From 0dbfb54b5f4c09743c1c8d784d3b3e4d29be8d2d Mon Sep 17 00:00:00 2001
From: Regalis
Date: Sun, 20 Mar 2016 20:15:47 +0200
Subject: [PATCH] - crouching (allows placing signal items at the bottom of a
room and may be useful when doctors are added (CPR animation, using medical
items on dead bodies?)) - changes to the dying logic: characters will be
unconscious when their health or oxygen goes below 0.0, and die when it drops
to -100.0 (if either of the values is below zero, it will automatically
decrease so the character will quickly die without medical care) - fixed
LightSprite being drawn on LightComponents even if the item is inside an
inventory - characters extend their arm more when placing signal items
---
.../Content/Items/Electricity/signalitems.xml | 26 ++--
.../Source/Characters/AI/HumanAIController.cs | 4 +
.../Characters/Animation/AnimController.cs | 2 +-
.../Animation/HumanoidAnimController.cs | 123 ++++++++++++++----
.../Source/Characters/Animation/Ragdoll.cs | 10 +-
Subsurface/Source/Characters/Character.cs | 36 ++++-
.../Items/Components/Holdable/RepairTool.cs | 19 +--
.../Items/Components/Signal/LightComponent.cs | 4 +-
Subsurface/Source/PlayerInput.cs | 2 +-
Subsurface/Source/Screens/MainMenuScreen.cs | 15 ++-
Subsurface/config.xml | 2 +-
11 files changed, 160 insertions(+), 83 deletions(-)
diff --git a/Subsurface/Content/Items/Electricity/signalitems.xml b/Subsurface/Content/Items/Electricity/signalitems.xml
index abf9de80d..c9f705ebc 100644
--- a/Subsurface/Content/Items/Electricity/signalitems.xml
+++ b/Subsurface/Content/Items/Electricity/signalitems.xml
@@ -124,7 +124,7 @@
+ aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
@@ -159,7 +159,7 @@