Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -90,7 +90,7 @@ namespace Subsurface
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rect.X + rect.Width / 2.0f,
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rect.Y - rect.Height / 2.0f);
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if (MoveWithLevel) rectPos += Level.Loaded.Position;
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//if (MoveWithLevel) rectPos += Level.Loaded.Position;
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return rectPos;
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}
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}
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