(a652b4140) Added missing "dialognorescuetargets" to EnglishVanilla, don't attempt to say the line on languages other than English

This commit is contained in:
Joonas Rikkonen
2019-05-20 20:17:42 +03:00
parent 3cf514db97
commit 1101252ad2
@@ -484,9 +484,13 @@ namespace Barotrauma
Character.Speak(TextManager.Get("DialogNoEnemies"), null, 3.0f, "noenemies"); Character.Speak(TextManager.Get("DialogNoEnemies"), null, 3.0f, "noenemies");
} }
else if (ObjectiveManager.CurrentOrder is AIObjectiveRescueAll rescueAll && rescueAll.Targets.None()) else if (ObjectiveManager.CurrentOrder is AIObjectiveRescueAll rescueAll && rescueAll.Targets.None())
{
//TODO: re-enable on all languages after DialogNoRescueTargets has been translated
if (TextManager.Language == "English")
{ {
Character.Speak(TextManager.Get("DialogNoRescueTargets"), null, 3.0f, "norescuetargets"); Character.Speak(TextManager.Get("DialogNoRescueTargets"), null, 3.0f, "norescuetargets");
} }
}
else if (ObjectiveManager.CurrentOrder is AIObjectivePumpWater pumpWater && pumpWater.Targets.None()) else if (ObjectiveManager.CurrentOrder is AIObjectivePumpWater pumpWater && pumpWater.Targets.None())
{ {
Character.Speak(TextManager.Get("DialogNoPumps"), null, 3.0f, "nopumps"); Character.Speak(TextManager.Get("DialogNoPumps"), null, 3.0f, "nopumps");