5d2c9f2...bdbcef4
commit bdbcef41bfbc42beeb2d942e7db431b8ab627f1c Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 13:31:02 2019 +0200 Simplify the sprite related commands. commit 49c8e1cd01953ae31cff99bf35432ab887b45d62 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 13:05:20 2019 +0200 Rename "Reload Texture" button as "Reload Sprite", because it actually reloads both the xml and the texture. Add the button text into the localization file. commit 84f58d9e0bb46f29412f936d569348e46227c9d5 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 12:50:51 2019 +0200 Add the option to reload xml/texture/both for items when they are hovered over with the mouse. dry. commit 732084c044e6a2c220cee8d5c1d9b5e4ce05587d Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 12:48:49 2019 +0200 Fix the sprite name of the right hand in the assistant job gear. commit 30344369d7e87a17312cc839f195c36c77c4a3b2 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 12:26:20 2019 +0200 Fix ReloadXML failing when multiple source elements are found. commit ddb6fb48b6e0789b18a1ea889dcdf408fcbb5b12 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 11:47:13 2019 +0200 Fix damagemodifier multiplier not applied on particles if no sound is played. commit 41206013be41d240b12dad48f4ddaba9b072742b Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 11:46:22 2019 +0200 Fix engigear lower arm sprite name. commit 8ce938305206ca65aeb00515639e799d9f2fd526 Merge: e6166d2ef 61703e8af Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 6 18:53:36 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit e6166d2ef24489bac6f217211849884013dbf4e6 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 6 18:53:30 2019 +0200 Implement husk sprite overlays as wearables. Add new husk injector (wip). commit 367c4f5b3784c65c3c26807dd6c10e837960c6bb Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 6 18:52:15 2019 +0200 Add console commands for changing the gender and race of the character. commit 61703e8af274c8f5d9e05575ebaf13c9bde8855f Author: Iiro Enges <iiro@fakefish.fi> Date: Wed Mar 6 17:47:09 2019 +0200 Refined environment item scales and colors
This commit is contained in:
@@ -126,7 +126,20 @@ namespace Barotrauma
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}
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}
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}
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public WearableSprite HuskSprite { get; private set; }
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public void LoadHuskSprite()
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{
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var info = character.Info;
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if (info == null) { return; }
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var element = info.FilterByTypeAndHeadID(character.Info.FilterElementsByGenderAndRace(character.Info.Wearables), WearableType.Husk).FirstOrDefault();
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if (element != null)
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{
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HuskSprite = new WearableSprite(element.Element("sprite"), WearableType.Husk);
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}
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}
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public float TextureScale => limbParams.Ragdoll.TextureScale;
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public Sprite DamagedSprite { get; private set; }
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@@ -266,6 +279,10 @@ namespace Barotrauma
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float bleedingDamage = character.CharacterHealth.DoesBleed ? afflictions.FindAll(a => a is AfflictionBleeding).Sum(a => a.GetVitalityDecrease(character.CharacterHealth)) : 0;
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float damage = afflictions.FindAll(a => a.Prefab.AfflictionType == "damage").Sum(a => a.GetVitalityDecrease(character.CharacterHealth));
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float damageMultiplier = 1;
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foreach (DamageModifier damageModifier in appliedDamageModifiers)
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{
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damageMultiplier *= damageModifier.DamageMultiplier;
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}
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if (playSound)
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{
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string damageSoundType = (bleedingDamage > damage) ? "LimbSlash" : "LimbBlunt";
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@@ -275,7 +292,6 @@ namespace Barotrauma
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{
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damageSoundType = damageModifier.DamageSound;
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SoundPlayer.PlayDamageSound(damageSoundType, Math.Max(damage, bleedingDamage), WorldPosition);
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damageMultiplier *= damageModifier.DamageMultiplier;
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break;
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}
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}
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@@ -408,6 +424,11 @@ namespace Barotrauma
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SpriteEffects spriteEffect = (dir == Direction.Right) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
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if (onlyDrawable == null)
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{
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if (HuskSprite != null && (character.SpeciesName == "Humanhusk" || (character.SpeciesName == "Human" &&
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character.CharacterHealth.GetAffliction<AfflictionHusk>("huskinfection")?.State == AfflictionHusk.InfectionState.Active)))
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{
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DrawWearable(HuskSprite, depthStep, spriteBatch, color, spriteEffect);
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}
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foreach (WearableSprite wearable in OtherWearables)
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{
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DrawWearable(wearable, depthStep, spriteBatch, color, spriteEffect);
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@@ -568,6 +589,9 @@ namespace Barotrauma
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OtherWearables?.ForEach(w => w.Sprite.Remove());
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OtherWearables = null;
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HuskSprite?.Sprite.Remove();
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HuskSprite = null;
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}
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}
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}
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