switch debug console functions to luasetup error handling

This commit is contained in:
Evil Factory
2022-01-06 16:49:38 -03:00
parent b3757b49ff
commit 0ef0a82f6c
@@ -851,13 +851,13 @@ namespace Barotrauma
} }
else else
{ {
DebugConsole.ThrowError($"No hook method found in _hookMethods[{methodPath}]"); luaSetup.PrintError($"No hook method found in _hookMethods[{methodPath}]");
} }
} }
catch (Exception ex) catch (Exception ex)
{ {
DebugConsole.ThrowError(nameof(_hookLuaPatch), ex); luaSetup.HandleLuaException(ex, nameof(_hookLuaPatch));
} }
} }
@@ -941,10 +941,10 @@ namespace Barotrauma
if (hookMethod != null) if (hookMethod != null)
{ {
if (!_hookMethods.TryAdd(methodPath, hookMethod)) if (!_hookMethods.TryAdd(methodPath, hookMethod))
DebugConsole.ThrowError($"Failed to add key-value in {nameof(_hookMethods)}\n[{methodPath}, {hookMethod.ToString()}]"); env.PrintError($"Failed to add key-value in {nameof(_hookMethods)}\n[{methodPath}, {hookMethod.ToString()}]");
#if DEBUG #if DEBUG
else else
DebugConsole.NewMessage($"Sucessfully added key-value in {nameof(_hookMethods)}\n[{methodPath}, {hookMethod.ToString()}]", Color.LightSkyBlue); env.PrintMessage($"Sucessfully added key-value in {nameof(_hookMethods)}\n[{methodPath}, {hookMethod.ToString()}]");
#endif #endif
} }
break; break;