Tweaked crowbar to be a powerful two-handed weapon instead
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@@ -190,15 +190,15 @@
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category="Equipment"
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category="Equipment"
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Tags="smallitem"
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Tags="smallitem"
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price="10">
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price="15">
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<Sprite texture ="tools.png" sourcerect="0,65,64,12" depth="0.55"/>
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<Sprite texture ="tools.png" sourcerect="0,65,64,12" depth="0.55"/>
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<Body width="60" height="10" density="50"/>
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<Body width="60" height="10" density="50"/>
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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<MeleeWeapon slots="RightHand+LeftHand,Any"
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aimpos="50,0" handle1="-5,0" holdangle="30" reload="1.7">
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controlpose="true" aimpos="50,0" handle1="-5,0" handle2="-3,5" holdangle="30" reload="1.7">
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<Attack damage="10" stun="0.4" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
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<Attack damage="20" stun="0.6" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
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</MeleeWeapon>
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</MeleeWeapon>
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</Item>
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</Item>
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@@ -137,7 +137,7 @@ namespace Barotrauma.Items.Components
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}
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}
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else
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else
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{
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{
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ac.HoldItem(deltaTime, item, handlePos, new Vector2(hitPos, 0.0f), aimPos, false, holdAngle);
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ac.HoldItem(deltaTime, item, handlePos, holdPos, aimPos, false, holdAngle);
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}
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}
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}
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}
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else
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else
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