From 1101252ad21e4d53c8d9aa3c5060f870adbc6cf9 Mon Sep 17 00:00:00 2001 From: Joonas Rikkonen Date: Mon, 20 May 2019 20:17:42 +0300 Subject: [PATCH] (a652b4140) Added missing "dialognorescuetargets" to EnglishVanilla, don't attempt to say the line on languages other than English --- .../Source/Characters/AI/HumanAIController.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/HumanAIController.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/HumanAIController.cs index cf27e30b6..7b61861e2 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/HumanAIController.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/HumanAIController.cs @@ -485,7 +485,11 @@ namespace Barotrauma } else if (ObjectiveManager.CurrentOrder is AIObjectiveRescueAll rescueAll && rescueAll.Targets.None()) { - Character.Speak(TextManager.Get("DialogNoRescueTargets"), null, 3.0f, "norescuetargets"); + //TODO: re-enable on all languages after DialogNoRescueTargets has been translated + if (TextManager.Language == "English") + { + Character.Speak(TextManager.Get("DialogNoRescueTargets"), null, 3.0f, "norescuetargets"); + } } else if (ObjectiveManager.CurrentOrder is AIObjectivePumpWater pumpWater && pumpWater.Targets.None()) {