Unstable v0.19.1.0

This commit is contained in:
Juan Pablo Arce
2022-08-19 13:59:08 -03:00
parent 6b55adcdd9
commit 1219615d64
192 changed files with 3875 additions and 2648 deletions
@@ -1,11 +1,9 @@
using Barotrauma.Extensions;
#nullable enable
using Barotrauma.Steam;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Reflection;
using System.Text;
namespace Barotrauma.Networking
{
@@ -18,7 +16,7 @@ namespace Barotrauma.Networking
public readonly UInt64 WorkshopId;
public readonly DateTime InstallTime;
public RegularPackage RegularPackage
public RegularPackage? RegularPackage
{
get
{
@@ -26,7 +24,7 @@ namespace Barotrauma.Networking
}
}
public CorePackage CorePackage
public CorePackage? CorePackage
{
get
{
@@ -34,8 +32,8 @@ namespace Barotrauma.Networking
}
}
public ContentPackage ContentPackage
=> (ContentPackage)RegularPackage ?? CorePackage;
public ContentPackage? ContentPackage
=> (ContentPackage?)RegularPackage ?? CorePackage;
public string GetPackageStr()
@@ -58,21 +56,44 @@ namespace Barotrauma.Networking
public delegate void DisconnectMessageCallback(string message);
public delegate void PasswordCallback(int salt, int retries);
public delegate void InitializationCompleteCallback();
[Obsolete("TODO: delete in nr3-layer-1-2-cleanup")]
public readonly struct Callbacks
{
public readonly MessageCallback OnMessageReceived;
public readonly DisconnectCallback OnDisconnect;
public readonly DisconnectMessageCallback OnDisconnectMessageReceived;
public readonly PasswordCallback OnRequestPassword;
public readonly InitializationCompleteCallback OnInitializationComplete;
public Callbacks(MessageCallback onMessageReceived, DisconnectCallback onDisconnect, DisconnectMessageCallback onDisconnectMessageReceived, PasswordCallback onRequestPassword, InitializationCompleteCallback onInitializationComplete)
{
OnMessageReceived = onMessageReceived;
OnDisconnect = onDisconnect;
OnDisconnectMessageReceived = onDisconnectMessageReceived;
OnRequestPassword = onRequestPassword;
OnInitializationComplete = onInitializationComplete;
}
}
protected readonly Callbacks callbacks;
public readonly Endpoint ServerEndpoint;
public NetworkConnection? ServerConnection { get; protected set; }
protected readonly bool isOwner;
protected readonly Option<int> ownerKey;
public ClientPeer(Endpoint serverEndpoint, Callbacks callbacks, Option<int> ownerKey)
{
ServerEndpoint = serverEndpoint;
this.callbacks = callbacks;
this.ownerKey = ownerKey;
isOwner = ownerKey.IsSome();
}
public MessageCallback OnMessageReceived;
public DisconnectCallback OnDisconnect;
public DisconnectMessageCallback OnDisconnectMessageReceived;
public PasswordCallback OnRequestPassword;
public InitializationCompleteCallback OnInitializationComplete;
public string Name;
public string Version { get; protected set; }
public NetworkConnection ServerConnection { get; protected set; }
public abstract void Start(object endPoint, int ownerKey);
public abstract void Close(string msg = null, bool disableReconnect = false);
public abstract void Start();
public abstract void Close(string? msg = null, bool disableReconnect = false);
public abstract void Update(float deltaTime);
public abstract void Send(IWriteMessage msg, DeliveryMethod deliveryMethod, bool compressPastThreshold = true);
public abstract void SendPassword(string password);
@@ -80,10 +101,9 @@ namespace Barotrauma.Networking
protected abstract void SendMsgInternal(DeliveryMethod deliveryMethod, IWriteMessage msg);
protected ConnectionInitialization initializationStep;
protected bool contentPackageOrderReceived;
protected int ownerKey = 0;
public bool ContentPackageOrderReceived { get; protected set; }
protected int passwordSalt;
protected Steamworks.AuthTicket steamAuthTicket;
protected Steamworks.AuthTicket? steamAuthTicket;
protected void ReadConnectionInitializationStep(IReadMessage inc)
{
ConnectionInitialization step = (ConnectionInitialization)inc.ReadByte();
@@ -97,9 +117,9 @@ namespace Barotrauma.Networking
outMsg = new WriteOnlyMessage();
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
outMsg.Write((byte)ConnectionInitialization.SteamTicketAndVersion);
outMsg.Write(Name);
outMsg.Write(ownerKey);
outMsg.Write(SteamManager.GetSteamID());
outMsg.Write(GameMain.Client.Name);
outMsg.Write(ownerKey.Fallback(0));
outMsg.Write(SteamManager.GetSteamId().Select(steamId => steamId.Value).Fallback(0));
if (steamAuthTicket == null)
{
outMsg.Write((UInt16)0);
@@ -122,8 +142,6 @@ namespace Barotrauma.Networking
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
outMsg.Write((byte)ConnectionInitialization.ContentPackageOrder);
string serverName = inc.ReadString();
UInt32 packageCount = inc.ReadVariableUInt32();
List<ServerContentPackage> serverPackages = new List<ServerContentPackage>();
for (int i = 0; i < packageCount; i++)
@@ -139,9 +157,16 @@ namespace Barotrauma.Networking
serverPackages.Add(pkg);
}
if (!contentPackageOrderReceived)
if (!ContentPackageOrderReceived)
{
ServerContentPackages = serverPackages.ToImmutableArray();
if (serverPackages.Count == 0)
{
string errorMsg = "Error in ContentPackageOrder message: list of content packages enabled on the server was empty.";
GameAnalyticsManager.AddErrorEventOnce("ClientPeer.ReadConnectionInitializationStep:NoContentPackages", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
DebugConsole.ThrowError(errorMsg);
}
ContentPackageOrderReceived = true;
SendMsgInternal(DeliveryMethod.Reliable, outMsg);
}
break;
@@ -158,7 +183,7 @@ namespace Barotrauma.Networking
{
retries = inc.ReadInt32();
}
OnRequestPassword?.Invoke(passwordSalt, retries);
callbacks.OnRequestPassword.Invoke(passwordSalt, retries);
break;
}
}