Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -115,7 +115,7 @@ namespace Subsurface.Items.Components
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item.body.Enabled = false;
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isActive = false;
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IsActive = false;
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//Nodes = prevNodes;
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CleanNodes();
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@@ -128,21 +128,21 @@ namespace Subsurface.Items.Components
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{
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ClearConnections();
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isActive = true;
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IsActive = true;
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}
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public override void Unequip(Character character)
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{
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ClearConnections();
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isActive = false;
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IsActive = false;
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}
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public override void Drop(Character dropper)
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{
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ClearConnections();
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isActive = false;
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IsActive = false;
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}
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public override void Update(float deltaTime, Camera cam)
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@@ -289,7 +289,7 @@ namespace Subsurface.Items.Components
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DrawSection(spriteBatch, Nodes[i], Nodes[i - 1], item.Color);
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}
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if (isActive && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance)
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if (IsActive && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance)
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{
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DrawSection(spriteBatch, Nodes[Nodes.Count - 1], newNodePos, item.Color * 0.5f);
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//nodes.Add(newNodePos);
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