- server doesn't create a new EntityEvent if there's a duplicate event waiting to be sent

- hull, radar, steering & pump syncing
This commit is contained in:
Regalis
2016-11-14 16:58:21 +02:00
parent 44d87613b9
commit 0c9a55e9e0
10 changed files with 166 additions and 51 deletions
-4
View File
@@ -189,10 +189,6 @@ namespace Barotrauma
{
Character.Controlled.SelectedConstruction.DrawHUD(spriteBatch, cam, Character.Controlled);
}
else if (!Character.Controlled.SelectedConstruction.IsInPickRange(Character.Controlled.WorldPosition))
{
Character.Controlled.SelectedConstruction = null;
}
}
if (Character.Controlled != null && cam != null) Character.Controlled.DrawHUD(spriteBatch, cam);