- projectiles don't stick to colliders
- fixed impacts weaker than the damage threshold giving characters health - possible to slide down ladders - improved IndoorsSteeringManager ladder climbing logic
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@@ -6,8 +6,6 @@ namespace Barotrauma
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{
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static class Physics
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{
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private static double alpha;
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public const Category CollisionNone = Category.None;
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public const Category CollisionAll = Category.All;
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public const Category CollisionWall = Category.Cat1;
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