196 lines
8.8 KiB
C#
196 lines
8.8 KiB
C#
#nullable enable
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using Barotrauma.Steam;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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namespace Barotrauma.Networking
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{
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abstract class ClientPeer
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{
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public class ServerContentPackage
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{
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public readonly string Name;
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public readonly Md5Hash Hash;
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public readonly UInt64 WorkshopId;
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public readonly DateTime InstallTime;
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public RegularPackage? RegularPackage
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{
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get
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{
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return ContentPackageManager.RegularPackages.FirstOrDefault(p => p.Hash.Equals(Hash));
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}
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}
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public CorePackage? CorePackage
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{
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get
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{
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return ContentPackageManager.CorePackages.FirstOrDefault(p => p.Hash.Equals(Hash));
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}
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}
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public ContentPackage? ContentPackage
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=> (ContentPackage?)RegularPackage ?? CorePackage;
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public string GetPackageStr()
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=> $"\"{Name}\" (hash {Hash.ShortRepresentation})";
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public ServerContentPackage(string name, Md5Hash hash, UInt64 workshopId, DateTime installTime)
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{
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Name = name;
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Hash = hash;
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WorkshopId = workshopId;
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InstallTime = installTime;
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}
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}
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public ImmutableArray<ServerContentPackage> ServerContentPackages { get; set; } =
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ImmutableArray<ServerContentPackage>.Empty;
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public delegate void MessageCallback(IReadMessage message);
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public delegate void DisconnectCallback(bool disableReconnect);
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public delegate void DisconnectMessageCallback(string message);
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public delegate void PasswordCallback(int salt, int retries);
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public delegate void InitializationCompleteCallback();
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[Obsolete("TODO: delete in nr3-layer-1-2-cleanup")]
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public readonly struct Callbacks
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{
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public readonly MessageCallback OnMessageReceived;
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public readonly DisconnectCallback OnDisconnect;
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public readonly DisconnectMessageCallback OnDisconnectMessageReceived;
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public readonly PasswordCallback OnRequestPassword;
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public readonly InitializationCompleteCallback OnInitializationComplete;
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public Callbacks(MessageCallback onMessageReceived, DisconnectCallback onDisconnect, DisconnectMessageCallback onDisconnectMessageReceived, PasswordCallback onRequestPassword, InitializationCompleteCallback onInitializationComplete)
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{
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OnMessageReceived = onMessageReceived;
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OnDisconnect = onDisconnect;
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OnDisconnectMessageReceived = onDisconnectMessageReceived;
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OnRequestPassword = onRequestPassword;
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OnInitializationComplete = onInitializationComplete;
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}
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}
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protected readonly Callbacks callbacks;
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public readonly Endpoint ServerEndpoint;
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public NetworkConnection? ServerConnection { get; protected set; }
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protected readonly bool isOwner;
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protected readonly Option<int> ownerKey;
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public ClientPeer(Endpoint serverEndpoint, Callbacks callbacks, Option<int> ownerKey)
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{
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ServerEndpoint = serverEndpoint;
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this.callbacks = callbacks;
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this.ownerKey = ownerKey;
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isOwner = ownerKey.IsSome();
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}
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public abstract void Start();
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public abstract void Close(string? msg = null, bool disableReconnect = false);
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public abstract void Update(float deltaTime);
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public abstract void Send(IWriteMessage msg, DeliveryMethod deliveryMethod, bool compressPastThreshold = true);
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public abstract void SendPassword(string password);
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protected abstract void SendMsgInternal(DeliveryMethod deliveryMethod, IWriteMessage msg);
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protected ConnectionInitialization initializationStep;
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public bool ContentPackageOrderReceived { get; protected set; }
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protected int passwordSalt;
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protected Steamworks.AuthTicket? steamAuthTicket;
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protected void ReadConnectionInitializationStep(IReadMessage inc)
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{
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ConnectionInitialization step = (ConnectionInitialization)inc.ReadByte();
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IWriteMessage outMsg;
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switch (step)
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{
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case ConnectionInitialization.SteamTicketAndVersion:
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if (initializationStep != ConnectionInitialization.SteamTicketAndVersion) { return; }
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outMsg = new WriteOnlyMessage();
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outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
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outMsg.Write((byte)ConnectionInitialization.SteamTicketAndVersion);
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outMsg.Write(GameMain.Client.Name);
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outMsg.Write(ownerKey.Fallback(0));
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outMsg.Write(SteamManager.GetSteamId().Select(steamId => steamId.Value).Fallback(0));
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if (steamAuthTicket == null)
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{
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outMsg.Write((UInt16)0);
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}
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else
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{
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outMsg.Write((UInt16)steamAuthTicket.Data.Length);
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outMsg.Write(steamAuthTicket.Data, 0, steamAuthTicket.Data.Length);
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}
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outMsg.Write(GameMain.Version.ToString());
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outMsg.Write(GameSettings.CurrentConfig.Language.Value);
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SendMsgInternal(DeliveryMethod.Reliable, outMsg);
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break;
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case ConnectionInitialization.ContentPackageOrder:
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if (initializationStep == ConnectionInitialization.SteamTicketAndVersion ||
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initializationStep == ConnectionInitialization.Password) { initializationStep = ConnectionInitialization.ContentPackageOrder; }
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if (initializationStep != ConnectionInitialization.ContentPackageOrder) { return; }
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outMsg = new WriteOnlyMessage();
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outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
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outMsg.Write((byte)ConnectionInitialization.ContentPackageOrder);
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UInt32 packageCount = inc.ReadVariableUInt32();
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List<ServerContentPackage> serverPackages = new List<ServerContentPackage>();
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for (int i = 0; i < packageCount; i++)
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{
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string name = inc.ReadString();
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UInt32 hashByteCount = inc.ReadVariableUInt32();
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byte[] hashBytes = inc.ReadBytes((int)hashByteCount);
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UInt64 workshopId = inc.ReadUInt64();
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UInt32 installTimeDiffSeconds = inc.ReadUInt32();
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DateTime installTime = DateTime.UtcNow + TimeSpan.FromSeconds(installTimeDiffSeconds);
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var pkg = new ServerContentPackage(name, Md5Hash.BytesAsHash(hashBytes), workshopId, installTime);
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serverPackages.Add(pkg);
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}
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if (!ContentPackageOrderReceived)
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{
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ServerContentPackages = serverPackages.ToImmutableArray();
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if (serverPackages.Count == 0)
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{
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string errorMsg = "Error in ContentPackageOrder message: list of content packages enabled on the server was empty.";
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GameAnalyticsManager.AddErrorEventOnce("ClientPeer.ReadConnectionInitializationStep:NoContentPackages", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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DebugConsole.ThrowError(errorMsg);
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}
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ContentPackageOrderReceived = true;
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SendMsgInternal(DeliveryMethod.Reliable, outMsg);
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}
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break;
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case ConnectionInitialization.Password:
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if (initializationStep == ConnectionInitialization.SteamTicketAndVersion) { initializationStep = ConnectionInitialization.Password; }
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if (initializationStep != ConnectionInitialization.Password) { return; }
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bool incomingSalt = inc.ReadBoolean(); inc.ReadPadBits();
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int retries = 0;
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if (incomingSalt)
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{
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passwordSalt = inc.ReadInt32();
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}
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else
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{
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retries = inc.ReadInt32();
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}
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callbacks.OnRequestPassword.Invoke(passwordSalt, retries);
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break;
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}
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}
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#if DEBUG
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public abstract void ForceTimeOut();
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#endif
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}
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}
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