From 0eacbce313b795708d6fb2c07af58d48f793bec6 Mon Sep 17 00:00:00 2001 From: Alex Noir Date: Sun, 17 Dec 2017 16:32:25 +0300 Subject: [PATCH] Tweaked crowbar to be a powerful two-handed weapon instead --- Barotrauma/BarotraumaShared/Content/Items/Tools/tools.xml | 8 ++++---- .../Source/Items/Components/Holdable/MeleeWeapon.cs | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Barotrauma/BarotraumaShared/Content/Items/Tools/tools.xml b/Barotrauma/BarotraumaShared/Content/Items/Tools/tools.xml index 5e0c69ecf..fc2150ced 100644 --- a/Barotrauma/BarotraumaShared/Content/Items/Tools/tools.xml +++ b/Barotrauma/BarotraumaShared/Content/Items/Tools/tools.xml @@ -190,15 +190,15 @@ category="Equipment" Tags="smallitem" - price="10"> + price="15"> - - + + diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/MeleeWeapon.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/MeleeWeapon.cs index 07aa6982a..38f8ca61a 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/MeleeWeapon.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/MeleeWeapon.cs @@ -137,7 +137,7 @@ namespace Barotrauma.Items.Components } else { - ac.HoldItem(deltaTime, item, handlePos, new Vector2(hitPos, 0.0f), aimPos, false, holdAngle); + ac.HoldItem(deltaTime, item, handlePos, holdPos, aimPos, false, holdAngle); } } else