- crouching (allows placing signal items at the bottom of a room and may be useful when doctors are added (CPR animation, using medical items on dead bodies?))
- changes to the dying logic: characters will be unconscious when their health or oxygen goes below 0.0, and die when it drops to -100.0 (if either of the values is below zero, it will automatically decrease so the character will quickly die without medical care) - fixed LightSprite being drawn on LightComponents even if the item is inside an inventory - characters extend their arm more when placing signal items
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@@ -117,22 +117,22 @@ namespace Barotrauma
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}
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}
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public float HeadPosition
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protected virtual float HeadPosition
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{
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get { return headPosition; }
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}
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public float HeadAngle
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protected virtual float HeadAngle
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{
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get { return headAngle; }
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}
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public float TorsoPosition
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protected virtual float TorsoPosition
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{
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get { return torsoPosition; }
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}
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public float TorsoAngle
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protected virtual float TorsoAngle
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{
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get { return torsoAngle; }
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}
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