5d2c9f2...bdbcef4
commit bdbcef41bfbc42beeb2d942e7db431b8ab627f1c Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 13:31:02 2019 +0200 Simplify the sprite related commands. commit 49c8e1cd01953ae31cff99bf35432ab887b45d62 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 13:05:20 2019 +0200 Rename "Reload Texture" button as "Reload Sprite", because it actually reloads both the xml and the texture. Add the button text into the localization file. commit 84f58d9e0bb46f29412f936d569348e46227c9d5 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 12:50:51 2019 +0200 Add the option to reload xml/texture/both for items when they are hovered over with the mouse. dry. commit 732084c044e6a2c220cee8d5c1d9b5e4ce05587d Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 12:48:49 2019 +0200 Fix the sprite name of the right hand in the assistant job gear. commit 30344369d7e87a17312cc839f195c36c77c4a3b2 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 12:26:20 2019 +0200 Fix ReloadXML failing when multiple source elements are found. commit ddb6fb48b6e0789b18a1ea889dcdf408fcbb5b12 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 11:47:13 2019 +0200 Fix damagemodifier multiplier not applied on particles if no sound is played. commit 41206013be41d240b12dad48f4ddaba9b072742b Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 11:46:22 2019 +0200 Fix engigear lower arm sprite name. commit 8ce938305206ca65aeb00515639e799d9f2fd526 Merge: e6166d2ef 61703e8af Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 6 18:53:36 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit e6166d2ef24489bac6f217211849884013dbf4e6 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 6 18:53:30 2019 +0200 Implement husk sprite overlays as wearables. Add new husk injector (wip). commit 367c4f5b3784c65c3c26807dd6c10e837960c6bb Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 6 18:52:15 2019 +0200 Add console commands for changing the gender and race of the character. commit 61703e8af274c8f5d9e05575ebaf13c9bde8855f Author: Iiro Enges <iiro@fakefish.fi> Date: Wed Mar 6 17:47:09 2019 +0200 Refined environment item scales and colors
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@@ -985,7 +985,57 @@ namespace Barotrauma
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Submarine.MainSub?.FlipX();
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}));
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commands.Add(new Command("loadhead", "Load head sprite(s). Required argument: head id. Optional arguments: hair index, beard index, moustache index, face attachment index.", args =>
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commands.Add(new Command("gender", "Set the gender of the controlled character. Allowed parameters: Male, Female, None.", args =>
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{
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var character = Character.Controlled;
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if (character == null)
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{
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ThrowError("Not controlling any character!");
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return;
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}
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if (args.Length == 0)
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{
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ThrowError("No parameters provided!");
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return;
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}
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if (Enum.TryParse(args[0], true, out Gender gender))
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{
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character.Info.Gender = gender;
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character.ReloadHead();
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foreach (var limb in character.AnimController.Limbs)
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{
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foreach (var wearable in limb.WearingItems)
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{
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if (wearable.Gender != Gender.None && wearable.Gender != gender)
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{
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wearable.Gender = gender;
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}
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}
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}
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}
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}));
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commands.Add(new Command("race", "Set race of the controlled character. Allowed parameters: White, Black, Asian, None.", args =>
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{
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var character = Character.Controlled;
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if (character == null)
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{
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ThrowError("Not controlling any character!");
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return;
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}
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if (args.Length == 0)
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{
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ThrowError("No parameters provided!");
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return;
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}
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if (Enum.TryParse(args[0], true, out Race race))
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{
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character.Info.Race = race;
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character.ReloadHead();
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}
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}));
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commands.Add(new Command("loadhead|head", "Load head sprite(s). Required argument: head id. Optional arguments: hair index, beard index, moustache index, face attachment index.", args =>
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{
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var character = Character.Controlled;
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if (character == null)
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