Wearables can attach lightsources to limbs
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@@ -81,7 +81,11 @@
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<Body width="37" height="113" density="15"/>
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<Wearable slots="Head+Torso+Legs">
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<sprite texture="DivingSuit.png" limb="Head" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="Head" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true">
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<LightComponent LightColor="1.0,1.0,1.0,1.0" Flicker="0.2" range="800">
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<LightTexture texture="Content/Lights/lightcone.png" origin="0.05, 0.5" size="2.0,1.0"/>
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</LightComponent>
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</sprite>
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<sprite texture="DivingSuit.png" limb="Torso" sourcerect="42,0,42,97" origin="0.5,0.55" depth="0.004" inheritlimbdepth="false" depthlimb="Head" hidelimb="true"/>
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