Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water

This commit is contained in:
Regalis
2015-10-04 14:49:05 +03:00
parent 46e862216b
commit 0be4ad4f84
66 changed files with 317 additions and 222 deletions
+7 -7
View File
@@ -300,16 +300,16 @@ namespace Subsurface
saveFileFrame.UserData = "savefileframe";
saveFileFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
new GUITextBlock(new Rectangle(0,0,0,20), fileName, GUI.Style, saveFileFrame);
new GUITextBlock(new Rectangle(0,0,0,20), fileName, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, saveFileFrame, false, GUI.LargeFont);
new GUITextBlock(new Rectangle(0, 30, 0, 20), subName, GUI.Style, saveFileFrame);
new GUITextBlock(new Rectangle(0, 35, 0, 20), "Submarine: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(15, 52, 0, 20), subName, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(0, 70, 0, 20), "Last saved: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(15, 85, 0, 20), saveTime, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(0, 50, 0, 20), "Last saved: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(15, 65, 0, 20), saveTime, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(0, 85, 0, 20), "Map seed: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(15, 100, 0, 20), mapseed, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(0, 105, 0, 20), "Map seed: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(15, 120, 0, 20), mapseed, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
var deleteSaveButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Delete", Alignment.BottomCenter, GUI.Style, saveFileFrame);
deleteSaveButton.UserData = fileName;