- server doesn't create a new EntityEvent if there's a duplicate event waiting to be sent
- hull, radar, steering & pump syncing
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@@ -189,10 +189,6 @@ namespace Barotrauma
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{
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Character.Controlled.SelectedConstruction.DrawHUD(spriteBatch, cam, Character.Controlled);
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}
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else if (!Character.Controlled.SelectedConstruction.IsInPickRange(Character.Controlled.WorldPosition))
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{
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Character.Controlled.SelectedConstruction = null;
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}
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}
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if (Character.Controlled != null && cam != null) Character.Controlled.DrawHUD(spriteBatch, cam);
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