Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water

This commit is contained in:
Regalis
2015-10-04 14:49:05 +03:00
parent 46e862216b
commit 0be4ad4f84
66 changed files with 317 additions and 222 deletions
@@ -114,7 +114,7 @@ namespace Subsurface.Items.Components
item.body.Enabled = false;
isActive = true;
IsActive = true;
limb[i] = equipLimb;
equipLimb.WearingItem = this;
@@ -129,7 +129,7 @@ namespace Subsurface.Items.Components
base.Drop(dropper);
picker = null;
isActive = false;
IsActive = false;
}
public override void Unequip(Character character)
@@ -147,7 +147,7 @@ namespace Subsurface.Items.Components
equipLimb.WearingItemSprite = null;
}
isActive = false;
IsActive = false;
}
public override void UpdateBroken(float deltaTime, Camera cam)