Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -78,6 +78,14 @@ namespace Subsurface
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get { return prefab.PickDistance; }
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}
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public override Vector2 SimPosition
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{
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get
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{
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return (body==null) ? base.SimPosition : body.SimPosition;
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}
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}
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protected Color spriteColor;
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[Editable, HasDefaultValue("1.0,1.0,1.0,1.0", true)]
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public string SpriteColor
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