- crouching (allows placing signal items at the bottom of a room and may be useful when doctors are added (CPR animation, using medical items on dead bodies?))
- changes to the dying logic: characters will be unconscious when their health or oxygen goes below 0.0, and die when it drops to -100.0 (if either of the values is below zero, it will automatically decrease so the character will quickly die without medical care) - fixed LightSprite being drawn on LightComponents even if the item is inside an inventory - characters extend their arm more when placing signal items
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@@ -93,14 +93,15 @@ namespace Barotrauma
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foreach (Submarine sub in Submarine.SavedSubmarines)
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{
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GUITextBlock textBlock = new GUITextBlock(
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new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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sub.Name,
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GUI.Style,
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Alignment.Left, Alignment.Left, mapList);
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textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
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textBlock.ToolTip = sub.Description;
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textBlock.UserData = sub;
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sub.Name, GUI.Style,
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Alignment.Left, Alignment.Left, mapList)
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{
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Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f),
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ToolTip = sub.Description,
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UserData = sub
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};
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}
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if (Submarine.SavedSubmarines.Count > 0) mapList.Select(Submarine.SavedSubmarines[0]);
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