Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -30,7 +30,7 @@ namespace Subsurface.Items.Components
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}
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}
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isActive = true;
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IsActive = true;
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}
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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@@ -67,7 +67,7 @@ namespace Subsurface.Items.Components
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public override bool Select(Character picker)
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{
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user = picker;
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isActive = true;
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IsActive = true;
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return true;
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}
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