- server doesn't create a new EntityEvent if there's a duplicate event waiting to be sent
- hull, radar, steering & pump syncing
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@@ -10,8 +10,6 @@ namespace Barotrauma.Networking
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/// </summary>
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interface IClientSerializable : INetSerializable
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{
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UInt32 NetStateID { get; }
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void ClientWrite(NetBuffer msg, object[] extraData = null);
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void ServerRead(NetIncomingMessage msg, Client c);
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}
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@@ -21,8 +19,6 @@ namespace Barotrauma.Networking
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/// </summary>
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interface IServerSerializable : INetSerializable
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{
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UInt32 NetStateID { get; }
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void ServerWrite(NetBuffer msg, Client c, object[] extraData = null);
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void ClientRead(NetIncomingMessage msg, float sendingTime);
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}
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