Fixed messageboxes opened by the mp campaign setup UI not being shown until the UI is closed (e.g. shuttle & incompatible content package warnings), renamed MultiplayerCampaign -> MultiPlayerCampaign for consistency. See #315
This commit is contained in:
@@ -134,7 +134,7 @@ namespace Barotrauma
|
||||
break;
|
||||
#endif
|
||||
case "multiplayercampaign":
|
||||
GameMode = MultiplayerCampaign.LoadNew(subElement);
|
||||
GameMode = MultiPlayerCampaign.LoadNew(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -303,7 +303,7 @@ namespace Barotrauma
|
||||
break;
|
||||
#endif
|
||||
case "multiplayercampaign":
|
||||
MultiplayerCampaign mpCampaign = GameMode as MultiplayerCampaign;
|
||||
MultiPlayerCampaign mpCampaign = GameMode as MultiPlayerCampaign;
|
||||
if (mpCampaign == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Error while loading a save file: the save file is for a multiplayer campaign but the current gamemode is "+GameMode.GetType().ToString());
|
||||
|
||||
Reference in New Issue
Block a user