Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -114,7 +114,7 @@ namespace Subsurface.Items.Components
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item.body.Enabled = false;
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isActive = true;
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IsActive = true;
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limb[i] = equipLimb;
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equipLimb.WearingItem = this;
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@@ -129,7 +129,7 @@ namespace Subsurface.Items.Components
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base.Drop(dropper);
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picker = null;
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isActive = false;
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IsActive = false;
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}
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public override void Unequip(Character character)
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@@ -147,7 +147,7 @@ namespace Subsurface.Items.Components
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equipLimb.WearingItemSprite = null;
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}
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isActive = false;
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IsActive = false;
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}
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public override void UpdateBroken(float deltaTime, Camera cam)
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