null)
@@ -216,7 +216,7 @@ namespace Barotrauma
Color.LightGreen, Color.Black, 2, GUI.SmallFont);
textPos.Y += offset.Y;
}
if (character.FocusedCharacter.CharacterHealth.UseHealthWindow && character.CanInteractWith(character.FocusedCharacter, 160f, false))
if (character.FocusedCharacter.CharacterHealth.UseHealthWindow)
{
GUI.DrawString(spriteBatch, textPos, GetCachedHudText("HealHint", GameMain.Config.KeyBind(InputType.Health).ToString()),
Color.LightGreen, Color.Black, 2, GUI.SmallFont);