- server doesn't create a new EntityEvent if there's a duplicate event waiting to be sent
- hull, radar, steering & pump syncing
This commit is contained in:
@@ -8,11 +8,12 @@ using FarseerPhysics.Dynamics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Lidgren.Network;
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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class Hull : MapEntity, IPropertyObject
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class Hull : MapEntity, IPropertyObject, IServerSerializable
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{
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public static List<Hull> hullList = new List<Hull>();
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private static List<EntityGrid> entityGrids = new List<EntityGrid>();
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@@ -362,6 +363,8 @@ namespace Barotrauma
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public void AddFireSource(FireSource fireSource)
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{
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fireSources.Add(fireSource);
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if (GameMain.Server != null) GameMain.Server.CreateEntityEvent(this);
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}
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public override void Update(Camera cam, float deltaTime)
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@@ -446,21 +449,22 @@ namespace Barotrauma
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soundIndex = -1;
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}
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}
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//update client hulls if the amount of water has changed by >10%
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//or if oxygen percentage has changed by 5%
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if (Math.Abs(lastSentVolume - volume) > FullVolume * 0.1f ||
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Math.Abs(lastSentOxygen - OxygenPercentage) > 5f)
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{
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if (GameMain.Server != null) GameMain.Server.CreateEntityEvent(this);
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}
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if (!update)
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{
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lethalPressure = 0.0f;
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return;
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}
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float surfaceY = rect.Y - rect.Height + Volume / rect.Width;
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for (int i = 0; i < waveY.Length; i++)
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{
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@@ -555,6 +559,8 @@ namespace Barotrauma
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public void RemoveFire(FireSource fire)
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{
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fireSources.Remove(fire);
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if (GameMain.Server != null) GameMain.Server.CreateEntityEvent(this);
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}
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public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
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@@ -806,19 +812,82 @@ namespace Barotrauma
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return false;
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}
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//public List<Gap> FindGaps()
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//{
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// List<Gap> gaps = new List<Gap>();
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// foreach (Gap gap in Gap.GapList)
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// {
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// if (gap.Open < 0.01f) continue;
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public void ServerWrite(NetBuffer message, Client c, object[] extraData = null)
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{
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message.WriteRangedSingle(MathHelper.Clamp(volume / FullVolume, 0.0f, 1.5f), 0.0f, 1.5f, 8);
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message.WriteRangedSingle(MathHelper.Clamp(OxygenPercentage, 0.0f, 100.0f), 0.0f, 100.0f, 8);
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// if (gap.linkedTo.Contains(this)) gaps.Add(gap);
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// }
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message.Write(fireSources.Count > 0);
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if (fireSources.Count > 0)
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{
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message.WriteRangedInteger(0, 16, Math.Min(fireSources.Count, 16));
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for (int i = 0; i < Math.Min(fireSources.Count, 16); i++)
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{
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var fireSource = fireSources[i];
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Vector2 normalizedPos = new Vector2(
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(fireSource.Position.X - rect.X) / rect.Width,
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(fireSource.Position.Y - (rect.Y - rect.Height)) / rect.Height);
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// return gaps;
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//}
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message.WriteRangedSingle(MathHelper.Clamp(normalizedPos.X, 0.0f, 1.0f), 0.0f, 1.0f, 4);
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message.WriteRangedSingle(MathHelper.Clamp(normalizedPos.Y, 0.0f, 1.0f), 0.0f, 1.0f, 4);
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message.WriteRangedSingle(MathHelper.Clamp(fireSource.Size.X / rect.Width, 0.0f, 1.0f), 0, 1.0f, 6);
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}
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}
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lastSentVolume = volume;
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lastSentOxygen = OxygenPercentage;
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}
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public void ClientRead(NetIncomingMessage message, float sendingTime)
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{
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Volume = message.ReadRangedSingle(0.0f, 1.5f, 8) * FullVolume;
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OxygenPercentage = message.ReadRangedSingle(0.0f, 100.0f, 8);
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bool hasFireSources = message.ReadBoolean();
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List<FireSource> newFireSources = new List<FireSource>();
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if (hasFireSources)
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{
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int fireSourceCount = message.ReadRangedInteger(0, 16);
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for (int i = 0; i < fireSourceCount; i++)
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{
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Vector2 pos = Vector2.Zero;
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float size = 0.0f;
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pos.X = MathHelper.Clamp(message.ReadRangedSingle(0.0f, 1.0f, 4), 0.05f, 0.95f);
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pos.Y = MathHelper.Clamp(message.ReadRangedSingle(0.0f, 1.0f, 4), 0.05f, 0.95f);
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size = message.ReadRangedSingle(0.0f, 1.0f, 6);
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pos = new Vector2(
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rect.X + rect.Width * pos.X,
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rect.Y - rect.Height + (rect.Height * pos.Y));
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var existingFire = fireSources.Find(fs => fs.Contains(pos));
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if (existingFire != null)
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{
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newFireSources.Add(existingFire);
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existingFire.Position = pos;
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existingFire.Size = new Vector2(
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existingFire.Hull == null ? size : size * existingFire.Hull.rect.Width,
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existingFire.Size.Y);
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}
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else
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{
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var newFire = new FireSource(pos + Submarine.Position);
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newFire.Size = new Vector2(
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newFire.Hull == null ? size : size * newFire.Hull.rect.Width,
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newFire.Size.Y);
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//ignore if the fire wasn't added to this room (invalid position)?
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if (!fireSources.Contains(newFire)) continue;
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newFireSources.Add(newFire);
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}
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}
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}
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var toBeRemoved = fireSources.FindAll(fs => !newFireSources.Contains(fs));
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toBeRemoved.ForEach(tbr => tbr.Remove());
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fireSources = newFireSources;
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}
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public override XElement Save(XElement parentElement)
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{
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