Re-enabled vote kicking, with some improvements: chat messages notifying about votes, kick button is disabled for the host's character or if already voted

This commit is contained in:
Regalis
2016-06-03 15:00:36 +03:00
parent 57abce298d
commit 0e24eab5e3
4 changed files with 50 additions and 28 deletions

View File

@@ -834,24 +834,22 @@ namespace Barotrauma.Networking
Character character = obj as Character;
if (character == null) return false;
//if (character != myCharacter)
//{
// var kickButton = new GUIButton(new Rectangle(0, 0, 120, 20), "Vote to Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
// kickButton.UserData = character;
// kickButton.OnClicked += VoteForKick;
//}
if (character != myCharacter)
{
var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.Character == character);
if (client != null)
{
var kickButton = new GUIButton(new Rectangle(0, 0, 120, 20), "Vote to Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
if (GameMain.NetworkMember.ConnectedClients != null)
{
kickButton.Enabled = !client.HasKickVoteFromID(myID);
}
//if (GameMain.NetworkMember.ConnectedClients != null)
//{
// var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.Character == character);
// if (client != null && client.KickVoteCount>0)
// {
// new GUITextBlock(
// new Rectangle(0, 0, 100, 20),
// client.KickVoteCount + "/" + GameMain.NetworkMember.ConnectedClients,
// GUI.Style, Alignment.BottomRight, Alignment.TopLeft, characterFrame);
// }
//}
kickButton.UserData = character;
kickButton.OnClicked += VoteForKick;
}
}
return true;
}
@@ -933,11 +931,16 @@ namespace Barotrauma.Networking
public bool VoteForKick(GUIButton button, object userdata)
{
var votedClient = otherClients.Find(c => c.Character == userdata);
if (votedClient == null) return false;
votedClient.AddKickVote(new Client(name, ID));
if (votedClient == null) return false;
Vote(VoteType.Kick, votedClient);
button.Enabled = false;
return true;
}
@@ -1070,15 +1073,14 @@ namespace Barotrauma.Networking
return character;
}
public override void SendChatMessage(string message)
public override void SendChatMessage(string message, ChatMessageType? type = null)
{
//AddChatMessage(message);
if (client.ServerConnection == null) return;
var type = ChatMessageType.Default;
type = ChatMessageType.Default;
if (Screen.Selected == GameMain.GameScreen && (myCharacter == null || myCharacter.IsDead))
{
type = ChatMessageType.Dead;
@@ -1092,7 +1094,7 @@ namespace Barotrauma.Networking
var chatMessage = ChatMessage.Create(
gameStarted && myCharacter != null ? myCharacter.Name : name,
message, type, gameStarted ? myCharacter : null);
message, (ChatMessageType)type, gameStarted ? myCharacter : null);
ReliableMessage msg = reliableChannel.CreateMessage();
msg.InnerMessage.Write((byte)PacketTypes.Chatmessage);